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not yet, I'll do it as soon as inspiration strikes.
New here? I'm Roha — want a quick tour?
not yet, I'll do it as soon as inspiration strikes.
There seems to be something wrong with the elementals that have 2 bird icons in the map editor.
Guys, your mod hasn't been updated for a while, is the work in progress?
Shouldn't the 3-headed monster be yellow?
the spell icons also indicate their school (standard), so, for example, the "lightning" spell is in the magic of air, and therefore the outer frame has become light blue, and the background on which the lightning is located remains red.
Here, for example, summoning elementals: I reworked the summoning magic into the original magic, and I had to redraw the icons - as you can see, not only the frame has changed, but also the background on which the spell is located.
I had this idea: in Heroes 6 and 7, each faction has its own type of combat unit (I'm primarily talking about the visuals here). We can't do that here, and there's no need to, but we can make the central city tower not just a tower, but something more interesting (we can draw ideas from Heroes 6 and 7 or come up with our own). For example, for mages (or those who have become mages within the context of this mod), instead of a central tower, we could use this unit from the Heroes card game (I once wanted to put it on level 7 of the academy):
Guardian of Ages. The result of a joint effort between the House of Matter (creators of constructs) and the House of Anima (adherents of the old covenants of magic, summoning, and binding spirits). This creature, due to its instability, can cause a lot of trouble if it gets out of control. Therefore, an entire conclave of mages is assembled to control it. But it's worth it. First, its striking power is extremely effective on the battlefield, and second, its creation-summoning has only strengthened the trust between Al-Safir and Al-Imral.
The idea is interesting; we can come up with something:smile54: I have another idea: the race's recruitment background shouldn't depend on the territory; we can create a completely custom map:smile08: This way, we can create unique recruitment backgrounds that don't repeat the standard ones. For example, we can have undead recruited in a crypt, chimeras recruited in a laboratory, and dwarves recruited in underground barracks...