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We all know that almost every game in the "Heroes of Might and Magic" series has its own unique system for developing a character's magical abilities. In this regard, I would like to start a discussion on a very relevant topic for me at the moment, concerning the mechanics of this aspect. In which part of "Heroes" do you like the process of magical improvement of a commander the most? Perhaps you have your own thoughts on this topic?
Some clarifications to the poll:
1. random spells - you are not asked, the computer decides what to give you;
2. specific spells - here the game gives you the right to choose;
3. common spells - available to at least two factions;
4. faction spells - available exclusively to those with certain skills related to that faction.
P.S. A respectful request not only to vote in the poll, but also to justify your choice, indicating all its advantages and disadvantages, and also leaving your personal opinion on what the system of magical hero development should look like, which refers to the process of learning spells.
Some clarifications to the poll:
1. random spells - you are not asked, the computer decides what to give you;
2. specific spells - here the game gives you the right to choose;
3. common spells - available to at least two factions;
4. faction spells - available exclusively to those with certain skills related to that faction.
P.S. A respectful request not only to vote in the poll, but also to justify your choice, indicating all its advantages and disadvantages, and also leaving your personal opinion on what the system of magical hero development should look like, which refers to the process of learning spells.