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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
Closed
What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#62820
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This is how the coordinators carelessly share user information, and then my email was hacked.
Let's free him and see what happens.
Let's do it.

Whatever
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#62821
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Dark Jack wants to kill everyone.

So, in this regard (but only in this!), I'm on Drakko's side.

Added 1 hour 25 minutes ago
Okay. What's up with my messages? Everything was fine, but now something is wrong.

Is it the work of the one whose name cannot be mentioned?

Added 3 hours 2 minutes ago
And Heroist BD demoted me.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#62822
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If only back in 2017 we knew that moderators could lift bans.

Be strong. Believe
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#62823
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>>Dark Jack
>>think
А, вот почему.

🏹🎪+⛓️♿=💕
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#62824
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Okay, hmm. I tried to create a sector, but it turned out badly. The income suddenly dropped sharply, I can't build anything, and the planets in the panel on the right stopped displaying.
А, вот почему.

🏹🎪+⛓️♿=💕
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#62825
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#62826
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By the way, I noticed that the AI doesn't build anything in the sector, no matter how many minerals you give it.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#62827
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Previously, it was relatively manageable. You did have to build the infrastructure of the planets yourself (which was good because it didn't cancel your long-term construction queue), but independently exploring systems and building various mines saved a significant amount of time.
And it was also fun from an RPG perspective.

Whatever
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#62828
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The production of resources suddenly and sharply decreased; it is impossible to build anything, and the planets in the panel on the right have stopped being displayed.
1. This means that the sector is too "isolated" and keeps most of the resources it produces for itself. This needs to be adjusted in the sector panel, and a reasonable tax rate should be set for the sector.
2. Of course not! Sectors have indirect control. And this is a good thing in some ways: it reduces micromanagement when there are many planets; if you have to build everything manually, you will get tired. If you need to build something that the AI cannot do on its own, you can temporarily exclude the planet from the sector and then include it again (but the influence will be spent).
3. See 2. But it should be added that spaceports are still available (both for the player and for the sector AI), and this is a huge plus.
By the way, yes, I noticed that the AI does not build anything in the sector, no matter how many minerals you give it.
If this is an AI bug, that's bad... Mine was building and consuming resources quite well. But it didn't know how to improve administration, and that's a big problem.
I had to build the planets' infrastructure myself (fortunately, it doesn't cancel your long-term construction queue).
Is it just me, or is all the infrastructure being built? Give it a priority, and it will happily fulfill it! Sometimes it even overfulfills, building buildings in a not very optimal way across sectors.)
Also, if all the inhabitants of the planet are busy, it may not build anything, but that's logical.
 

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#62829
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And if we leave it uniform, won't it build?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#62830
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What if you leave the distribution uniform, will it not build?
I don't know. I always prioritized. Immediately after creating a sector, I focused on crystals to make it self-sufficient (usually in my sectors, there are young planets or planets captured from someone else). Then, when that's sorted out and it contributes significantly to the overall economy, I invest in science. There were usually no problems with energy.
 

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#62831
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Am I the only one who built all the infrastructure?
Hmm, actually, it's not quite like that: he built the structures more or less, but I don't remember him ever upgrading them (including the spaceport).

Whatever
In reply to Драккошка
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#62832
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Drakkosha
Something's off. I tried to create a sector, but it didn't work out. The money production suddenly dropped, I can't build anything, and the planets in the panel on the right have stopped displaying.
Don't add a planet to a sector if the limit is exceeded. And when you do add one, it's best to put in scientific planets or those with the lowest income. Also, don't forget that you can increase the tax rate for the sector. To find out what the sector is planning to build at the moment (why it's not doing anything), you can check the sector management mode; everything will be there.
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#62833
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Hmm, actually, he built structures more or less, but I don't remember him ever upgrading them (including the spaceport).
Perhaps he does build them, but indeed, less often.
It's easier with the spaceport because it also belongs to the empire; you don't necessarily have to wait for the sector to be developed.
 

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#62834
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Don't forget that if you have excess influence and want to develop a planet in a sector yourself, you can introduce an already developed planet there and then develop a new one yourself. And when all the buildings on the new planet are built, you can swap these planets. The main thing is not to forget to disable redevelopment.