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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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9 years ago
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He wasn't particularly considered, but I realized that Saref, who created a huge army, is now the worst.
My ideas for the campaigns:
1. Elementals, as I understand it, are a fragmented empire. I have an idea for such a campaign: after the demon invasion of Ashan, the Elementals closed themselves off from the world with a barrier, so as not to suffer defeat like Irolan, the Griffin Empire, and others.
A certain elf, a wise druid, realizes that their help is now invaluable. The druid performs a ritual and manages to break through to the Conflux. There, at the moment, a rebellion of elementals is taking place against the mighty mage lords.
M1: The elf teleports. He manages to capture a town of the lords. With the support of the rebels, he defeats the lords and captures the library of an ancient mage (let's assume Tieru).
M2: The elf receives help from all four elements.
M3: With the rebels, the elf defeats the lords, captures the city of Simargl, and later builds the Tear of Ash in the library (it later became a stronghold for the rebels) and gains ancient knowledge and the Elementalist class.
M4: The elf defeats the lords, and the elementals appoint him Lord of the Elements.
M5: The druid leads his troops to help.
In reply to Заинтересованный
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9 years ago
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Interested
He wasn't particularly considered, but he realized that Saref, who created a huge army, is now the worst.
My ideas for the Campaigns:
1. The Elementals, as I understand it, are a fragmented empire. Here's an idea for a Campaign: after the demons invaded Ashan, the Elementals closed themselves off from the world with a barrier to avoid suffering the same fate as Irolan, the Griffin Empire, and others.
A certain elf, a wise druid, realizes that their help is now invaluable. The druid performs a ritual and manages to break through to the Conflux. There, a rebellion of Elementals is currently underway against the powerful mage lords.
M1: The elf teleports. He manages to capture a town of the mage lords. With the support of the rebels, he defeats the mage lords and captures the library of an ancient mage (let's say Tieru).
M2: The elf receives help from all four elements.
M3: With the rebels, the elf defeats the mage lords, captures the city of Simargl, and later builds the Tear of Ashi in the library (which later became a stronghold for the rebels) and gains ancient knowledge and the Elemental class.
M4: The elf defeats the mage lords, and the Elementals appoint him Lord of the Elements.
M5: The druid leads his troops to help.
I have a slightly different plan:
The mages will be defeated by the Voidwalkers. A small group of warriors remains in the Silver Cities, and the main experiments to create an army are conducted on the wild islands. The Campaign will take place after the Campaigns for the Dark Elves and the Campaign of the Ice King and Lethos destroying the Unicorn Empire.
M1: It starts with a cutscene where Kaspar gathers a group of like-minded people who consider Lethos and the King to be pure evil. According to the plot, Kaspar will go to the wild islands to the sorcerers, fighting his way through Chimera patrols.
M2: Kaspar is allowed through by the spirit guardians. Then there is a dialogue where the mages determine that he is not a Voidwalker. Then Kaspar searches for artifacts that will help create an army of Elementals.
M3: The main forces of the Void Order gather to destroy the Orc army. The task is to penetrate the heart of the Silver Cities and create a magical barrier that will cut off the undead from the base, then the Orcs will kill everyone, and all that remains is to clear the country.
M4: Kaspar summons the Elementalists to attack Lethos from the rear. The Campaign starts in the ruins of the empire: the Black Guard, Ice Nagas, Dark Elves, and the "Black Fang" syndicate control all the cities. You need to penetrate the ruins of Talongar, from where the Faceless influence the minds of all people in the country with the help of the Tear of Ashi. After they are defeated, a bloodbath will begin, and even small groups of demons will begin to appear in some places.
M5: The Chimera mages and his pirate friends destroyed Irolan. The Dark Elves, together with the Chimera creatures, crossed Grimheim. Our mages and Kaspar catch up with them, and then demons begin to appear from everywhere. Then Kaspar must unite everyone for a super-battle
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9 years ago
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Where did the Voidwalkers come from?
In reply to Заинтересованный
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9 years ago
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Interested
Where did the Voidlings come from?
After the death of Arantir, the Void Order will seize power in Erathia, and then the undead will launch a campaign to capture the Silver Cities.
In reply to SRD
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9 years ago
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SRD
To be honest, based on the video we see when we decide to free the Overlord, it can be said that the son welcomed his father with open arms, and he is unlikely to set any conditions for his release, let alone overthrow him and usurp power. So, we can initially show Kha stepping onto the land of Ashan with a retinue of several legions of demons, but then something happens, and the demons are forced to postpone their attack on Ashan. I think that "something" could be the appearance of the Order of the Void, which solves the problem of the annoying demons in a well-known way. The demons retreat to Sheogh, and in addition to seeking revenge on all of Ashan, their goal will also be to take revenge on the Order of the Void (we have three opposing sides: demons, voidlings, and the Alliance). In this way, we won't disrupt the lore too much, and we'll create the necessary conditions.

Added 30 minutes ago
So, at the beginning, we can play either as the Overlord, who, having been freed from his shackles, invades Ashan with an army of demons, or as the leader of the Order of the Void, who, with his army (void spirits or whatever you have planned for the void army), attacks the demons. At the end of the scenario, the Overlord and his army of demons will be forced to retreat to Sheogh.
In general, this is probably nonsense, because the ending of Dark Messiah is not specified, and the dubious comment that we are currently relying on is extremely implausible (I'm talking about the comment that Saref freed the Overlord and the Order of the Void appeared, etc.).
for example, a Shantiirian mage intervenes

Added 3 minutes ago
fktifzobr@mail.ru
After the death of Arantir, the Order of the Void will seize power in Erathia, and then the undead will have a campaign to capture the Silver Cities.
regarding the voidlings, I have an idea: we could use the Polish mod with creatures from Disciples 3 that was mentioned here, or wait for them to finish it and transfer it (but that's not our method, it's too easy). We can take some creatures from there and some from the mod that was mentioned at the beginning of the topic (the one where there are no archers, but there are cool dead Rakshasas at level 5)
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9 years ago
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I think the power struggle in Erathia should involve the Lizardmen.
In reply to Уриэль Септим Х
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9 years ago
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Uriel Septim X

Regarding the Void creatures, I have an idea. There was a Polish mod with creatures from Disciples 3; or we could wait for them to finish it and port it (but that's not our style, it's too easy).
We could take some creatures from there and some from the mod mentioned at the beginning of the topic (the one where there are no archers, but on the 5th level, there are cool undead Rakshasas).
1) I think we should take creatures from NCF, specifically the undead from Dark Messiah.

I'll add various trinkets from the Polish ghoul to the upgrade; an alternative upgrade will be a mummy.
2) Void spirits are also in NCF.



Some armor or weapon elements can indeed be taken from the Polish mod
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9 years ago
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If you delve into Disciples 3, you can find a lot of material for the mod: there's a Reaper there, with 8 arms, each holding a scythe. You can use him as a hero (attach him to a Dryad model, and when he casts spells, he simply floats slightly upwards, surrounded by a lot of green light). Nosferatu (he has a rather complex system due to artifacts – in Disciples, they introduced a feature where equipping artifacts of level 2 and 3 changes the texture of the hero itself) – you can take his hands, feet, etc., separately, and use them like Death Knights. There are vampires, one standing with a sword (on a standard model) and one with large claws (on a Bone Thrower model), and you can recolor another one and use it as well. They have ghosts, three flying women, which can be placed on a Dryad model. There's a Wyvern, a Dracolich, and others, which can be placed on a Hydra model. When Hydras attack, their heads tilt; you can leave this as is and add an acid breath attack (if you introduce them as neutral units).

Added 2 minutes ago
You can also take and introduce werewolves as neutral units, placing them on the model of Goblins, as some kind of ancient allies of the Undead.

Added 2 minutes ago
You can also take Goblins; there are three of them (warrior, archer, and mage).

Added 6 minutes ago
The problem is that I don't know how to extract the textures, because they are in .orc archives (if I'm not mistaken), and they can't be opened with a simple WinRAR.

Added 2 minutes ago
There are also many textures for Demons, and for Elves (but we don't have many of them), and for Humans (tons of knights fighting for the light, electric mages, and female healers).

Added 1 minute ago
You can also take some textures from Eador; there are many undead there, but they don't have an upgrade (you'll have to recolor the textures)
In reply to Уриэль Септим Х
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9 years ago
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Uriel Septim X
the problem is that I don't know how to extract the textures, because they are in .orc archives (if I'm not mistaken) and they can't be opened with a simple WinRAR.

Here, a converter orc2zip.exe from Heroes VI, maybe this is what you need!
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In reply to psatkha
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9 years ago
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psatkha
Here, take this converter orc2zip.exe from Heroes VI, it might be what you're missing!
Oh, thank you.

Added 7 minutes later
Uriel Septim X

Added 6 minutes later
The problem is, I don't know how to extract the textures, because they are in .orc archives (if I'm not mistaken) and they can't be opened with a simple WinRAR.
I was wrong, the extension is vdpack.
In reply to Уриэль Септим Х
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9 years ago
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The problem is that I don't know how to extract the textures, because they are in .orc archives (if I'm not mistaken), and they can't be opened with a simple WinRAR
[/QUOTE]

You can extract them with a simple 3D ripper. If you really need them and are too lazy to do it yourself, I can do it. Just keep in mind that there won't be T-poses.
In reply to Oversun
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9 years ago
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Oversun

[/U]the problem is that I don't know how to extract the textures, because they are in .orc archives (if I'm not mistaken) and they can't be opened with a simple WinRAR

You can extract them with a simple 3D ripper. If you really need them and are too lazy, I can do it. Just keep in mind that there won't be a T-pose.[/QUOTE]
No, I don't work with mods (I lack the necessary skills and knowledge), but I understand the gist (what can be done and what can't).
If you need textures or characters, I can tell you where to find them and which specific character it is, down to the paths (if the archives can be opened)

Added after 1 hour 8 minutes
when I messed up with the quotes.
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9 years ago
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Guys, I don't quite understand. Are you currently working on a new faction?
In reply to Садовод
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9 years ago
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Gardener
Guys, I don't quite understand. Are you currently working on a new faction?
Not yet, we'll start as soon as inspiration strikes.

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