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Posts from Dark Ages

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9 years ago
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You just keep adding things.
In reply to Небо
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9 years ago
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Sky
Are you planning to leave for a long time and without internet access?
I don't know. I'll take care of getting internet access right after the move. But I won't guess how quickly I'll be connected.
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9 years ago
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The character is particularly experienced.
+120 points to attributes or +1 Attack Rating or +2 spells.

For 80 points, you can buy two Attack Ratings and take Combat Training, and spend the remaining 40 points on stats, or exchange them all for Attack Rating and take weapon mastery. Which is better?
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9 years ago
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What is better?
Not to be a munchkin.
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9 years ago
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You can spend 80 points to buy two Offensive Skills and take Combat Training, and spend the remaining 40 on stats, or exchange them all for Offensive Skills and take Weapon Mastery. Which is better?
No, you can't. Offensive Skills cost 60 points each, and you can only buy one.
I'm just thinking about whether to change the bonus from the raven to 2 Offensive Skills with 1 Offensive Skill... and spells from 3 to 2. On the one hand, it would be more logical considering the changes in the system, but I also don't want to change the cards after the fact.
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9 years ago
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Okay, fine, let's add some logic.
Raven:
+1 Attack -> +2 Attack (one of the possible bonuses)
+2 spells -> +3 spells (one of the possible bonuses)
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9 years ago
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Then why did you write that it equals 40?
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9 years ago
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Then why did you write that it equals 40?
When buying stats for 40 Ogre Power. When buying Ogre Power for stats – 60. Any exchange of stats for Ogre Power and vice versa clearly adds versatility to the player, and therefore the price is different.
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9 years ago
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Azuchi
When will the numbers be available...?
Ment
Well... I'll try to do it soon.
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9 years ago
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9 years ago
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I'm in the process of working on it...
Actually, I can already give an answer for many of the numbers, if you ask me something specific.
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9 years ago
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How much dodge does melee combat add? What block chance does the shield skill add? How much range does the archery skill add? How much stealth does the assassin add?
How many stats does leadership add? How much damage does a clump of dirt, stone spike, devastation, implosion, viper, immolation, last stand, explosion, fire, fire shield, kinetics, air strike, pressure, water lash, cold touch, medusa deal?
How much damage does a regular weapon of each type, ranged and melee, deal?
How much dodge does a soft sword add? When will the characters be calculated? How much accuracy does a powerful sword add?
How much stealth does a hunter add? How much does Eltean healing heal? What do shred and gut (shred and gut) do in terms of numbers and effects? What health bonus do orcs have? How much does it increase the damage of a cleaver? When is the start?
How much stealth and regeneration do goblins have?
How much OP does trip reduce? How much damage and what is the effect of the skills in a short, two-handed wooden weapon?
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9 years ago
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Specific Revenge.
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9 years ago
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About the demo.
Look, Revan.
How much dodge does melee combat add?
Unarmed combat – +100 to dodge.
Fist: 4-8 damage, 4 Action Points
With the skill, damage x2
Knockdown
-5 Action Points
5 Action Points
Demoralizes for 2 turns when the enemy's Action Points = 0.
What block chance does the shield skill add?
Shield+ gives +50% to dodge for blocking
I'll add "defensive stance" there: 4 Action Points, additionally +50% dodge for blocking, -50% damage from shield attacks.
Although I'm very afraid that the shield will be overpowered, but it's better to make it powerful and interesting, and then nerf it, than to make it weak and boring from the start.
How much range does the archery skill add?
+2
How much stealth does an assassin add?
100
How many stats does leadership add?
+25
How much damage does a clump of mud, stone spike, destruction, collapse, viper, arson, last stand, explosion, fire, fire shield, kinetics, air strike, pressure, water whip, cold touch, medusa do?
Spell damage is in progress.
How much damage does ordinary weapons of each type, ranged and melee, do?
Knife/dagger
5-12
4 Action Points
ignores parry
stealth x2
One-handed blade, slashing
25-30
6 Action Points
4 Action Points equipment
400 Durability
Grinding: every second hit costs 3 Action Points
One-handed blade, piercing
15-20
5 Action Points
Ignores parry
One-handed blade, trick
4-6
2 Action Points
Ignores parry
-50% dodge for blocks/enemy dodge for 1 turn
Dagger, piercing
10-12
5 Action Points
2 Action Points equipment
250 durability
Dagger, trick
0-1
1 Action Point
Ignores parry
-50% dodge for blocks/enemy dodge for 1 turn
Two-handed blade, slashing
44-52
10 Action Points
6 Action Points equipment
600 durability
Two-handed blade, execution
80-110
15 Action Points
Once every 3 turns
Unstoppable
x2 resistance to negative effects
x2 damage to shields and weapons
Rush
+10% damage per cell
Once every 2 turns
Short-hafted one-handed, slash
20-40
6 Action Points
4 Action Points equipment
350 durability
Short-hafted one-handed, strike
15-30
6 Action Points
15 armor is ignored (+(strength-50)%)
Gut
30% bleed per hit
100% of hit health lost as bleed per turn (effect)
Trip
2-10
-2 Initiative
4 Action Points
Short-hafted two-handed, slashing
38-64
10 Action Points
6 Action Points equipment
550 durability
Short-hafted two-handed, strike
30-50
10 Action Points
25 armor is ignored (+(strength-100)%)
Cleaver
+20% damage with slashing weapons
Piercer
Armor ignoring x2
Head off
Damage x3
Enemy armor x20
Long shaft, piercing
25-65
8 Action Points
Ignores parry
6 Action Points equipment
600 durability
Long shaft, slashing
35-75
8 Action Points
6 Action Points equipment
700 durability
Against the spear
+10% damage for each cell the enemy has passed (piercing)
Cleaver
+20% damage with slashing
Bow
10-40 damage
5 Action Points
3 Action Points equipment
Range 1-6 (8)
Sling
10-20 damage
5 Action Points
2 Action Points equipment
Range 1-6
How much dodge does a soft sword add?
+100
When will the characters be calculated?
Not all applications are ready yet... Sesam has already counted everyone,
heh.
How much accuracy does a powerful sword add?
+100
How much stealth does a hunter add?
100
How much does Eltean healing heal?
I'll decide about the regular one...
What health bonus do orcs have?
100
How much stealth and regeneration do goblins have?
100
50 health per turn
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9 years ago
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Stun
-5 Action Points
5 Action Points
Disables for 2 turns when the opponent's Action Points = 0.
I think that some character with a weapon, for the same Action Point cost as a melee fighter, would simply kill the opponent instead of disabling them.
50 health per turn
Does regeneration ignore bleeding?

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