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#463
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Perhaps we could create special scrolls with the effect: "If a hero has spell X, spell X ignores immunities and can be cast, bypassing the effects of artifacts of Prohibition"?
 

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In reply to Androw
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#465
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Androw
I want to reiterate my opinion about the Red Orb and the Cloak of Disintegration. These two artifacts ruin the Mage class, which either needs to be excluded (which would require many changes to balance the game and protect against magic) or have their properties changed to "Protects your troops from damage from enemy spells" (but not from your own mass Armageddon spells, etc.) for the Red Orb, and "Protects against negative effects from the enemy" for the Cloak of Disintegration.

+1

The only decent anti-magic artifact is the new HotA cloak against level 1-2 spells. But the Red Orb and the Cloak of Disintegration ruin the game.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#466
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=Lizard=
+1

The only decent anti-magic artifact is the new HotA cloak against levels 1-2. But KSH and Recant ruin the game.

I disagree, this artifact just added more variety to the tactics. If you remove Recanter's and Orb, there will be a huge imbalance in favor of mages: imagine a situation where a mage equips the new cloak and casts a powerful implosion every round, while a fighter can't even cast Mass Haste, let alone Shield or Oil.


#467
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There’s a new set for the Fighter with resistance. However, it’s once again ruined by the orb, only this time it’s black. Oh, these orbs of fury…
#468
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Something needs to be done about the spheres. Maybe they could at least be grouped into collections?
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#469
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The red orb and both cloaks will be banned on tournament maps.
In reply to Wicc
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#470
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Wicc
The red orb and both capes will be banned on tournament maps.
Only experience needs to be added to the units.
In reply to Wicc
#471
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Wicc
The red orb and both capes will be banned on tournament maps.
The first instance was almost two months ago.
In reply to Wicc
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#472
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Wicc
The red orb and both capes will be banned on tournament maps.

Doesn't this contradict the principles of HotA?
In reply to ЯR
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#473
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YaR
Doesn't this contradict the principles of HotA?
Not in the slightest. These are just the settings for a specific template, not HotA as a whole.
In reply to KobRa_RR
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#474
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KobRa_RR
I disagree; this art simply added variety to the tactics. If you remove Recanter's and Orb, it will create a huge imbalance in favor of mages: imagine a situation where a mage equips a new cloak and casts a powerful Implosion every round, while a fighter can't even cast Mass Haste, let alone Shield or Oil.
It's not just Implosion... almost any more or less decent spell of level 3+ will have a decisive effect in a battle against an opponent who doesn't have higher-level magic – you cast, and they can't.
In reply to Wicc
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#475
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Wicc
Not at all. These are just the settings for a specific template, not for Heroes as a whole.

Aren't you worried about mass removals from the IP?
In reply to FireToSky
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#476
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FireToSky
all that’s left is to add experience to the units
I think that time is not far off.
In reply to Wicc
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#477
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Wicc
The red orb and both capes will be banned on tournament maps.
That's a bad decision.
In reply to ЯR
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#478
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YaR
Aren't you worried about mass disqualifications of individual players?
I'm more worried that the individual player period might end before the release. Although, current tournaments will be completed with the same rules as they started, if possible. The old templates won't disappear anywhere.