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9 years ago
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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
In reply to BOLIVAR
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9 years ago
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BOLIVAR
Turns 1, 3, 4.
We started a very long time ago, none of us remembered anything, we wandered aimlessly and agreed to a draw.
Thanks for the game.
We had some plans, and the development was surprisingly pleasant. But we decided not to continue. It was a very long time ago.
Thanks for the game.
In reply to KillAndAction
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9 years ago
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I don't remember how the game went anymore. I remember that there was only confusion with the passages. It seems I only found the treasure on the 4th week, and on the 6th week, I entered the starting opponent's territory, where Hafiz attacked me. The opponent didn't have very good magic. The Orcs held their ground on Blood Rage without a stack of Wyverns and 2/3 of a stack of Executioners.
Thanks for the game.
Battle Report Pending Approval
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
Y11
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Хафиз / Havez
  • Main Hero: Хафиз / Havez
Map Template
летос / lethos
Game Length
221 days
Game Date
4/29/2017
Reported
4/29/2017 12:23 PM
In reply to sir_moz
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9 years ago
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sir_moz
We had a good laugh, and then Zhenya lost. Thanks for the game.
Bad luck; all the portals had strong, ranged units. I didn't find any crystals, so I chose one portal to attack with witches that had a direct attack range of 10-19. There were 16 of them, and they wiped out all the archers with the first shot. I decided not to continue after that.
Thanks for the game.
In reply to KillAndAction
9 years ago
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Dwell 7

Crag Hack flew on a beetle with War Path so aggressively that on day 6 he attacked the guard in center 30, got through on one side, almost on the other, the hydras instead of rushing the machines crawled after the beetle, which had miraculously survived until then. He fled to the tavern, the tempo immediately dropped, he had to hit the adjacent zone on sand. On week 3 he couldn't hit the magic tower, a hundred grandpas with a ball on the other side of the portal, he returned to center, not finished off on the first week. Center was good, he gathered money and resources, broke through from the adjacent zone into the treasure zone, cleared it fairly quickly, with losses, but the artifacts were good. Then he ran around a bit hoping to catch a mage with bracers, but couldn't. He took the native secondary, which he hadn't taken before, thinking he would catch the enemy that way. Then he told Dima about the secondary, and he decided to surrender. As it turned out, another secondary was also orc, and Crag Hack was just about to hit that zone, in short, the map was one-sided.

Thanks for the game
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Map Template
солнце / sun
Game Length
217 days
Game Date
5/2/2017
Reported
5/2/2017 11:28 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/3/2017 4:09 AM

In reply to KillAndAction
9 years ago
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Dwell 1

At the start, Erling quickly gets his units and moves forward. Logu was given late, but the dwarf still ramped up quickly. Trezh wasn't found; he fed in the centers and then moved towards the enemy. On turn 136, he arrived at the resurrection point, but the demon wasn't ready. This led to a surrender.

Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
летос / lethos
Game Length
136 days
Game Date
5/2/2017
Reported
5/2/2017 11:43 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/2/2017 1:30 PM

In reply to dmitrik
9 years ago
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dmitrik
Dwelling 1

At the start, Erling, quickly build units and move forward. Logu was given late, but the dwarf still accelerated quickly. Trezh wasn't found; he ate in the centers and headed towards the enemy. At 136, he arrived at the respawn point, but the demon wasn't ready. This was followed by a surrender.

Thank you for the game.
It happened. Logu wasn't given; I grabbed a summon in the hut. I made a strategic mistake by running from the nearest industrial zone on the grass to the far one. There was a very long territory that bordered through an outpost with the center where the dwarf was running. The dwarf scouted me and, without much hesitation, came to me. Even though I was running without demon meat on spirits with BDP (no need to bring troops back), I was behind in everything due to the damn logistics. I decided not to meet him.

Thank you for the game.
In reply to dmitrik
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9 years ago
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dmitrik
Dwelling 7

The rests were chosen, and on this map, the start was very slow. If it weren't for the stable, I probably would have surrendered immediately. But with the stable, I somehow managed to plan to break through to the Magic Tower on the third day with a level 20 creature. I didn't get machines right away. Later, I took attack and Ballistics. But unfortunately, I couldn't handle the guard on the third day. 80 Nosferatu + 70 Liches and some other minor creatures. I couldn't control both stacks.
On the fourth day, I broke through, losing some Golems. I didn't see another entrance to the Treasury, so I rushed to the Town and realized that I had made a mistake at the end of the fourth day; there was a secondary Barbarian hero there. I thought, "Well, at least there won't be a second native hero," and I calmed down a bit. I returned to the Treasury. I broke through on day 151. There were again inconvenient guards: a bunch of Titans and Thunderbirds, and a lot more Golems, all at a disadvantage. I already realized that I might not even manage to eat the Treasury. So, I took risks and went for it. I took Utopia right away, then the Temple. More Golems were lost. There were no artifacts except for the Mage's Hat. The Magic Tower and the ground creatures were better. I didn't make it to the third Temple; there was already a Crag Hag there. I repelled the Dwarf's Outpost. I picked up the item, but the Crag Hag's timer ran out. In three shops, I scraped together something. There was an option to sit it out in the castle with a set of archers and a bunch of archers. Going to the Barbarian was pointless. The Barbarian would tear me apart on the map.
And then Dima writes that he has a native secondary hero.
Hello, there's no point in continuing. The Barbarian will accumulate and come when he needs to, with what he needs, controlling the map.
I surrendered.
In reply to KillAndAction
9 years ago
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Nychka played imba, but Jallib had a good start.
In the center, there was a Cyclops hideout - on turn 127, Krag rushed in and sent a series of units with low attack and defense, along with Jallib, to the tavern. There were no plagues, and there weren't enough gremlins to cast blight on Balik. I decided not to continue against the Cyclops hideout without building Titans.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Краг / Kragh
Map Template
летос / lethos
Game Length
127 days
Game Date
5/7/2017
Reported
5/7/2017 11:31 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/9/2017 10:03 AM

In reply to KillAndAction
9 years ago
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Found spots 2, 3, and 7; there wasn't any easy experience on the respawn point, but I secured a hut with a logo under lock and key. On the third spot, I devoured a treasure chest – it contained various junk.
Meanwhile, Dima was slowly clearing out tons of meat.
Against a full-meat army, I probably wouldn't have been able to cope – even a single berserker can control stacks without initiative.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Назир / Nathir
  • Main Hero: Виторрио / Vittorio
Map Template
летос / lethos
Game Length
147 days
Game Date
5/7/2017
Reported
5/7/2017 11:38 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/9/2017 10:13 AM

In reply to KillAndAction
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9 years ago
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two restarts
playing the third game

two games, 1 and 2
Iris looked good
established a camp
but the opponent lost

thanks for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Map Template
лабиринт / maze
Game Length
113 days
Game Date
5/8/2017
Reported
5/8/2017 3:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/8/2017 3:52 PM

In reply to dwp1970
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9 years ago
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dwp1970
two restarts
playing the third game

two levels 1, 2
Iris looked good
established a camp
but the opponent lost

thanks for the game

On turn 112, with 4 creatures, 20 zombies, and 75 skeleton archers, I tried to attack 75 imps, 12 dogs with a breath attack, but I didn't close the gap properly. As a result, the imps ran in, lowered the morale of the skeletons, and killed them in 2 hits. Thanks for the game.
In reply to KillAndAction
9 years ago
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The opponent arrived too early; the dwarf had a lot of creatures. I slowly started to defeat the vampires with Chaos.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Ибба / Ebba
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
летос / lethos
Game Length
134 days
Game Date
5/8/2017
Reported
5/8/2017 7:17 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/11/2017 5:38 AM

In reply to Stefandmy
9 years ago
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I opened up the adjacent zones and saw a Cyclops dwelling, and things started to snowball. I began attacking the portals, and it turned out that the zone with 90 defense was the one I needed. I managed to get through, but I left half of my units and female creatures behind. I wanted to quickly take the second dwelling, and on the way there, there were a couple of mages. The enemy didn't have any Archmages, and Krag managed to handle them. The dwelling was strategically important, and my opponent decided not to continue.

Thank you for the game.
In reply to Stefandmy
9 years ago
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Evil Dwellers versus a Mage, so I was very happy when Vitya arrived. He was doing quite well, but on turn 126, he started attacking some evil guards, most likely a portal to the Treasury. He flew to the tavern, losing 150 gems. There weren't any other significant losses until the Orc arrived, but they didn't let him get the Log, so Vitya didn't reach the Treasury and ran out of money and artifacts. I put Vitya in the Castle, and Razzak went on 7 Titans to look for the Treasury; he had the Log and was much closer to the right area. The Orc arrived, and I couldn't save Razzak, nor did I want to; 7 Titans against Krag, level 30, wouldn't make a difference. In the Castle, I thought there was a chance to defend, but I lost Razzak on the last day, and he didn't bring in enough money for purchases. In the end, 10 Cats and 17 Djinns remained in the Castle, and they would have been the deciding factor.

Thank you for the game.
In reply to alijvit
9 years ago
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alijvit
The opponent arrived too early; the dwarf had a lot of creatures. I slowly started to defeat the vampires with Chaos.
Thanks for the game.
Everything is correct. Thank you for the game.

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