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Tournament organizer and head judge - KillAndAction.
My number I.C.Q. 458071313 and email address killa_homm@sama.ru.
Tournament judge - alex_nv.
I.C.Q. 364581417, email address alex_nv_2004@mail.ru
Tournament judge - Y11.
I.C.Q. 450422932, email address
My number I.C.Q. 458071313 and email address killa_homm@sama.ru.
Tournament judge - alex_nv.
I.C.Q. 364581417, email address alex_nv_2004@mail.ru
Tournament judge - Y11.
I.C.Q. 450422932, email address
This tournament is an official rated tournament.
Tournament Scheme.
The first 24 registered players are divided into 4 teams of 6 players per team. Players who registered but were not among the first 24 have the right to join the tournament as replacements for eliminated players in order of registration.Each team will have 1 captain and 5 players. The captain of each team is determined by the tournament judges. Other players are distributed into baskets based on player strength, taking into account existing ratings on two resources: HeroesWorld and HeroesLeague. After this, a random draw will be held to distribute players into specific teams. That is, in each team, players will be arranged by their strength and rating in reverse order.
Team captains: sir_moz, dmitrik, ekzekut, will.
1st basket: Vip.rus, Igrok- -76, DanielM, Y11;
2nd basket: Stefandmy, ABKSever, BOLIVAR, Adv;
3rd basket: Zaknafeyn1985, GL, KillAndAction, XPEH;
4th basket: Yaughen, Leolopus, fil0sof, alijvit;
5th basket: Элементаль Бога, $an4es, kobralalala, leosnow.
The tournament takes place in 3 stages.
First stage - 30 days.
A member of each team plays a game against an opponent occupying the same position in their own team. That is, the player in 1st place (captain) of one team plays against the player in 1st place (captain) of another team. And so on: 2nd vs 2nd, 3rd vs 3rd, 4th vs 4th, 5th vs 5th, 6th vs 6th. Thus, in the First stage, each member of a team must play 3 games.
This stage consists of 3 rounds. The color of each team will be determined before the start of the 1st round and for the entire tournament: red, blue, green, yellow. In the 1st and 2nd rounds, random draws determine which teams will play against each other in the corresponding round. Each round lasts 10 days.
Second stage - 30 days.
Team members play in the following order (regardless of points earned):
- team members in 1st to 4th place play against members of other teams in 1st to 4th place, as assigned by the draw.
- team members in 5th place play against members of other teams in 6th place;
Third stage.
Based on the points earned by each team, the team with the highest number of points is determined. It will be declared the tournament winner. In case of a tie in points between teams, one game between the team captains will be played. Each captain must play 1 game against every other captain from the other team(s). If the best team is still not determined after these games, the team captains must nominate a member from their team. These members play one game against each other, and so on. Games are conducted until the best team is determined.
Tournament Rules.
Reasons for player elimination from the tournament:- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judges, or tournament participants.
An eliminated player is replaced by the next player who registered first after the 20th person registered for this tournament. All results of the departing participant are transferred as "inheritance" to the player entering the tournament as their replacement.
The color of the participant for each game will be determined randomly by the tournament judges. Games take place on Huge size templates. Template list: M3, sun, letos, labyrinth, mask, rainbow, spider, crown. The template and factions are set randomly during map generation. The player's color is chosen by the "hosting" team's player.
2 points are awarded for a win in a game, 0 points for a loss, and 1 point for a draw.
Regarding discrepancies, time difficulties, being ignored by an opponent, etc., please report immediately in the tournament thread.
Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. By default, the game is played on the Ubi server. By agreement, the game may be played via Hamachi, COMODO EasyVPN, GameRanger, and similar programs.
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Daily saves are mandatory. Since the game has autosave, it is recommended to save once every 3 days.
In each round, every player has the right to one restart with map regeneration no later than the end of day 2, week 1, month 1 for team members in 1-4th place; 2 restarts no later than day 1, and 1 restart no later than day 2, week 1, month 1 for team members in 5-6th place.
If all creatures of both players die at the end of a battle/final battle, the victory goes to the one who made the last action on the battlefield (for example, cast Armageddon's Blade, broke a crystal, hit with lava dragon creatures and died from fire shield damage).
Map Generation Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - disabled (i.e., button not pressed)
3."No obstacles On Map" - disabled
4."Sigle Faction Guard" - Disabled
5."Selected Faction guard only" - Disabled
6."Different Faction" - Enabled
7."Disable Intant Travel" - disabled
8."Chaos week" - disabled.
Useful Links:
TE version 6.1.1
Skill wheel for TE version 6.0
IRMG version 1.6.7
Template schemes
Large size templates
Huge size templates
crown template (Huge size)
Prohibitions.
The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).
The "Red-rush" technique is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
Any joining of neutrals is prohibited; as an exception, those who joined can be sacrificed into a pit or sold at the market.
It is prohibited to use the "Astral Gates" travel spell to jump into the opponent's starting zone.
In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash.
In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.
In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.


Final result of the "Team Tournament":
1. Reds
2. Yellows
3. Blues
4. Greens
Reward to the winning team.
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