not yet, I'll do it as soon as inspiration strikes.
Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
ColouredText - список заклинаний и их уровень в описании существ-колдунов
There seems to be something wrong with the elementals that have 2 bird icons in the map editor.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Guys, your mod hasn't been updated for a while, is the work in progress?
Added 32 minutes later
Update 0.1.5
Balance of levels 6 and 7 in the new cities has been changed. The skill wheel has been reworked (schemes are in the archive). The distribution of spells across magic schools has been reworked. The model of the Soulless has been changed. Now the mod is based on the RTF_fix version - it can be used on any maps. Update for the Stronghold - levels 1 and 6 have been replaced. All buildings now have icons, and cities have descriptions. A bug with the siege of a city (the screen was covered with a green fog) has been fixed.
ColouredText - список заклинаний и их уровень в описании существ-колдунов
Shouldn't the 3-headed monster be yellow?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
For example, I make changes to a minimum (where it is really necessary), and in such a way that it is clear what it is – for example, I made the perk "Runic Shield" available not only to dwarves, but to everyone (except orcs, of course), so I changed its name (ethereal shield) and the icon so that it is clear and understandable what this perk is.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Here, for example, is the summoning of elementals: I reworked the summoning magic into its original form, and had to redraw the icons - as you can see, not only the frame has changed, but also the background on which the spell is located.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
the spell icons also indicate their school (standard), so, for example, the "lightning" spell is in the magic of air, and therefore the outer frame has become light blue, and the background on which the lightning is located remains red.
Here, for example, summoning elementals: I reworked the summoning magic into the original magic, and I had to redraw the icons - as you can see, not only the frame has changed, but also the background on which the spell is located.
Added 3 hours 58 minutes ago
guys, I looked at the screenshots of the city and the siege...
there is a glowing wall, like in the battle with Kha-Belekh. what if we cut it into pieces, attach it to the walls, and when the wall is destroyed, part of the strip would disappear?
Guardian of Ages. The result of a joint effort by the House of Matter (creators of constructs) and the House of Anima (adherents of the old covenants of magic, summoning, and binding spirits). This creature, due to its instability, can cause a lot of trouble if it gets out of control. Therefore, an entire conclave of mages is assembled to control it. But it's worth it. First, its striking power is extremely effective on the battlefield, and second, its creation and summoning only strengthened the trust between Al-Safir and Al-Imral.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
I had this idea: in Heroes 6 and 7, each faction has its own type of combat unit (I'm primarily talking about the visuals here). We can't do that here, and there's no need to, but we can make the central city tower not just a tower, but something more interesting (we can draw ideas from Heroes 6 and 7 or come up with our own). For example, for mages (or those who have become mages within the context of this mod), instead of a central tower, we could use this unit from the Heroes card game (I once wanted to put it on level 7 of the academy):
Guardian of Ages. The result of a joint effort between the House of Matter (creators of constructs) and the House of Anima (adherents of the old covenants of magic, summoning, and binding spirits). This creature, due to its instability, can cause a lot of trouble if it gets out of control. Therefore, an entire conclave of mages is assembled to control it. But it's worth it. First, its striking power is extremely effective on the battlefield, and second, its creation-summoning has only strengthened the trust between Al-Safir and Al-Imral.
The idea is interesting; we can come up with something:smile54: I have another idea: the race's recruitment background shouldn't depend on the territory; we can create a completely custom map:smile08: This way, we can create unique recruitment backgrounds that don't repeat the standard ones. For example, we can have undead recruited in a crypt, chimeras recruited in a laboratory, and dwarves recruited in underground barracks...
We can take some material from there.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...