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These are concepts for new (and old - with a different concept!) towns.
Create mods - I'll download them and make them admins on my websites!
Ment
14 years ago
Auto-translated
I don't see anything.
Лазурный дракон рабочий
14 years ago
Auto-translated
Added after 32 seconds Regna. Cove.
Alignment: Neutrals Homeland: Sands - Coastal sand. 1. Sailor - Buccaneer Ordinary warriors of Regna. Armed with cutlasses./ /upgr. 5. Pirate - Corsair Elite warriors of Regna. Armed with scimitars and muskets. 2. Nymph – Oceanid. Spawn of the Water Dimension. alt. 2. Mermaid – Undine These creatures can hypnotize with their singing. 3. Shark Warrior - Acolyte alt. 3. Myrmidon – Guardian of the Depths. The hands of myrmidons can secrete acid that corrodes armor and affects skin. 4. Crab – Spiky Crab. Powerful deep-sea crabs are almost invulnerable to arrows. alt. 4. Tritons – Higher Tritons. These warriors, summoned from the Water Dimension by the Horn of the Abyss, are armed with tridents. 5. Water Oracle – Hydromancer. The mages of Regna are considered some of the strongest in the world./ /upgr. 6. Master Hydromancer – Storm Lord. These mages performed special rituals on themselves that increased their power but stripped them of their original appearance. Now they more closely resemble fish-folk. alt. 5. Archer-Caster – Sorceress-Archer. These girls combine the ability to shoot with the ability to cast shock spells. 6. Octopus - Squid 7. Assid – Ancient Assid. These scaled birds live underwater and hunt fish. alt. 7. Anglerfish - Devil Anglerfish 8. Predatory Turtle – Dragon Turtle. These turtles were created by Aqualander. Later, thanks to similar experiments, the Lord of the Water Dimension created a megadragon.
Class Abilities: Focus. The Beast Hunter converts their attack into defense. Survival. The pet has a stat bonus equal to 25% of the Beast Hunter's stats. In the absence of a pet, the beast hunter's stats are increased by 25%. As the class level increases, the % increase
of stats increases. Animal Endurance. The Beast Hunter receives an endurance bonus that increases with class advancement.
1. Gnoll – Gnoll Captain. These hyena-like warriors are the most numerous soldiers of Tatalia. Armed with wavy knives. /Gorge - Bugbear - Bugbear Fighter alt. 1. Toad – Poisonous Toad. Terrible toads have been tamed by witches since time immemorial and used as pets. /Gorge - Frog - Tree-climber 2. Swampman – Poisoner. These lizardmen shoot darts (possessing the appearance of a peasant lizard from the Island of the Dagger Wound). While their wounds are not severe, the poison contained in the darts
slowly drains the victim's strength. /Gorge - Sapper - Demolitionist (Bugbear) alt. 2. Serpentman – Serpentman Elder. /Gorge - Troll Hatchling - Young Troll Tatalia formed an alliance with an ancient and wild tribe of serpentmen. These creatures are dangerous and unpredictable. 3. Hunter – Beast Hunter. These lizardmen (like the lizard from Heroes 3) with two machetes are hardened warriors of the swamps. /Gorge - Kodoy - Orange Kodoy alt. 3. Slasher – Master Slasher. These grey and black lizards are hardy and agile. They arrived from the Island of the Dagger Wound to help their brethren in difficult times. Armed with long wavy swords. /Gorge - Troll Fighter - Warlord 4. Serpent - Dragonfly. These fast predators, trained by beast hunters, can become a headache for many who love to shoot. /Gorge - Bronze Troll Shaman - Bronze Troll Wise Woman alt. 4. Coatl – Terrible Coatl. These creatures were tamed by serpentmen. When their tribe allied with Tatalia, the coatls became great support for the army of swamp dwellers. /Gorge - Fiend - Roc bird 5. Predatory Plant - Carnivorous Plant /Gorge - Troll - Regenerative Troll 6. Herbalist - Witch. Summon Thorns and Royal Thorns. /Gorge - Thrower - Elite Thrower 7. Wyvern – Horned Wyvern. Few beast hunters survive the taming of a wyvern. But it happens in one stage. If the beast hunter defeats the wyvern, it will recognize him as its master until his or its death. /Gorge - Swamp Serpent - Aspid alt. 7. Gorgon - Dark Gorgon Even a single such creature is capable of deciding the outcome of a battle. Her eyes can turn an opponent to stone for a while./ /upgr. 8. (hunter+gorgon) Giant Slayers – Giant Killers. Beast hunters are dangerous warriors. But when they ride gorgons, they are capable of emerging victorious even from a clash with giants. /Gorge - Swamp Beast - Swamp Reptile 8. Sulfur Dragon - Rusty Dragon - Acid Dragon /Gorge - ? - ?
Class Abilities: Rage. The Barbarian converts their defense into attack. Magic Resistance. Initially, resistance is 1%. As the class level increases, resistance increases. Athlete. A Barbarian can hold a two-handed weapon in each hand.
1. Goblin – Hobgoblin. Goblins are short warriors armed with kukris. Their brethren, the hobgoblins, are taller and stronger warriors. alt. 1. wolf – seasoned wolf. Wolves were tamed by barbarians in ancient times./ /upgr. lvl 3 (goblin+wolf) Wolf Rider – Raider. Goblin riders have always been fast and dangerous opponents. Only their weak health has always let them down. 2. Orc – Orc Chieftain. Pig-like orcs are armed with throwing axes. 3. Centaur – Centaur Captain. Wild and freedom-loving tribes of centaurs, who respect only strength, joined the barbarians. They are armed with bows. 4. Berserker – Barbarian. Berserkers and Barbarians are humans and some of the most numerous inhabitants of Krewlod. Armed with bone and iron two-handed axes. They are capable of falling into a rage, becoming
uncontrollable, and only death can stop them. 4, alternative - Ogre – Ogre Lord. Ogres are powerful and sturdy green-skinned giants. Armed with tulwars. Lords carry a tulwar in each hand. 5. Ettin – Mighty Ettin. Two-headed ettins are some of the most dangerous inhabitants of Krewlod. Some of them grow two additional arms. 6. Shamaness - Battle Mage A woman half-ogre, half-human. Casts Bloodlust. 7. Roc – Thunderbird. Rocs tamed by barbarians are a symbol of power and freedom. Thunderbirds strike with lightning. 7, alternative - Young Behemoth – Behemoth These creatures came from the Dimension-between-Dimensions. 8. Cyclops – Frenzied Cyclops - Terrible Cyclops Cyclopes are capable of incinerating with their mighty gaze at close range. But they are also not averse to hurling boulders from afar. alt. 8. Bullsaur - Blood-eyed Bullsaur - Mad Bullsaur The Bullsaur is a huge beast inhabiting the steppes of Krewlod. It resembles a cross between a bull and a triceratops. If it enters a rage, it may attack its own allies.
Borea, Manor
Alignment: Good Homeland: Winter Lands - Snow
Soldier - Voivode - Thousandman
Volkhv - High Volkhv - Sorcerer
1. Hearth Keeper - Domovoy 2. Khukhlik - Vodyanoy Creatures of the Water Dimension. 3. Forest Guard - Lesovik /upgr. 5. Leshy - Mighty Leshy 4. Sleeper - Kot-Bayun /upgr. lvl 6. Night Guest - Night Storyteller /8. grade (Leshy+Kot-Bayun) - Night Rider - Forest Guardian alt. 4. Druzhinnik - Voivode 5. Koschei - Dev 6. Vityaz - Bogatyr 6, alternative - Chudo-Yudo - Gorynych 7. Irin - Alkonost alt. 7. Burevukh – Aarakocra Burevukhs are some of the strongest creatures of the air dimension. Volkhvs summoned this people for help from the Air Dimension. 8. Sivka-Burka - Fire Horse - Lightning Horse
Planes, Conflux: alignment: Light Elemental Mage - Plane Warden - Elementalist 1. Wisp - Will-o'-the-wisp 1, alternative - Sylph - Alf Creatures of Air. 2. Air Elemental – Storm Elemental. These servants of Shalvend can hurl lightning at enemies. 2, alternative - School of Fish - Salmon School 3 - Earth Elemental - Stone Elemental /lvl 7. - Blizzard - Tornado Creation of Shalvend and Gralkor 3, alternative - Destroyer - Surge Creatures of the Earth Plane. 4 - Water Elemental - Ice Elemental 4, alternative - Fire Lizard - Salamander Creatures of the Fire Plane 5. Fire Elemental – Plasma Elemental. Elementals of the Fire Dimension are servants of Lord Pirannast. /lvl 7 - Electricity Elemental - Energy Elemental creation of Pirannast and Aqualander. 5, alternative - Luck Lord - Leprechaun Creatures of the Magic Plane 6 - Psychic Elemental - Ego Elemental 6, alternative - magical elemental - magic elemental 7 - Firebird - Phoenix 7, alternative - Amethyst Dragon - Crystal Dragon 8 - Ice Giant - Frost Giant - Jotun Mighty creatures of the Water Plane. 8, alternative - All-Elemental Elemental - Lord of Elements
to be continued!
Ment
14 years ago
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Ah, here's a list of all the ideas. Got it. I don't understand something, though. Doesn't Conflux already exist?
Лазурный дракон рабочий
14 years ago
Auto-translated
This is not a list of ideas, but a kit so that people can create a mod.
I have "defiled" the old cities — meaning I changed them.
Class Skills: Charge. A character attacks a target from a rush, dealing additional damage to the latter. Leader. The morale of the character and their allies increases by +1 and provides additional bonuses with each class promotion.
Available combat, magic, and other skills: Sword Master, Shield Master, Blunt Weapon Master (starting from the 1st class tier). Other weapons are available but provide no bonuses or advantages beyond those already possessed. Master of leather, chainmail, and plate armor. School Master (the first 3 – only buffing and healing spells): Spirit, Mind, Body, Light (each starting from the 3rd class tier). Bodybuilding Master.
Class Abilities: Healer. Body magic spells aimed at strengthening and protection are more effective than those of other classes. Evasion. Increased probability to dodge a hit, weapon, or projectile.
1. Thief – Spy. Thieves and Spies of the Erathian Thieves Guild are the eyes and ears of the regent of Western Erathia. /Cathedral: Beggar – Observer. Beggars and observers are the intelligence for the regent of Eastern Erathia. They also collect information for the New Church of Light. alt. 1. Peasant – Pikeman These are ordinary soldiers of Western Erathia./ /upgr. 3. Bodyguard - Squire Warriors of Western Erathia, hardened in battle. They serve knights. /Cathedral: Militia – Trainer. These are the main warriors of Eastern Erathia. They go into battle together with fighting dogs. /upgr. 3. Guard – Patroller. These troops are responsible for order and security in the cities of Eastern Erathia. 2. Crossbowwoman - Skirmisher. These are some of the best shooters in Erathia. 3. Swordsman – Sword Master. Some of the best fencers of Western Erathia. Armed with sword and shield./ /Cathedral: Slicers – Trimmers. These swordsmen of Eastern Erathia are fierce fanatics, ready to die to achieve their goal. alt. 3. Halberdier - Dragon Slayer These warriors, armed with maces, are dragon hunters. /Cathedral: Torturers – Executioners. These warriors, armed with hooks, can make anyone talk. 4. Monk – Zealot. These unarmed servants of the Erathian Church of Light specialize in Body magic and have perfected various combat techniques./ /Cathedral: Cleric – Inquisitor. These people are healers and fighters of the New Church of Light. They are armed with enchanted censers. alt. 4. own-blood Hunter – Vermin Slayer. These people wear dusty travel cloaks and wide-brimmed, pointed hats. They are armed with modified reinforced muskets and short swords. 5. Lion - Furious Lion These beasts are the symbol of Erathia and its pride. They are so fierce that they respond to all enemy attacks./ /Cathedral: Plague Lion - Exhett 6. Cavalier – Champion. Mounted warriors in chainmail, armed with a two-handed sword. 7. Knight – Paladin. /Cathedral: Crusader - Inquisitor 8. Angel – Archangel – Seraphim. These mysterious warriors are some of the most powerful allies of Western Erathia. They are capable of resurrecting soldiers fallen in battle./ /Cathedral: Scarlet Angel – Blood Angel - Fallen Angel These Angels renounced their brethren from Western Erathia and serve the lords of the East. Although they cannot resurrect, they are capable of dealing great additional fire magic damage.
Alignment: Darkness. Homeland: Fire Lands – Burning Lava 1. Imp - Lesser Demon These little creatures are not scary alone, for they are weak. But know this – where there is one, there are a hundred, and even a thousand./ /upgr. 3. Poison Imp - Little Devil 2. Hellhound – Cerberus. These beasts were former dogs of Eofol upon whom the Krigan performed experiments. Hellhounds and Cerberi are very hardy and capable of catching an enemy in a very short time. 3. Gog – Magog. Previously, these creatures were green-skinned inhabitants of the Barrows. After the appearance of the Krigan, they succumbed to the aliens' corruption and became their loyal servants. alt. 3. Succubus - Demoness Succubi are inhabitants of the Underworld with hooves instead of feet. Demonesses are pureblood Krigan; some of them may later become Hive queens. 4. Krigan Worker - Krigan alt. 4. Possessed – Demonologist. Armed with a spine sword. Capable of healing demons. 5. Ifrit – Sultan Ifrit. These spawn of the Fire Dimension desire nothing but destruction and chaos. This is exactly what united them with the demons and Krigan. alt. 5. Hellspawn - Pit Lord Hellspawns are commanders of the Underworld creatures. They are armed with sharp scythes. Pit Lords are capable of moving through the Fire Dimension. 6. Hell Horse - Nightmare . Nightmares are corrupted horses and unicorns of Eofol, AvLi, and Erathia. Krigan commanders usually ride them, but sometimes use them in battle without riders. /upgr. 7. (nightmare+pitlord) Hell Rider – Hell Cavalier These riders sow chaos and death in the enemy ranks. Some of them even know how to move through the Fire Plane and appear in the most unexpected places. 7. Demon – Horned Demon. Demons - creatures of the Fire Plane possess grotesque faces, large hooves on their feet, and as weapons – horns on their heads and large spiked paws. alt. 7. Red Dragon – Blood Dragon Red dragons have lived in the Lands of Giants since ancient times. When the Krigan came, some of them succumbed to their corruption and began serving the Hive. 8. Devil – Archdevil – King of Devils. These giants resemble their relatives – the demons. However, they possess truly enormous strength and height, armed with a huge glowing sledgehammer that turns enemies
into charred mash upon impact. They move while existing simultaneously in this world and the fire dimension, which allows them to burn all creatures they rush past.
Reaper – Black Knight – Grim Cavalier – Champion of Dark Reaper – Black Knight – Grim Cavalier – Champion of Dark
Class Skills: Wail of Sorrow. When attacking, the character emits a terrible wail that casts the target into despair – i.e., removes 1 unit of morale and lowers stats. With each class tier, the character increases the effect of the wail
(-1 unit of morale and greater reduction of target stats for each tier). Schadenfreude. The character receives bonuses when fighting enemies with low morale.
Available combat, magic, and other skills: Sword Master, Shield Master, Blunt Weapon Master. Master of leather, chainmail, and plate armor. School Master (the first 3 – only weakening and damaging spells): Spirit, Mind, Body, Darkness (each starting from the 3rd class tier). Bodybuilding Master.
Priority Stats: Attack, Stamina.
Necromancer – Demilich – Lich – Power Lich – Archlich. Necromancer – Demilich – Half-Lich – Power Lich – Archlich.
Class Abilities: Ritual of Eternal Night. If the character is not undead, then at the second tier – they receive 50% resistance to mind magic, vulnerability to light magic, and a reduction in health. Upon reaching the third
class tier – the character becomes undead and receives immunity to mind magic, greater vulnerability to light magic, and more severe health weakening. Soul Stone. Every necromancer carries this stone (permanently occupies 1 extra slot). It increases the character's mana by 1% and allows them to replenish mana using the "Soul Absorption"
spell, which pulls enemy souls into the stone. These souls can be used to restore mana. Phylactery. Given to the character at the 2nd class tier. Increases mana reserve by 4%, permanently occupies 1 extra slot.[/u]
1. Skeleton – Skeleton Warrior. Main troops of Deyja. Armed with axes and shields./ /upgr. 3rd lvl. Skeleton Sniper – Fallen Skirmisher Snipers are armed with maces and bows, veterans – maces and crossbows. /Field - Fighter Ghost - Warrior Ghost 2. Zombie – Higher Zombie Armed with sickles, they curse enemies. /Field - Wounded - Bandaged alt. 2. Ghoul – Vourdalak. Clinging claws and speed are the weapons of this half-vampire./ /Field - Renegade - Traitor 3. Mummy - Royal Mummy /Field - Scavenger - Vulture /5.upgr - Griffin - Paokai 4. Ghost – Wraith. A creature existing between the world of the living and the world of the dead receives less damage, but also deals only half of its own damage. /Field - Fallen - Corpse 5. Necromancer's Apprentice - Junior Necromancer /Field - Dark Mage - Half-Lich They summon zombies and raise undead. They hit hard with sharp heels. 6. Necromancer - Lich /Field - Rotten Dead - Plague Zombie alt. 6. Black Knight – Death Knight. Black knights are zombie warriors riding their zombie horses, armed with shotels. Death Knights ride skeleton horses and are much faster. Their weapons can deal
one-and-a-half times damage. /Field - Novice - Butcher 7. Bone Dragon - Zombie Dragon /Field - Ragged Dragon - Half-Undead Dragon alt. 7. Vampire – Nosferatu. Vampires suck blood and turn into bats when flying. Nosferatu can also turn into mist, which allows them to reduce incoming damage by half; however, the effectiveness
of the damage they deal is reduced by half. In mist form, nosferatu can fly. In normal form – vampires and nosferatu constantly levitate, which does not
allow them to fly high, but protects them from traps set on the ground. They have a rapier in each hand. /Field - Dark Knight - Dark Paladin 8. Skeleton Wyrm - Dracolich /Field - Ghost Lord - Banshee
Steelgear. Forge. 1. Penal Soldier - Policeman Penal soldiers are demoted soldiers of Steelgear. Policemen – humans and elves – maintain order on the streets of Steelgear. They are armed with stun-batons. /upgr. 5. Captain-Commissar – General-Commissar./ Commissars lead troops into battle. Armed with sabers and blasters. alt. 1. Gibberling – Mechanic. Gibberlings are relatives of gremlins living in the deserts of Deyja. They formed an alliance with Steelgear due to a desire for access to unusual technologies. Armed with mortars. 2. Drone – Overseer. Living dead with implants patrol cities in search of spies and fugitives. 3. Bomber – Bloodletter. Some of the best scouts on Antagrich. Dressed in cloaks, wearing night-vision goggles on their faces. They wear grappling bracelets on their arms, which not only allow them to scale
city walls but also cut enemies. They also possess invisibility mana-stones, allowing them to become invisible for a while. They throw stunning bombs. 4. Technowarrior – Technoknight. These goblins, humans, and undead are the elite infantry of Steelgear. They are armed with serrated swords and shields. 5. Dragoons – Light Dragoons. Motorcyclists armed with double-sided scythes. alt. 5. Guard Minotaur - Flyer Flying cows minotaurs 6. Archer – Guardsman. Humans, undead, elves, and goblins armed with long rifles and wearing special enhancing technological armor. These units were created to oppose the Sylvan Guard. alt. 6. Glider – Accelerated Glider. Hovering platforms with attached blaster guns./ /upgr. 7. (glider+bomber) Osborne - Green Goblin Pest - Annihilator Elite units capable of destroying slow enemy units in an instant. 7. Titan Slayer – Artillerist. Giants armed with shoulder cannons. alt. 7. Technomancer – Cyberlich. The Technomancer is armed with a staff. The Cyberlich has implants that enhance remote damage and its range. 8. Plasmashooter - Airship – Juggernaut. A machine flying in the air, controlled by a pilot. On its "back" it has a mana tank connected to the left wing with a built-in cannon that hits targets with chain lightning.
Class Skills: Counterspell. With a small probability, reflects a damaging or cursing spell aimed at oneself or an ally back to the one who cast it. With each
class promotion, the probability of reflecting the spell increases. Redirection of Blessings. The character can redirect a positive effect applied by an enemy to another character. If the effect is applied to a character with magic immunity, then this
effect disappears. Upon class promotion – the character transfers a larger portion of the spell's positive effects.
Available combat, magic, and other skills: Staff Master, Advanced in dagger proficiency. Can use other weapons but cannot excel in studying them. Apprentice in wearing leather armor. Master of Spirit, Body, Mind, Water, Fire, Air, Earth, Light. Expert Alchemist, Item Identification Master, Teaching Master.
Priority Stats: Intelligence, Knowledge.
1. Gremlins – Master Gremlins. Personal assistants to mages, decent mechanics.
2. Halflings – Hobbits. Refugees from Eofol who joined the Bracadans. 3. Stone Golem – Obsidian Golem Golems are guards of mage cities and some of the most perfect mechanical creatures of Antagrich./ /6. upgr. Gold Golem – Diamond Golem. These golems are among the toughest. In factories, they take months to manufacture. 4. Snow Leopard - Snow Tiger These creatures inhabit the mountains of Bracada. They were tamed by halflings. /upgr. 5. (halfling+leopard). Fighter – Fighter Commander. Halflings riding war boars are capable of creating quite a few problems for enemy infantry. 5. Sorcerer – Mage. The wizards of Bracada are some of the best light mages on the continent. alt. 5. Alchemist – Scholar. These ladies are armed with khandas, dressed in dresses, cloaks, and combat armor. Scholars have stronger armor and a helmet with a mask on their head. They throw freezing mixtures and repair technology. 6. Lamassu – Sphinx Creations of mages. Lamassu prefer cunning over ordinary combat and often confuse their enemies with unexpected questions. 7. Naga – Royal Naga. alt. 7. Rakshasa – Raja Rakshas. Rakshasas are multi-armed tiger-people from the Air Dimension – armed with brass knuckles and capable of tearing apart many of the mages' enemies. Nagas settled in Bracada long ago. They formed an alliance with the mages and often fight on their side. 8. Giant – Titan – Thunderer. Giants are armed with gladii but can also throw lightning at enemies. Thunderers are armed with lightning-swords that can incinerate an enemy in melee combat. 8, alternative - Steel Dragon - Mechanical Dragon - Golem Dragon
Ment
14 years ago
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"It makes you feel hopeless."
"Master of bodybuilding."
Funny.
And why are there no genies for the mages? It's one of their main features.
"Drives the target to despair" "Bodybuilding master" Funny. But why are there no djinns for the mages? That's one of the main features.
Djinns are in another concept!
Vori. Preserve.
Alignment: Neutral. Homeland: Cold Lands – Ice. 1. Frostling – Frostling Wrestler. Usually frostlings live in burrows, but sometimes they can be found in cities. They shoot from slingshots. /Kronverk - Northern Dwarf - Dwarf Thrower alt. 1. Climber – Highlander. Ice Goblins living in the Vori mountains. Usually armed with hybers. /Kronverk - Mountain Defender - Mountain Guardian 2. Cryomancer – Ice Lord. Goblin shamans who have tamed arkhars – frost rams, armed with staves through which they can summon snow and ice demons. /Kronverk - Shield Master - Hirdman alt. 2. White Rat-kin – Rat-kin Harpooner. Usually rat-kin live by lakes or on the shores of Vori. Sometimes they organize temples to worship the god Syra. Some tribes form alliances with the Vorians against giants. /Kronverk - Penguin - Killer Penguin 3. Seal - Walrus /Kronverk - Dwarf Warrior - Bonebreaker 4. Fighter – Avenger. Vori Elves. Armed with kaskars and short bows. Dressed in white robes, making them almost indistinguishable on the snow. /Kronverk - Brute - Crusher 4, alternative - Bear - Polar Bear /Kronverk - Cold Spirit - Frost Spirit /apr.5.(Highlander+Bear) - Bear Cavalry - Bear Rider 5. Valkyrie – Valkyrie Mistress. Powerful warrior-sorceresses of the Vori elves. They are armed with noklangs. /Kronverk - Viking - Viking Berserker 6. Frost Guardian - Chill Guardian /Kronverk - Than - Earl alt. 6. Yeti - Sasquatch. Yeti are large hairy savages living in ice caves. Some tribes of these monsters were enslaved by the ice elves. /Kronverk - Wendigo - Blood-eyed Wendigo 7. Cold Lord - Ice Angel Children who flew away on white wings into the fierce frost and blizzard become Ice Angels. They are much more powerful than other elves. /Kronverk - Elder - Boss alt. 7 - Battle Rhinoceros – Woolly Rhinoceros. Untamable rhinoceroses are often used instead of siege engines. /Kronverk - Mammoth – Grey Mammoth. Mighty mammoths trained by giants and capable of trampling enemies. 8. Blue Dragon – Azure Dragon – Sapphire Dragon. Mighty Blue dragons inspire fear and freeze enemies. /Kronverk - Ice Dragon - Frost Dragon - Indigo Dragon
Underworld, Abyss (thanks to Airat from the DF2 forum) 1. Lesser Demon - Demon Warrior 2 - Tormentor - Lasher 2, alternative - Bane - Destroyer 3 - Imp-scorpion - Demonscorp 4 - Imp Caster - Imp Mage 4, alternative - Demon Arsonist - Pyromaniac 5 - Life Collector - Soulslayer 5, alternative - Imp Head - Demon Head 6 - Demon Lich - Demon Archlich 7 - Harbinger of Death - Mortifier 7, alternative - Air Demon - Storm Demon 8 - Firebringer - Ghost Firebringer - Terrible Firebringer
under Regna, Abyss 1. Drowned - Amphibian /5.improved Pirate Ghost - Captain Spirit 2 - Dark Mermaid - Mavka 3 - Trilobite - Ancient Trilobite Many Necromancer creatures — dragons, vampires, zombies and spirits — could not live underwater, so they searched for skeletons and fossils on the ocean floor. Trilobites, long extinct, once raised proved to be very dangerous creatures. 4 - Sea Devil - Morlock 5 - Scorpion-crab - Ancient Scorpion-crab Scorpion-crabs are mysterious creatures, long extinct, but when raised by Necromancers they turned out to be dangerous monsters. Thanks to their claws, they can not only attack several opponents at once, but also grab and hold them 5, alternative - Shark - Devil Shark Unlike trilobites and scorpion-crabs, these are not undead, but real living creatures subordinated by Necromancers in the cities of the Cove. They can also come ashore and move using limbs resembling fins 6 - Giant Squid - Terrible Squid 7 - Ghost of Assid - Poisonous Assid 7, alternative - Water Lich - Water Necromancer The only shooter, but very dangerous. If a hero has the advanced water necromancy skill, then similarly to fishermen he can raise undead, but not drowned ones, rather Mavkas, and in smaller numbers 8 - Water Worm - Water Lurker Similar to the boss from Heroes 6
1. Merchant - Lucky Merchant 2. Medic - Battle Surgeon 3. Legionnaire - Praetorian 4. Sharpshooter - Uhlan 5. Random unit of level 5 - 5-up 6. Random unit of level 6 - 6-up 7. Random unit of level 7 - 7-up 8. Random unit of level 8 - 8-up
Ment
14 years ago
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5 - a random unit of level 5 - 5-ап 6 - a random unit of level 6 - 6-ап 7 - a random unit of level 7 - 7-ап 8 - a random unit of level 8 - 8-ап
What does this mean?
3 - Legionnaire - Praetorian 4 - Marksman - Uhlan
Uhlans and Praetorians in the same city? That's strange.
Zybr
14 years ago
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The most accurate thing about all of this is the name! :)
That is, theoretically it could be: 5. Minotaurs 6. Nagas 7. Angels 8. Angels of the eighth level? It's all serious.
No! I can recruit level 8 units in the city.
For example: 5. Tank (Fortress) 6. Unicorn (Rampart) 7. Beholder (Haven, Upper Nighon (I'll post it later)) 8. Vasinka (Meow-city)
dnaop-wr
14 years ago
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The idea of a "Meow-city" with Vasinka at the helm is interesting, but it wouldn't hurt to arrange the cats more appropriately by level; otherwise, an ocelot, which can be lifted with one hand, is stronger than a tiger... However, as Krylov's fable says, "even a living lion is not as scary as a cat!"
Ment
14 years ago
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For example: 5. Tank (Fortress) 6. Unicorn (Rampart) 7. Beholder (Haven, Upper Nighon (I'll post it later)) 8. Vasinka (Meow-City)
So, are they representatives of specific cities? And is it okay that heroes from such a city will have representatives of five(!) factions in their army, which will lower the morale of the troops by 3 points?