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Dunkler HorizontV02 (standard version)
Author: Dungeonmaster
Review in parts. Part 3. (days 311 – 347)
Traditionally, I am attaching the movement map of the main forces (now 2 maps - overworld and underground), a couple of saves, and screenshots.
10. Map Quests
Now, after capturing 2 of Flaks' castles, you need to immediately start recruiting thieves and orcs on boars from the external dwellings near them. For 100 thieves, they will give 65 archangels (!), and for 100 orcs - +15 attack. Both the first and second quests are highly desirable, especially since the map is VERY poor in upgrades; therefore, getting +15 attack for the main hero is a must.
As for other map quests:
- for 15 phoenixes they give +10 defense – you should take it. The Seer is located in Necromancer lands, so there's no need to rush the purchase of phoenixes, but the quest must be completed by the main hero.
- defeating azure dragons and receiving 145 archangels – also doable,
- exchanging 50 champions for Titan' same armor; I completed this, but if I recall correctly, the armor can be obtained anyway in one of the Dragon Utopias, so 50 champs can be sold in one of the Barbarian castles. Either option is possible.
- exchanging a dragon scale shield for 500 archangels – no comments, as they say. I don't even remember if I managed to complete this quest at all.
11. Ninth Week (finishing off the pink)
311 – 314. We take the second swamp castle; on 313 – the third and final castle; on 314 we kill the last pink hero, Inteus, with stats 17/18/32/35, also without resistance. Since same Mephala is without pathfinding, we immediately use some "fodder" heroes to bring her dragonflies for movement without terrain penalties and acceleration. Also important: from the home Castle, we start ferrying armies to Mephala: 7 angels + 43 fanatics + 139 archers; we move them south to upgrade them at the fortress on the hill.
315 – 317. In the north, at the respawn of the swamp-dweller Ellezar (for leveling), we kill about a hundred grey bears and get a sword from the AOTD set; additionally, we already have the ribs from this set. As a result, Ellezar became a very decent mage with all elements, capable of handling a complex battle where a lot of magic is needed for restoration. I try to move all more significant heroes through upgrades and swamp-dweller castles to get +1 defense, then immediately return Mephala back and build a chain to transfer the army back from the corner of the map.
12. Tenth Week (legions of chaos hydras, taking the brown tent)
321 – 322. We unite the army and break through 2250 chaos hydras (slow, blindness, quicksand, blindness, archer fire); Mephala is left with 3 mana (!), rising to level 34. A teleport to another location is open, but the army moves west as planned. Ellezar, with 2 phoenixes, 48 riders, and 150 pegasi and a wagonload of mana for restoration, enters the teleport for scouting and clearing.
323 – 325. Again with Mephala, we take a spot slightly further north, break through titans, take the IMPORTANT ARTIFACT VAMPIRE CLOAK, and collect gold using fodder heroes there. On 325, the main army reaches the home city of Arion. Ellezar continues to scout the lands beyond the teleport.
326. We bring the main army to the Rampart – Elvinir, and immediately take the brown tent; important moment, see battle screenshot: with this number of archers everything went smoothly, even on cursed ground.
327. We start leveling Thorgrim (just in case it's needed); we place Mephala further north to capture another castle – Calvurion.
13. Eleventh Week (obtaining the book of earth)
331. We take the same Calvurion castle with Mephala, and immediately, without scouting the territory, turn the army back – toward the Barbarian lands. Ellezar leaves the teleport and we give 50 riders to Kyrre, who carries them northeast to complete a quest and receive Titan's armor.
332. We bring the army to the Barbarian lands; Mephala is already standing at the entrance to the Dungeon.
333 – 336. We give the army to Mephala, enter the underground area (the one under the Barbarians), break through earth elementals and via the brown border gates enter the territory of earth elementals, turning east. Here we had to spend one day waiting for Orrin and Thorgrim; it was necessary for them to level up on elementals.
Another very important point (for a future walkthrough): on 334, we put scout Coronius (without any ulterior motive) in a boat for scouting by sea, sailing south and then north.
337. We fight the guard of 648 rust dragons with Mephala (slow, dragonfly bait in the bottom right corner, blindness, restoring archangels as they enter battle), and take КЗ!
This is the most important event of the month: obtaining the book of earth. Now we get not only teleportation between castles, which will add VERY GREAT DYNAMICS to further progress (reminder: there is no city portal magic in castles), but also obtain the significant magic "force field". I hadn't noticed before the dragon fights that this spell is missing from castles. Now battles with many dragons and other unpleasant guards have become possible.
14. Twelfth Week (buying forces, visiting tents, breaking through guards to other kgins)
341 – 342. In the Dungeon, we spend another 2 days leveling secondary heroes and take the artifact Sphere of the Slime Lake, which helps in battles where our strength needs restoration. Our scout is currently sailing in our vicinity. All heroes move toward the exit from the underground; everything is finished here, the army is deployed to the Inferno castle Magma. A fly-over of castles is done, more archangels, archers, and fanatics are bought.
343 – 344. Now with КЗ, there is no strict movement along a line; heroes fly around castles, buy up growth, and purchase growth from external dwellings; heroes visit castles to increase skills (where they haven't been yet). Purple apparently visits the green tent, and Tant with weak forces finally moves toward our respawn in the southwest. Kyrre, with purchased forces, goes and breaks through another red garrison in the north, where the next day she takes an important external dwelling of angels for growth.
345. We catch and kill Tant, receiving useful artifacts DEAD MAN'S BOOTS and dead man's shield.
We return the army to the Inferno respawn, where we break through crystal dragons.
346 – 347. A lot of confusion, flying all over the map back and forth. Main actions: breaking guards and taking red and blue tents near the Inferno land, breaking ГО into dungeons for passage to the books of fire and water.
Results of the 3rd month:
- all competing forces in adjacent territories have been finished off,
- book of earth obtained, and with it "city portal", greatly increasing troop movement dynamics; tasks can be solved in different corners of the map,
- with КЗ we are ready for the arrival of Necromancers,
- "force field" appeared; now even more complex battles can be conducted,
- hero levels have been well increased: Mephala - level 38, Kyrre – lvl 31, Ellezar – lvl 33, Casmir lvl 27; heroes visited upgrades. Ellezar can actually get up to 600-700 mana! While others of ours have a maximum of 200-300,
- an important scout sailed by sea toward the Necromancers (!),
- we obtained 3 out of 4 artifacts for the Cursed Armor set, and 2 out of 3 artifacts for the Undead King's Cloak set.
In principle, one can aim to clear the center of the map with artifacts and/or an invasion of the Necromancers. The Necromancers themselves broke through the green tent, but none of them have arrived yet (except for the killed Tant).
Cons of the month:
- Orrin's leveling was failed: he has no intelligence and logistics/pathfinding; air was taken. Ideally, intelligence should have been instead of air. He will not conduct any serious battles until the end of the game. Very unfortunate…
- a lot of confusion in the last week regarding movements,
- I didn't set long-term goals after obtaining КЗ, so secondary and not very important tasks were solved in the last week. Although ideally, as it later turned out, it was necessary to urgently take the Dragon Utopia slightly west of the Inferno respawn and visit the library there, obtain the black sphere that breaks magic resistance, and go directly to the Necromancers. I think this could have been done in a week – reaching the borders of the Necromancer lands. Instead, I decided (for some reason) to take the books of fire and water (for archangel clones), although this was a completely redundant and unnecessary action (since there is very little intelligence for clones anyway). Essentially, the last week of the month was devoted to activities other than those that should have been done; the week turned out not very well-thought-out or productive.
To be continued…
Author: Dungeonmaster
Review in parts. Part 3. (days 311 – 347)
Traditionally, I am attaching the movement map of the main forces (now 2 maps - overworld and underground), a couple of saves, and screenshots.
10. Map Quests
Now, after capturing 2 of Flaks' castles, you need to immediately start recruiting thieves and orcs on boars from the external dwellings near them. For 100 thieves, they will give 65 archangels (!), and for 100 orcs - +15 attack. Both the first and second quests are highly desirable, especially since the map is VERY poor in upgrades; therefore, getting +15 attack for the main hero is a must.
As for other map quests:
- for 15 phoenixes they give +10 defense – you should take it. The Seer is located in Necromancer lands, so there's no need to rush the purchase of phoenixes, but the quest must be completed by the main hero.
- defeating azure dragons and receiving 145 archangels – also doable,
- exchanging 50 champions for Titan' same armor; I completed this, but if I recall correctly, the armor can be obtained anyway in one of the Dragon Utopias, so 50 champs can be sold in one of the Barbarian castles. Either option is possible.
- exchanging a dragon scale shield for 500 archangels – no comments, as they say. I don't even remember if I managed to complete this quest at all.
11. Ninth Week (finishing off the pink)
311 – 314. We take the second swamp castle; on 313 – the third and final castle; on 314 we kill the last pink hero, Inteus, with stats 17/18/32/35, also without resistance. Since same Mephala is without pathfinding, we immediately use some "fodder" heroes to bring her dragonflies for movement without terrain penalties and acceleration. Also important: from the home Castle, we start ferrying armies to Mephala: 7 angels + 43 fanatics + 139 archers; we move them south to upgrade them at the fortress on the hill.
315 – 317. In the north, at the respawn of the swamp-dweller Ellezar (for leveling), we kill about a hundred grey bears and get a sword from the AOTD set; additionally, we already have the ribs from this set. As a result, Ellezar became a very decent mage with all elements, capable of handling a complex battle where a lot of magic is needed for restoration. I try to move all more significant heroes through upgrades and swamp-dweller castles to get +1 defense, then immediately return Mephala back and build a chain to transfer the army back from the corner of the map.
12. Tenth Week (legions of chaos hydras, taking the brown tent)
321 – 322. We unite the army and break through 2250 chaos hydras (slow, blindness, quicksand, blindness, archer fire); Mephala is left with 3 mana (!), rising to level 34. A teleport to another location is open, but the army moves west as planned. Ellezar, with 2 phoenixes, 48 riders, and 150 pegasi and a wagonload of mana for restoration, enters the teleport for scouting and clearing.
323 – 325. Again with Mephala, we take a spot slightly further north, break through titans, take the IMPORTANT ARTIFACT VAMPIRE CLOAK, and collect gold using fodder heroes there. On 325, the main army reaches the home city of Arion. Ellezar continues to scout the lands beyond the teleport.
326. We bring the main army to the Rampart – Elvinir, and immediately take the brown tent; important moment, see battle screenshot: with this number of archers everything went smoothly, even on cursed ground.
327. We start leveling Thorgrim (just in case it's needed); we place Mephala further north to capture another castle – Calvurion.
13. Eleventh Week (obtaining the book of earth)
331. We take the same Calvurion castle with Mephala, and immediately, without scouting the territory, turn the army back – toward the Barbarian lands. Ellezar leaves the teleport and we give 50 riders to Kyrre, who carries them northeast to complete a quest and receive Titan's armor.
332. We bring the army to the Barbarian lands; Mephala is already standing at the entrance to the Dungeon.
333 – 336. We give the army to Mephala, enter the underground area (the one under the Barbarians), break through earth elementals and via the brown border gates enter the territory of earth elementals, turning east. Here we had to spend one day waiting for Orrin and Thorgrim; it was necessary for them to level up on elementals.
Another very important point (for a future walkthrough): on 334, we put scout Coronius (without any ulterior motive) in a boat for scouting by sea, sailing south and then north.
337. We fight the guard of 648 rust dragons with Mephala (slow, dragonfly bait in the bottom right corner, blindness, restoring archangels as they enter battle), and take КЗ!
This is the most important event of the month: obtaining the book of earth. Now we get not only teleportation between castles, which will add VERY GREAT DYNAMICS to further progress (reminder: there is no city portal magic in castles), but also obtain the significant magic "force field". I hadn't noticed before the dragon fights that this spell is missing from castles. Now battles with many dragons and other unpleasant guards have become possible.
14. Twelfth Week (buying forces, visiting tents, breaking through guards to other kgins)
341 – 342. In the Dungeon, we spend another 2 days leveling secondary heroes and take the artifact Sphere of the Slime Lake, which helps in battles where our strength needs restoration. Our scout is currently sailing in our vicinity. All heroes move toward the exit from the underground; everything is finished here, the army is deployed to the Inferno castle Magma. A fly-over of castles is done, more archangels, archers, and fanatics are bought.
343 – 344. Now with КЗ, there is no strict movement along a line; heroes fly around castles, buy up growth, and purchase growth from external dwellings; heroes visit castles to increase skills (where they haven't been yet). Purple apparently visits the green tent, and Tant with weak forces finally moves toward our respawn in the southwest. Kyrre, with purchased forces, goes and breaks through another red garrison in the north, where the next day she takes an important external dwelling of angels for growth.
345. We catch and kill Tant, receiving useful artifacts DEAD MAN'S BOOTS and dead man's shield.
We return the army to the Inferno respawn, where we break through crystal dragons.
346 – 347. A lot of confusion, flying all over the map back and forth. Main actions: breaking guards and taking red and blue tents near the Inferno land, breaking ГО into dungeons for passage to the books of fire and water.
Results of the 3rd month:
- all competing forces in adjacent territories have been finished off,
- book of earth obtained, and with it "city portal", greatly increasing troop movement dynamics; tasks can be solved in different corners of the map,
- with КЗ we are ready for the arrival of Necromancers,
- "force field" appeared; now even more complex battles can be conducted,
- hero levels have been well increased: Mephala - level 38, Kyrre – lvl 31, Ellezar – lvl 33, Casmir lvl 27; heroes visited upgrades. Ellezar can actually get up to 600-700 mana! While others of ours have a maximum of 200-300,
- an important scout sailed by sea toward the Necromancers (!),
- we obtained 3 out of 4 artifacts for the Cursed Armor set, and 2 out of 3 artifacts for the Undead King's Cloak set.
In principle, one can aim to clear the center of the map with artifacts and/or an invasion of the Necromancers. The Necromancers themselves broke through the green tent, but none of them have arrived yet (except for the killed Tant).
Cons of the month:
- Orrin's leveling was failed: he has no intelligence and logistics/pathfinding; air was taken. Ideally, intelligence should have been instead of air. He will not conduct any serious battles until the end of the game. Very unfortunate…
- a lot of confusion in the last week regarding movements,
- I didn't set long-term goals after obtaining КЗ, so secondary and not very important tasks were solved in the last week. Although ideally, as it later turned out, it was necessary to urgently take the Dragon Utopia slightly west of the Inferno respawn and visit the library there, obtain the black sphere that breaks magic resistance, and go directly to the Necromancers. I think this could have been done in a week – reaching the borders of the Necromancer lands. Instead, I decided (for some reason) to take the books of fire and water (for archangel clones), although this was a completely redundant and unnecessary action (since there is very little intelligence for clones anyway). Essentially, the last week of the month was devoted to activities other than those that should have been done; the week turned out not very well-thought-out or productive.
To be continued…