Posts from Ideas and suggestions.
I want to reiterate my opinion about the Red Orb and the Cloak of Disintegration. These two artifacts ruin the Mage class, which either needs to be excluded (which would require many changes to balance the game and protect against magic) or have their properties changed to "Protects your troops from damage from enemy spells" (but not from your own mass Armageddon spells, etc.) for the Red Orb, and "Protects against negative effects from the enemy" for the Cloak of Disintegration.
+1
The only decent anti-magic artifact is the new HotA cloak against level 1-2 spells. But the Red Orb and the Cloak of Disintegration ruin the game.
+1
The only decent anti-magic artifact is the new HotA cloak against levels 1-2. But KSH and Recant ruin the game.
I disagree, this artifact just added more variety to the tactics. If you remove Recanter's and Orb, there will be a huge imbalance in favor of mages: imagine a situation where a mage equips the new cloak and casts a powerful implosion every round, while a fighter can't even cast Mass Haste, let alone Shield or Oil.
The red orb and both capes will be banned on tournament maps.
The red orb and both capes will be banned on tournament maps.
The red orb and both capes will be banned on tournament maps.
Doesn't this contradict the principles of HotA?
Doesn't this contradict the principles of HotA?
I disagree; this art simply added variety to the tactics. If you remove Recanter's and Orb, it will create a huge imbalance in favor of mages: imagine a situation where a mage equips a new cloak and casts a powerful Implosion every round, while a fighter can't even cast Mass Haste, let alone Shield or Oil.
Not at all. These are just the settings for a specific template, not for Heroes as a whole.
Aren't you worried about mass removals from the IP?
all that’s left is to add experience to the units
The red orb and both capes will be banned on tournament maps.
Aren't you worried about mass disqualifications of individual players?

