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Posts from the models won't export.

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14 years ago
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Following the tutorial on psatkhina's page, I created a MayaExport folder and placed the files from the archive there, and I also placed the files from another archive into the editor folder. I created a model, exported it, but it gives me an error: Starting Maya interactive session...
Maya session start failed: Create process failed: The specified file could not be found.

Can't open/read granny file for model \de_latnik.xdb#xpointer(\Model)
What should I do?
14 years ago
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and what version of Maya do you have?
14 years ago
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maya version 6.0, game version 3.0
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14 years ago
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Strange, the version is correct...
14 years ago
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I made a model of a gray guard, repainted a genie in gray, and added a saber on its hat and a belt made of lightning bolts. I wanted to put this in the game.
14 years ago
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zehir12

Maya session start failed: Create process failed: The specified file could not be found.

Can't open/read granny file for model \de_latnik.xdb#xpointer(\Model)
What should I do?
I messed up somewhere with the names. Maybe the Maya version is incorrect – that seems strange, but it really looks like both versions are 6.0, and with one of them, I can successfully insert the model, but with the other, I can't. Please provide a screenshot of the startup log.
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14 years ago
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Or, you made a model of a gray guard, repainted a genie in gray, and added a saber on its hat and a belt made of lightning bolts. I wanted to put this in the game.
If you just repainted the genie, then Maya is not needed at all...
14 years ago
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I have folders there: (This is in MayaExport) 4.0, 4.5, 5.0, 6.0.

Added 1 minute ago
And how do I get it into the game? I copied the genie model into the editor, changed the materials, and wanted to create a new creature, a gray guardian.

Added 1 minute ago
With the new creature, the problem is that I need it to be on the battlefield with that model and on the map with that model, but the characteristics should remain the same.
In reply to HAndOS
14 years ago
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zehir12
The problem with the new creature is that I need it to be on the battlefield with that model and on the map with that model, but the stats should be the same.
:D, they already answered that Maya isn't needed here - it's simpler.
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14 years ago
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Okay, here's the translation: If you're not changing the model itself, but only the materials, then Maya isn't even needed. You simply take the Model in the editor, and there will be Textures, and inside them, Materials. Materials, in turn, reference the image that you need to recolor. So, just copy the model and change all the parameters listed above.
14 years ago
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So, the map will be a mod, as I understand it.

Added 2 minutes later
And it can be converted from the h5m format to pak, and that will be the mod.
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14 years ago
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Yes, that’s exactly right.
14 years ago
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Yay, I won the bet! I bet with a friend that you can only extract files using Maya, and he was wrong, so I won 50 rubles! I should have bet 1000 rubles. :-D

Added 3 minutes ago

Moderated: FLOOD in the message

Ment, sorry for the flood.

Added 2 minutes ago
And I wanted to ask if anyone has played the final version, please share your thoughts. (regarding the map, of course)

Added 13 hours 37 minutes ago
And how do I make it so that the creatures are not only on the map where the heroes move, but also in battle? Because right now, they look like repainted Zealots in the map, but in battle, they are Rotting Zombies! :-(
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14 years ago
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The CreatureVisual is responsible for the battle.
14 years ago
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Where is this?!!!!

Added 25 minutes later
Please, someone answer!

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