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Posts from NHF – new heroes for Heroes V 3.1.

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#3808
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Will there be a hero with a special ability focused on skeletons?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Алеха
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#3809
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Aleha
By some incredible miracle, I managed to get Maya 6.0, and now I really want to create a model of a hobbit or something similar, and so I have a question: where should I get models from, so that I can, for example, modify a peasant?

Modifying it is not a problem... the main problem is getting it to work with the animation! :smile24:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#3810
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Over the past 6 months, many new Heroes with unique specializations and skills have been proposed, but **what about balance? Will it be addressed in version 0.86?** What principle will be used to distribute the heroes in the standard [NHF] and extended [NHF_E] groups in the new version 0.86?
In reply to psatkha
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#3811
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psatkha
It's not a problem to redo it... the main problem is incorporating it with the animation! :smile24:
I'll get to that eventually (probably), but I'm interested in finding out where the models for the standard creatures are located.
Делаю кампанию "Последний Феникс"
In reply to atlant108
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#3812
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atlant108
Over the past 6 months, many new Heroes with unique specializations and skills have been proposed, but what about balance? Will it be addressed in version 0.86? What principle will be used to distribute the heroes in the standard and extended groups in the new version 0.86?
Everything has already been distributed. After the release of 0.86, we can discuss this topic for 0.87.

P.S. You keep posting a link to a pirated version (despite all the repeated warnings, etc.):

Point 4.13 of the system of violations.
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Алеха
#3813
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Aleha
Well, I'll get to that eventually (probably), but I'm interested in knowing where the models of the standard creatures are located.
The models are located in the Bin folder. You can extract them from there using a special converter. There are links to it in the topic. But I think it's better to extract them using a ripper. Just don't extract them from the game itself, but from the map editor. If you have a powerful computer, you can extract hundreds at a time! However, it can be difficult to find the textures you need afterward. And also, if you don't have experience working in Maya, I recommend getting the latest version of Max. You probably won't be creating models from scratch, and if you are going to use something from elsewhere, there is usually much more available on the internet for Max. Use Maya only for exporting to the game. And it's also more pleasant to work with the latest versions, both with Maya and Max... Version 6 is already quite outdated. The only advantage of version 6 is that it loads quickly!
In reply to Роман RRR
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#3814
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The movie RRR
The models are located in the Bin folder. You can extract them from there using a special converter. There are links to it in the topic. But I think it's better to extract them using a ripper. Just don't extract them from the game, but from the map editor. If your computer is powerful, you can extract hundreds at a time! However, it can be difficult to find the right textures later. And also, if you don't have experience working in Maya, I advise you to get the latest version of Max. You probably won't be creating models from scratch, and if you are going to use something from outside, then there is usually much more available on the internet for Max. Use Maya only for exporting to the game. And it's also more pleasant to work with the latest versions, both with Maya and Max... The older versions are already quite outdated. The only plus of version 6 is that it loads quickly!
Would Blender be a suitable replacement for Max?
Делаю кампанию "Последний Феникс"
In reply to Алеха
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#3815
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Aleha
Would Blender be a suitable alternative to Max?

You can model in any 3D editor that is convenient for the model creator! In fact, Alias Maya 6.0 is only needed for exporting in the game engine's format! :smile24:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#3816
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Is there a Necromancer hero with a special ability where, for example, a certain percentage of dark energy is added based on the number of creatures killed by non-magical attacks?
Кампания в разработке:
Название не придумал
Выполнено 5%
In reply to Андраил
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#3817
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Andrail
Will there be a hero with a special ability focused on skeletons?
I think that would be too overpowered (remember Galtran from the third game), but such a hero could exist. For example, you could give bonuses for every two levels, or even three (at level 20, +10 might be too much, but +6 would be fine).

Added 1 minute ago
DarkLordax
Is there a Necromancer hero with a special ability that gives a bonus based on the number of creatures killed by non-magic attacks, adding a percentage of that number to their dark energy?
That would be quite overpowered. In a battle between two Necromancers, the one with this hero would win (assuming they have the same number of castles and outposts).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#3819
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Then, a penalty could be applied for using certain spells.
Кампания в разработке:
Название не придумал
Выполнено 5%
In reply to DarkLordax
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#3820
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DarkLordax
Then, a penalty could be applied for using certain spells.
Before making any suggestions, it is recommended to read the topic header.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#3821
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Dyrman
Before making any suggestions, it is recommended to read the topic header.
Could it be possible to create a hero who would increase the maximum amount of dark energy, for example, hero level * 30 (similar to the Bone Pillar building (structure after the Mage Guild in Necropolis))?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#3822
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Uriel Septim X
Is it possible to create a hero who would increase the maximum amount of dark energy, let's say, hero level * 30 (similar to the Bone Pillar building, which is located after the Mage Guild in Necropolis)?

If this can be implemented, it would be exactly what is needed for a hero named Vradek. All that remains is to create his bio and adapt the icon... :rolleyes:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Уриэль Септим Х
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#3823
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Uriel Septim X
Could it be possible to create a hero who would increase the maximum amount of dark energy, for example, by multiplying the hero's level by 30 (similar to the Bone Pillar building, which is located after the Mage Guild in the Necropolis)?
It's not possible.

Every year, similar suggestions are made, but the developers haven't implemented a script function to change the amount of dark energy.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...