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Posts from Tower tactics.

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In reply to Quaker
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19 years ago
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Well, I've provided options for every taste (including those with banned units and without)... you can also level up a Barbarian in the Tower and a Knight.
19 years ago
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The Tower is a quite strong castle, and I would attribute the following to its advantages:
+ A large number of early-game archers – good for clearing the territory.
+ 5 levels of Guild Master + library
+ Quite good starting heroes
+ Relatively cheap construction of giant dwellings
+ Quite strong units of levels 4-7
Disadvantages:
- The castle itself is expensive, and building Titans is extremely costly.
- Weak units of levels 1 and 2.
I haven't found any more disadvantages yet, but I think there will be some.
In reply to Amster
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19 years ago
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Amster;100613
The Tower is a quite strong castle, and I would attribute the following to its advantages:
+ A large number of early-game archers – good for clearing the territory.
+ 5 levels of Guild Master + library
+ Quite good starting heroes
+ Relatively cheap construction of giant dwellings
+ Quite strong units of levels 4-7
Disadvantages:
- The castle itself is expensive, and building Titans is extremely costly.
- Weak units of levels 1 and 2.
I haven't found any more disadvantages yet, but I think there will be some.
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19 years ago
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I think Kirr and Sir Mullich are good heroes for the Tower. Gurnisson will also do.
The first level is excellent!
In reply to Qwerty
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19 years ago
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Qwerty;100633
I think Kirr and Sir Mullich are good heroes for the Tower. Gurnisson will also work.
The first level is excellent!
How is Gurnisson fundamentally better than Christian?
In reply to Слоныш
19 years ago
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Slohnish;100669
In what way is Gurnisson fundamentally better than Christian?
Christian's leadership skill is, in my opinion, unnecessary in most cases, while Gurnisson has attack:D
2 Ta Kotoraya...
Actually, if you think about it, this can also be considered a disadvantage - dependence on magic:D
In reply to Amster
19 years ago
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In what way is Gurnisson fundamentally better than Christian?
Gurnisson is a Barbarian. And when comparing two warriors, a Barbarian is the best warrior. :D
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19 years ago
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Pros: Titans are strong in the late game, and Gremlins are good in the early game; the magic is powerful; Solmyr. Cons: Weak melee units; requires a lot of resources.

Added 1 minute ago
As for tactics, I try to upgrade the Mages and Gremlins and get magic to level 4, plus a Library, early on. Then I gradually build up the Titans.
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19 years ago
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Poor melee skills? My Nagas didn't know about that... Titans didn't know about that either...
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19 years ago
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I mean, for good melee combat, you need a lot of resources.
In reply to roe+ab
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19 years ago
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roe+ab;100784
pros: Titans are strong in the late game, and Gremlochs are good in the early game; the magic is powerful; and Solmyr is great.
cons: weak melee units; requires a lot of resources.

Added 1 minute ago
As for tactics, I try to upgrade the Mages and Gremlochs early on, and get magic to level 4, plus a library. Then I gradually build up the Titans.
That's a good point. Especially considering that Giants are the only level 7 unit that can realistically be built by the end of the second week.
No, but if you like building them at the end, that's a matter of taste...:smile32:
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19 years ago
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I wouldn't say that building Giants is easier than building monsters from a Barbarian Castle (referring to the "impossible" difficulty level)...
In reply to Qwerty
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19 years ago
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Qwerty;101742
I wouldn't say that building Giants is easier than building monsters from a Barbarian Castle (referring to the "impossible" difficulty level)...
Do you mean building them separately or the entire chain with the necessary buildings?
In reply to Qwerty
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19 years ago
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Qwerty;101742
I wouldn't say that it's easier to build Giants than to build creatures from a Barbarian Castle (this refers to the "Impossible" difficulty level)...
And how many resources are needed for the creatures? Remind me... For Giants, I think it's 5 wood, 5 ore, 10 gems, and 5 Bracadia coins.:smile02:

Added after 3 minutes
Xlamus;101752
Separately or the entire chain with the necessary buildings?
If you consider the chain, then Creatures are easier. Giants require buildings for all other units. However, they are built on the 7th day of the second week, which means that all the other Tower creatures will also start to increase in number – isn't that a plus!
I actually prefer to play on "Expert" rather than "Impossible". The difference is only in the first month (or even less), because the AI's intelligence seems to be the same as on Expert. But the ease in the first few days is very annoying.:smile13:
In reply to Xlamus
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19 years ago
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That's a good point. Especially considering that giants are the only tier 7 unit that can actually be built by the end of the second week.
Well, if you prefer to build them at the end, that's a matter of taste...
I try to build mages and gremlins as quickly as possible because they require few resources and are good ranged units in the early game. As for the Mage Guild (level 4) + library, it's mainly for Chain Lightning (if not Soulfire), Resurrection, and the Town Portal. You can also use Berserkers and Lightning spells. And you're right, it's very easy to build giants in this castle, which means you can

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