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RTF is a global modification that replaces all towns in the game.

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#2770
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SRD
I had this idea: in Heroes 6 and 7, each faction has its own type of combat unit (I'm primarily talking about the visuals here). We can't do that here, and there's no need to, but we can make the central city tower not just a tower, but something more interesting (we can draw ideas from Heroes 6 and 7 or come up with our own). For example, for mages (or those who have become mages within the context of this mod), instead of a central tower, we could use this unit from the Heroes card game (I once wanted to put it on level 7 of the academy):
Guardian of Ages. The result of a joint effort between the House of Matter (creators of constructs) and the House of Anima (adherents of the old covenants of magic, summoning, and binding spirits). This creature, due to its instability, can cause a lot of trouble if it gets out of control. Therefore, an entire conclave of mages is assembled to control it. But it's worth it. First, its striking power is extremely effective on the battlefield, and second, its creation-summoning has only strengthened the trust between Al-Safir and Al-Imral.
The idea is interesting; we can come up with something:smile54:. I also have this idea: the recruitment backgrounds for races don't depend on the territory; we can even specify a completely random map:smile08:. This way, we can create unique recruitment backgrounds that don't repeat the standard ones. For example, we can have undead recruited in a crypt, chimeras recruited in a laboratory, and dwarves recruited in underground barracks.
Мои мини-моды

Мод RTF

Мои NCF существа