Look, Revan.
How much dodge does melee combat add?
Fist: 4-8 damage, 4 Action Points
With the skill, damage x2
Knockdown
-5 Action Points
5 Action Points
Demoralizes for 2 turns when the enemy's Action Points = 0.
What block chance does the shield skill add?
I'll add "defensive stance" there: 4 Action Points, additionally +50% dodge for blocking, -50% damage from shield attacks.
Although I'm very afraid that the shield will be overpowered, but it's better to make it powerful and interesting, and then nerf it, than to make it weak and boring from the start.
How much range does the archery skill add?
How much stealth does an assassin add?
How many stats does leadership add?
How much damage does a clump of mud, stone spike, destruction, collapse, viper, arson, last stand, explosion, fire, fire shield, kinetics, air strike, pressure, water whip, cold touch, medusa do?
How much damage does ordinary weapons of each type, ranged and melee, do?
5-12
4 Action Points
ignores parry
stealth x2
One-handed blade, slashing
25-30
6 Action Points
4 Action Points equipment
400 Durability
Grinding: every second hit costs 3 Action Points
One-handed blade, piercing
15-20
5 Action Points
Ignores parry
One-handed blade, trick
4-6
2 Action Points
Ignores parry
-50% dodge for blocks/enemy dodge for 1 turn
Dagger, piercing
10-12
5 Action Points
2 Action Points equipment
250 durability
Dagger, trick
0-1
1 Action Point
Ignores parry
-50% dodge for blocks/enemy dodge for 1 turn
Two-handed blade, slashing
44-52
10 Action Points
6 Action Points equipment
600 durability
Two-handed blade, execution
80-110
15 Action Points
Once every 3 turns
Unstoppable
x2 resistance to negative effects
x2 damage to shields and weapons
Rush
+10% damage per cell
Once every 2 turns
Short-hafted one-handed, slash
20-40
6 Action Points
4 Action Points equipment
350 durability
Short-hafted one-handed, strike
15-30
6 Action Points
15 armor is ignored (+(strength-50)%)
Gut
30% bleed per hit
100% of hit health lost as bleed per turn (effect)
Trip
2-10
-2 Initiative
4 Action Points
Short-hafted two-handed, slashing
38-64
10 Action Points
6 Action Points equipment
550 durability
Short-hafted two-handed, strike
30-50
10 Action Points
25 armor is ignored (+(strength-100)%)
Cleaver
+20% damage with slashing weapons
Piercer
Armor ignoring x2
Head off
Damage x3
Enemy armor x20
Long shaft, piercing
25-65
8 Action Points
Ignores parry
6 Action Points equipment
600 durability
Long shaft, slashing
35-75
8 Action Points
6 Action Points equipment
700 durability
Against the spear
+10% damage for each cell the enemy has passed (piercing)
Cleaver
+20% damage with slashing
Bow
10-40 damage
5 Action Points
3 Action Points equipment
Range 1-6 (8)
Sling
10-20 damage
5 Action Points
2 Action Points equipment
Range 1-6
How much dodge does a soft sword add?
When will the characters be calculated?
heh.
How much accuracy does a powerful sword add?
How much stealth does a hunter add?
How much does Eltean healing heal?
What health bonus do orcs have?
How much stealth and regeneration do goblins have?
50 health per turn