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Posts from NAF – New artifacts with unique properties.

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#167
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Here's another question I wanted to ask. Could we add an in-built hero skill to the artifact collection, like the "empathy" skill from the Lion set? It can be quite difficult to obtain a lucky wizard for all races except Warlocks, although this skill would be perfect for Elves with the enchanted arrow or Necromancers with their high spell power.
For example, it would be possible to collect all artifacts that provide a +50% bonus to an element, and in addition to the standard bonus, also gain luck on spells.
Расточая чужое, ты прибавляешь себе славы, тогда как расточая своё — ты только себе вредишь.
In reply to Евгений Легин
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#168
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Evgeny Legen
By the way, if you find it interesting, you can add the following collection to NAF. Let's call it "Sacred Armor" or something similar.
It consists of:
1) Armor of the Forgotten Hero
2) Sandals of the Saint
Bonus from the set: additionally +3 to attack, defense, knowledge, strength, luck, initiative, and +30% resistance.

It's better not to do this - it would create too much imbalance

Added 1 minute ago
Evgeny Legen
Here's something else I wanted to ask. Can we add a built-in hero skill to the artifact set, like "empathy" from the Lion set?

Interesting idea!
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#169
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I wouldn't say there will be too much imbalance. Both of these artifacts are quite difficult to find. As it turns out, resistance cannot be added, so it will simply increase the main stats by +6, like Sar-Issa (+1 from boots, +2 from armor, +3 from the combination), and add morale and luck.
It could even be made into an ancient relic so that it cannot be removed.
The Armageddon's Blade, for example, gives much more.
Расточая чужое, ты прибавляешь себе славы, тогда как расточая своё — ты только себе вредишь.
In reply to SRD
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#170
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SRD

True angelic blades were forged by the blacksmiths of the celestial cities, destroyed in the Age of Legends – the first age in the history of Ashan. With the loss of the angelic cities, the peoples of Ashan lost the ability to create this magnificent masterpiece of military art, and now they can only be found in ancient crypts, the ruins of the oldest cities, and in places of great battles of antiquity, where the armies of light fought in the name of Elrath. If an angelic blade is tempered in holy water or in a special flame, it will acquire its true power.

Beautifully said, it's like an opening speech for a new Campaign! Or even a movie!

Added 20 minutes later
SRD
I must say, this is one of the most interesting mods because it doesn't change anything, but adds new content to the game – not everyone likes various types of changes, but adding something new to the game without changing the old usually pleases everyone. I'm just saying this because the mod's development has inexplicably stalled – a strange phenomenon. I understand that the developer's lack of time was the reason for this, but everything seems to have completely died down here (((

Never mind, the developer will return to this topic someday!
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#171
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The patcher doesn't process any of my maps. How do I even use it? It says that the map cannot be processed and will be skipped.
In reply to U.n.k.n.o.w.n.
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#172
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U.n.k.n.o.w.n.
Thunder Titans [Ancient Relic] [paired item] Heroes 3
Bonuses:
- Primary stats +6 (Attack, Defense, Spell Power, Knowledge)
- Weekly (every Monday) adds a unit of Titans/Thunderlords (+3) to the hero's army.
[!] The number of creatures in the unit depends on the hero's level (the number in parentheses indicates the minimum).
[!] The type of unit added to the hero is determined by the Great Mighty Random.
- Grants the following spells:
[1] Call Lightning and/or Lightning Bolt + enhanced to expert level.
[2] Storm Bolt and/or Chain Lightning + enhanced to expert level.
[3] Stormcaller at expert level.


Alliance of Angels [Ancient Relic] [paired item] Heroes 3/Heroes 6
Bonuses:
- Primary stats +6 (Attack, Defense, Spell Power, Knowledge)
- Weekly (every Monday) adds a unit of Archangels/Seraphs (+2) to the hero's army.
[!] The number of creatures in the unit depends on the hero's level (the number in parentheses indicates the minimum).
[!] The type of unit added to the hero is determined by the Great Mighty Random.
- Grants the following spells:
[1] Resurrect Allies and/or Resurrection at expert level.
[2] Divine Vengeance at expert level.
[3] Word of Light at expert level.
[4] Arcane Armor at expert level.


Blade of Compulsion [Ancient Relic] [left-hand item] Heroes 6
Bonuses:
- Primary stats +6 (Attack, Defense, Spell Power, Knowledge)
- Weekly (every Monday) adds Hellhounds (+6), Cave Demons (+4), and Devils (+2) to the hero's army.
[!] The number of creatures in the unit depends on the hero's level (the number in parentheses indicates the minimum).
[!] The type of unit (including the tier and alt-tier) added to the hero is determined by the Great Mighty Random.
- Grants the following spells:
[1] Flamestrike and/or Fireball + enhanced to expert level.
[2] Curse of the Netherworld at expert level.
[3] Phantom Forces at expert level.
[4] Puppet Master at expert level.

Yes, it would be nice to see all of this.

Added 19 hours 47 minutes ago
SRD
I must say, this is one of the most interesting mods because it doesn't change anything, but adds new content to the game - not everyone likes various types of changes, but adding something new to the game without changing the old usually pleases everyone. I'm saying this because the mod's development has inexplicably stalled - a strange phenomenon. I understand that the developer's lack of time was the reason for this, but it seems like everything has completely died down here (((

Well, there is some discussion going on, but overall you are right
In reply to SRD
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#173
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SRD
I see two approaches to this issue:
1. Make all artifacts that are somehow tied to a specific race useful for everyone (for example, increase the bonus to spellcasting on the Rune of Flames, as suggested in the post above, so that the rune becomes useful not only for dwarves)
2. Create one artifact tailored to each race (for Necropolis, it's the "Amulet of the Necromancer"; for Dwarves, it's the "Rune of Flames" without a bonus to spellcasting; for Inferno, it's the Book of Gorad Raell; the rest need to be invented)
[/U]

I disagree with the first point; I fully support the second.
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#174
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By the way, are there any interesting artifact designs in the works at the moment?
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#175
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psatkha, as far as I know, mrHalfer was working on this – and he created several new artworks, however, there was an issue with the icons and models for these artworks.
In reply to atlant108
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#176
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atlant108
psatkha, as far as I know, mrHalfer was working on this – and he created several new artworks, however, there was an issue with the icons and models for these artworks.

Can you find out which artifacts he created?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to AstralLein
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#178
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AstralLein
By the way, can this mod be used directly with NCF and NHF?

Absolutely!

I'm curious about how much room there is for creativity when coming up with ideas and how much the engine's capabilities will limit us!

Specifically, there are two models from the 6th installment (a sword and a bow) of one of the key orcs in the campaign for humans; I don't remember his name, but that's not the point... I'd like the functionality to provide 100% bonuses to orcs, while other races would have their own percentages!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#179
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I know what you mean. The art and NSFW content are launched through special executable files... is there a general one?

Added 1 minute ago
Cool idea! It's like a set with special features for the Orcs. I like it!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#180
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AstralLein
I know what you mean. The art and NSFW content are launched through special .exe files... is there a general one?

If NAF has its own .exe (I'm not sure), then they can be combined into one general one! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#181
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Sorry, I didn't quite understand. Is this mod already available for download and testing, or is it still under development?