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Well, I've provided options for every taste (including those with banned units and without)... you can also level up a Barbarian in the Tower and a Knight.
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The Tower is a quite strong castle, and I would attribute the following to its advantages:
+ A large number of early-game archers – good for clearing the territory.
+ 5 levels of Guild Master + library
+ Quite good starting heroes
+ Relatively cheap construction of giant dwellings
+ Quite strong units of levels 4-7
Disadvantages:
- The castle itself is expensive, and building Titans is extremely costly.
- Weak units of levels 1 and 2.
I haven't found any more disadvantages yet, but I think there will be some.
I think Kirr and Sir Mullich are good heroes for the Tower. Gurnisson will also work.
The first level is excellent!
In what way is Gurnisson fundamentally better than Christian?
In what way is Gurnisson fundamentally better than Christian?
pros: Titans are strong in the late game, and Gremlochs are good in the early game; the magic is powerful; and Solmyr is great.
cons: weak melee units; requires a lot of resources.
Added 1 minute ago
As for tactics, I try to upgrade the Mages and Gremlochs early on, and get magic to level 4, plus a library. Then I gradually build up the Titans.
I wouldn't say that building Giants is easier than building monsters from a Barbarian Castle (referring to the "impossible" difficulty level)...
I wouldn't say that it's easier to build Giants than to build creatures from a Barbarian Castle (this refers to the "Impossible" difficulty level)...
Separately or the entire chain with the necessary buildings?
That's a good point. Especially considering that giants are the only tier 7 unit that can actually be built by the end of the second week.
Well, if you prefer to build them at the end, that's a matter of taste...