Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Well, I'll get to that eventually (probably), but I'm interested in knowing where the models of the standard creatures are located.
The models are located in the Bin folder. You can extract them from there using a special converter. There are links to it in the topic. But I think it's better to extract them using a ripper. Just don't extract them from the game itself, but from the map editor. If you have a powerful computer, you can extract hundreds at a time! However, it can be difficult to find the textures you need afterward. And also, if you don't have experience working in Maya, I recommend getting the latest version of Max. You probably won't be creating models from scratch, and if you are going to use something from elsewhere, there is usually much more available on the internet for Max. Use Maya only for exporting to the game. And it's also more pleasant to work with the latest versions, both with Maya and Max... Version 6 is already quite outdated. The only advantage of version 6 is that it loads quickly!