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What's up with the Haven faction in the new expansion?
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What's up with the Haven faction in the new expansion?
Added to the first post. Please check if I missed anyone.
Healing - returns a player to life if they died this night or the previous night.
ND1: Persuasion - the target changes their vote during the daytime vote.
ND1: Command - redirects the target's ND if their status is droid.
ND2 (once per game): Intimidation - kills the target. The other players on this team have a 50% chance (calculated separately for each player) that their NDs will not work.
Lightning should be used after most night actions, otherwise, he won't have anyone to target, as no one will have arrived by the time the night action is performed.
Does it revive them an unlimited number of times? Also, does it work after an execution?
So, is this both a check and a redirection? Won't it be too powerful for the Mafia?
Hmm, so can he silence the entire town? Or how does it work?
It would be good to make the checks not visible, because there are notes in the game.
What I liked about the note system in the Mafia game is that it filters the notes in some way. As you can see, they are still filtered to some extent, but it requires some effort. But in general, the old version was also good in some ways.
They did a great job weeding them out, considering that none of them were truthful (until the second to last night). Nothing prevents the Mafia from sending a false note in this case, but at least the town will know what to base its decisions on.
Let the town think whatever it wants. If there's no certainty, don't believe the note at all. Why give them a freebie?:)