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This is not a list of ideas, but a kit so that people can create a mod.
I have "defiled" the old cities — meaning I changed them.
Erathia. Haven.
Alignment: Light.
Homeland: Plains – Autumn Meadow.
Knight – Cavalier – Champion – Paladin – Crusader.
Knight – Cavalier – Champion – Paladin – Crusaider.
Class Skills:
Charge.
A character attacks a target from a rush, dealing additional damage to the latter.
Leader.
The morale of the character and their allies increases by +1 and provides additional bonuses with each class promotion.
Available combat, magic, and other skills:
Sword Master, Shield Master, Blunt Weapon Master (starting from the 1st class tier). Other weapons are available but provide no bonuses or advantages beyond those already possessed.
Master of leather, chainmail, and plate armor.
School Master (the first 3 – only buffing and healing spells): Spirit, Mind, Body, Light (each starting from the 3rd class tier).
Bodybuilding Master.
Priority Stats:
Attack, Stamina.
Novice – Monk – Sacred – Zealot – Master.
Novice – Monk – Sacred – Zealot – Master.
Class Abilities:
Healer.
Body magic spells aimed at strengthening and protection are more effective than those of other classes.
Evasion.
Increased probability to dodge a hit, weapon, or projectile.
1. Thief – Spy.
Thieves and Spies of the Erathian Thieves Guild are the eyes and ears of the regent of Western Erathia.
/Cathedral: Beggar – Observer.
Beggars and observers are the intelligence for the regent of Eastern Erathia. They also collect information for the New Church of Light.
alt. 1. Peasant – Pikeman
These are ordinary soldiers of Western Erathia./
/upgr. 3. Bodyguard - Squire
Warriors of Western Erathia, hardened in battle. They serve knights.
/Cathedral: Militia – Trainer.
These are the main warriors of Eastern Erathia. They go into battle together with fighting dogs.
/upgr. 3. Guard – Patroller.
These troops are responsible for order and security in the cities of Eastern Erathia.
2. Crossbowwoman - Skirmisher.
These are some of the best shooters in Erathia.
3. Swordsman – Sword Master.
Some of the best fencers of Western Erathia. Armed with sword and shield./
/Cathedral: Slicers – Trimmers.
These swordsmen of Eastern Erathia are fierce fanatics, ready to die to achieve their goal.
alt. 3. Halberdier - Dragon Slayer
These warriors, armed with maces, are dragon hunters.
/Cathedral: Torturers – Executioners.
These warriors, armed with hooks, can make anyone talk.
4. Monk – Zealot.
These unarmed servants of the Erathian Church of Light specialize in Body magic and have perfected various combat techniques./
/Cathedral: Cleric – Inquisitor.
These people are healers and fighters of the New Church of Light. They are armed with enchanted censers.
alt. 4. own-blood Hunter – Vermin Slayer.
These people wear dusty travel cloaks and wide-brimmed, pointed hats. They are armed with modified reinforced muskets and short swords.
5. Lion - Furious Lion
These beasts are the symbol of Erathia and its pride. They are so fierce that they respond to all enemy attacks./
/Cathedral: Plague Lion - Exhett
6. Cavalier – Champion.
Mounted warriors in chainmail, armed with a two-handed sword.
7. Knight – Paladin.
/Cathedral: Crusader - Inquisitor
8. Angel – Archangel – Seraphim.
These mysterious warriors are some of the most powerful allies of Western Erathia. They are capable of resurrecting soldiers fallen in battle./
/Cathedral: Scarlet Angel – Blood Angel - Fallen Angel
These Angels renounced their brethren from Western Erathia and serve the lords of the East. Although they cannot resurrect, they are capable of dealing great additional fire magic damage.
Eofol. Inferno.
Demon - Demon-fighter - Tormentor - Devil
Demon Sorceress - Succubus - Temptress - Seductress - Demoness
Alignment: Darkness.
Homeland: Fire Lands – Burning Lava
1. Imp - Lesser Demon
These little creatures are not scary alone, for they are weak. But know this – where there is one, there are a hundred, and even a thousand./
/upgr. 3. Poison Imp - Little Devil
2. Hellhound – Cerberus.
These beasts were former dogs of Eofol upon whom the Krigan performed experiments. Hellhounds and Cerberi are very hardy and capable of catching an enemy in a very short time.
3. Gog – Magog.
Previously, these creatures were green-skinned inhabitants of the Barrows. After the appearance of the Krigan, they succumbed to the aliens' corruption and became their loyal servants.
alt. 3. Succubus - Demoness
Succubi are inhabitants of the Underworld with hooves instead of feet. Demonesses are pureblood Krigan; some of them may later become Hive queens.
4. Krigan Worker - Krigan
alt. 4. Possessed – Demonologist.
Armed with a spine sword. Capable of healing demons.
5. Ifrit – Sultan Ifrit.
These spawn of the Fire Dimension desire nothing but destruction and chaos. This is exactly what united them with the demons and Krigan.
alt. 5. Hellspawn - Pit Lord
Hellspawns are commanders of the Underworld creatures. They are armed with sharp scythes. Pit Lords are capable of moving through the Fire Dimension.
6. Hell Horse - Nightmare .
Nightmares are corrupted horses and unicorns of Eofol, AvLi, and Erathia. Krigan commanders usually ride them, but sometimes use them in battle without riders.
/upgr. 7. (nightmare+pitlord) Hell Rider – Hell Cavalier
These riders sow chaos and death in the enemy ranks. Some of them even know how to move through the Fire Plane and appear in the most unexpected places.
7. Demon – Horned Demon.
Demons - creatures of the Fire Plane possess grotesque faces, large hooves on their feet, and as weapons – horns on their heads and large spiked paws.
alt. 7. Red Dragon – Blood Dragon
Red dragons have lived in the Lands of Giants since ancient times. When the Krigan came, some of them succumbed to their corruption and began serving the Hive.
8. Devil – Archdevil – King of Devils.
These giants resemble their relatives – the demons. However, they possess truly enormous strength and height, armed with a huge glowing sledgehammer that turns enemies
into charred mash upon impact. They move while existing simultaneously in this world and the fire dimension, which allows them to burn all creatures they rush past.
Deyja. Necropolis.
Alignment: Darkness.
Homeland: Rocky Valleys – Steppe.
Reaper – Black Knight – Grim Cavalier – Champion of Dark
Reaper – Black Knight – Grim Cavalier – Champion of Dark
Class Skills:
Wail of Sorrow.
When attacking, the character emits a terrible wail that casts the target into despair – i.e., removes 1 unit of morale and lowers stats. With each class tier, the character increases the effect of the wail
(-1 unit of morale and greater reduction of target stats for each tier).
Schadenfreude.
The character receives bonuses when fighting enemies with low morale.
Available combat, magic, and other skills:
Sword Master, Shield Master, Blunt Weapon Master.
Master of leather, chainmail, and plate armor.
School Master (the first 3 – only weakening and damaging spells): Spirit, Mind, Body, Darkness (each starting from the 3rd class tier).
Bodybuilding Master.
Priority Stats:
Attack, Stamina.
Necromancer – Demilich – Lich – Power Lich – Archlich.
Necromancer – Demilich – Half-Lich – Power Lich – Archlich.
Class Abilities:
Ritual of Eternal Night.
If the character is not undead, then at the second tier – they receive 50% resistance to mind magic, vulnerability to light magic, and a reduction in health. Upon reaching the third
class tier – the character becomes undead and receives immunity to mind magic, greater vulnerability to light magic, and more severe health weakening.
Soul Stone.
Every necromancer carries this stone (permanently occupies 1 extra slot). It increases the character's mana by 1% and allows them to replenish mana using the "Soul Absorption"
spell, which pulls enemy souls into the stone. These souls can be used to restore mana.
Phylactery.
Given to the character at the 2nd class tier. Increases mana reserve by 4%, permanently occupies 1 extra slot.[/u]
1. Skeleton – Skeleton Warrior.
Main troops of Deyja. Armed with axes and shields./
/upgr. 3rd lvl. Skeleton Sniper – Fallen Skirmisher
Snipers are armed with maces and bows, veterans – maces and crossbows.
/Field - Fighter Ghost - Warrior Ghost
2. Zombie – Higher Zombie
Armed with sickles, they curse enemies.
/Field - Wounded - Bandaged
alt. 2. Ghoul – Vourdalak.
Clinging claws and speed are the weapons of this half-vampire./
/Field - Renegade - Traitor
3. Mummy - Royal Mummy
/Field - Scavenger - Vulture
/5.upgr - Griffin - Paokai
4. Ghost – Wraith.
A creature existing between the world of the living and the world of the dead receives less damage, but also deals only half of its own damage.
/Field - Fallen - Corpse
5. Necromancer's Apprentice - Junior Necromancer
/Field - Dark Mage - Half-Lich
They summon zombies and raise undead. They hit hard with sharp heels.
6. Necromancer - Lich
/Field - Rotten Dead - Plague Zombie
alt. 6. Black Knight – Death Knight.
Black knights are zombie warriors riding their zombie horses, armed with shotels. Death Knights ride skeleton horses and are much faster. Their weapons can deal
one-and-a-half times damage.
/Field - Novice - Butcher
7. Bone Dragon - Zombie Dragon
/Field - Ragged Dragon - Half-Undead Dragon
alt. 7. Vampire – Nosferatu.
Vampires suck blood and turn into bats when flying. Nosferatu can also turn into mist, which allows them to reduce incoming damage by half; however, the effectiveness
of the damage they deal is reduced by half. In mist form, nosferatu can fly. In normal form – vampires and nosferatu constantly levitate, which does not
allow them to fly high, but protects them from traps set on the ground. They have a rapier in each hand.
/Field - Dark Knight - Dark Paladin
8. Skeleton Wyrm - Dracolich
/Field - Ghost Lord - Banshee
Steelgear. Forge.
1. Penal Soldier - Policeman
Penal soldiers are demoted soldiers of Steelgear. Policemen – humans and elves – maintain order on the streets of Steelgear. They are armed with stun-batons.
/upgr. 5. Captain-Commissar – General-Commissar./
Commissars lead troops into battle. Armed with sabers and blasters.
alt. 1. Gibberling – Mechanic.
Gibberlings are relatives of gremlins living in the deserts of Deyja. They formed an alliance with Steelgear due to a desire for access to unusual technologies. Armed with mortars.
2. Drone – Overseer.
Living dead with implants patrol cities in search of spies and fugitives.
3. Bomber – Bloodletter.
Some of the best scouts on Antagrich. Dressed in cloaks, wearing night-vision goggles on their faces. They wear grappling bracelets on their arms, which not only allow them to scale
city walls but also cut enemies. They also possess invisibility mana-stones, allowing them to become invisible for a while. They throw stunning bombs.
4. Technowarrior – Technoknight.
These goblins, humans, and undead are the elite infantry of Steelgear. They are armed with serrated swords and shields.
5. Dragoons – Light Dragoons.
Motorcyclists armed with double-sided scythes.
alt. 5. Guard Minotaur - Flyer
Flyingcows minotaurs
6. Archer – Guardsman.
Humans, undead, elves, and goblins armed with long rifles and wearing special enhancing technological armor. These units were created to oppose the Sylvan Guard.
alt. 6. Glider – Accelerated Glider.
Hovering platforms with attached blaster guns./
/upgr. 7. (glider+bomber)Osborne - Green Goblin Pest - Annihilator
Elite units capable of destroying slow enemy units in an instant.
7. Titan Slayer – Artillerist.
Giants armed with shoulder cannons.
alt. 7. Technomancer – Cyberlich.
The Technomancer is armed with a staff. The Cyberlich has implants that enhance remote damage and its range.
8. Plasmashooter - Airship – Juggernaut.
A machine flying in the air, controlled by a pilot. On its "back" it has a mana tank connected to the left wing with a built-in cannon that hits targets with chain lightning.
Added after 36 minutes
Bracada. Academy.
Alignment: Light.
Homeland: Cold Lands – Snow.
Sorcerer – Alchemist– Magi – Archmagi – Vizier.
Sorcerer – Alchiemist– Magi – Archmagi – Vizier.
Class Skills:
Counterspell.
With a small probability, reflects a damaging or cursing spell aimed at oneself or an ally back to the one who cast it. With each
class promotion, the probability of reflecting the spell increases.
Redirection of Blessings.
The character can redirect a positive effect applied by an enemy to another character. If the effect is applied to a character with magic immunity, then this
effect disappears. Upon class promotion – the character transfers a larger portion of the spell's positive effects.
Available combat, magic, and other skills:
Staff Master, Advanced in dagger proficiency. Can use other weapons but cannot excel in studying them.
Apprentice in wearing leather armor.
Master of Spirit, Body, Mind, Water, Fire, Air, Earth, Light.
Expert Alchemist, Item Identification Master, Teaching Master.
Priority Stats:
Intelligence, Knowledge.
1. Gremlins – Master Gremlins.
Personal assistants to mages, decent mechanics.
2. Halflings – Hobbits.
Refugees from Eofol who joined the Bracadans.
3. Stone Golem – Obsidian Golem
Golems are guards of mage cities and some of the most perfect mechanical creatures of Antagrich./
/6. upgr. Gold Golem – Diamond Golem.
These golems are among the toughest. In factories, they take months to manufacture.
4. Snow Leopard - Snow Tiger
These creatures inhabit the mountains of Bracada. They were tamed by halflings.
/upgr. 5. (halfling+leopard). Fighter – Fighter Commander.
Halflings riding war boars are capable of creating quite a few problems for enemy infantry.
5. Sorcerer – Mage.
The wizards of Bracada are some of the best light mages on the continent.
alt. 5. Alchemist – Scholar.
These ladies are armed with khandas, dressed in dresses, cloaks, and combat armor. Scholars have stronger armor and a helmet with a mask on their head. They throw freezing mixtures and repair technology.
6. Lamassu – Sphinx
Creations of mages. Lamassu prefer cunning over ordinary combat and often confuse their enemies with unexpected questions.
7. Naga – Royal Naga.
alt. 7. Rakshasa – Raja Rakshas.
Rakshasas are multi-armed tiger-people from the Air Dimension – armed with brass knuckles and capable of tearing apart many of the mages' enemies.
Nagas settled in Bracada long ago. They formed an alliance with the mages and often fight on their side.
8. Giant – Titan – Thunderer.
Giants are armed with gladii but can also throw lightning at enemies. Thunderers are armed with lightning-swords that can incinerate an enemy in melee combat.
8, alternative - Steel Dragon - Mechanical Dragon - Golem Dragon
I have "defiled" the old cities — meaning I changed them.
Erathia. Haven.
Alignment: Light.
Homeland: Plains – Autumn Meadow.
Knight – Cavalier – Champion – Paladin – Crusader.
Knight – Cavalier – Champion – Paladin – Crusaider.
Class Skills:
Charge.
A character attacks a target from a rush, dealing additional damage to the latter.
Leader.
The morale of the character and their allies increases by +1 and provides additional bonuses with each class promotion.
Available combat, magic, and other skills:
Sword Master, Shield Master, Blunt Weapon Master (starting from the 1st class tier). Other weapons are available but provide no bonuses or advantages beyond those already possessed.
Master of leather, chainmail, and plate armor.
School Master (the first 3 – only buffing and healing spells): Spirit, Mind, Body, Light (each starting from the 3rd class tier).
Bodybuilding Master.
Priority Stats:
Attack, Stamina.
Novice – Monk – Sacred – Zealot – Master.
Novice – Monk – Sacred – Zealot – Master.
Class Abilities:
Healer.
Body magic spells aimed at strengthening and protection are more effective than those of other classes.
Evasion.
Increased probability to dodge a hit, weapon, or projectile.
1. Thief – Spy.
Thieves and Spies of the Erathian Thieves Guild are the eyes and ears of the regent of Western Erathia.
/Cathedral: Beggar – Observer.
Beggars and observers are the intelligence for the regent of Eastern Erathia. They also collect information for the New Church of Light.
alt. 1. Peasant – Pikeman
These are ordinary soldiers of Western Erathia./
/upgr. 3. Bodyguard - Squire
Warriors of Western Erathia, hardened in battle. They serve knights.
/Cathedral: Militia – Trainer.
These are the main warriors of Eastern Erathia. They go into battle together with fighting dogs.
/upgr. 3. Guard – Patroller.
These troops are responsible for order and security in the cities of Eastern Erathia.
2. Crossbowwoman - Skirmisher.
These are some of the best shooters in Erathia.
3. Swordsman – Sword Master.
Some of the best fencers of Western Erathia. Armed with sword and shield./
/Cathedral: Slicers – Trimmers.
These swordsmen of Eastern Erathia are fierce fanatics, ready to die to achieve their goal.
alt. 3. Halberdier - Dragon Slayer
These warriors, armed with maces, are dragon hunters.
/Cathedral: Torturers – Executioners.
These warriors, armed with hooks, can make anyone talk.
4. Monk – Zealot.
These unarmed servants of the Erathian Church of Light specialize in Body magic and have perfected various combat techniques./
/Cathedral: Cleric – Inquisitor.
These people are healers and fighters of the New Church of Light. They are armed with enchanted censers.
alt. 4. own-blood Hunter – Vermin Slayer.
These people wear dusty travel cloaks and wide-brimmed, pointed hats. They are armed with modified reinforced muskets and short swords.
5. Lion - Furious Lion
These beasts are the symbol of Erathia and its pride. They are so fierce that they respond to all enemy attacks./
/Cathedral: Plague Lion - Exhett
6. Cavalier – Champion.
Mounted warriors in chainmail, armed with a two-handed sword.
7. Knight – Paladin.
/Cathedral: Crusader - Inquisitor
8. Angel – Archangel – Seraphim.
These mysterious warriors are some of the most powerful allies of Western Erathia. They are capable of resurrecting soldiers fallen in battle./
/Cathedral: Scarlet Angel – Blood Angel - Fallen Angel
These Angels renounced their brethren from Western Erathia and serve the lords of the East. Although they cannot resurrect, they are capable of dealing great additional fire magic damage.
Eofol. Inferno.
Demon - Demon-fighter - Tormentor - Devil
Demon Sorceress - Succubus - Temptress - Seductress - Demoness
Alignment: Darkness.
Homeland: Fire Lands – Burning Lava
1. Imp - Lesser Demon
These little creatures are not scary alone, for they are weak. But know this – where there is one, there are a hundred, and even a thousand./
/upgr. 3. Poison Imp - Little Devil
2. Hellhound – Cerberus.
These beasts were former dogs of Eofol upon whom the Krigan performed experiments. Hellhounds and Cerberi are very hardy and capable of catching an enemy in a very short time.
3. Gog – Magog.
Previously, these creatures were green-skinned inhabitants of the Barrows. After the appearance of the Krigan, they succumbed to the aliens' corruption and became their loyal servants.
alt. 3. Succubus - Demoness
Succubi are inhabitants of the Underworld with hooves instead of feet. Demonesses are pureblood Krigan; some of them may later become Hive queens.
4. Krigan Worker - Krigan
alt. 4. Possessed – Demonologist.
Armed with a spine sword. Capable of healing demons.
5. Ifrit – Sultan Ifrit.
These spawn of the Fire Dimension desire nothing but destruction and chaos. This is exactly what united them with the demons and Krigan.
alt. 5. Hellspawn - Pit Lord
Hellspawns are commanders of the Underworld creatures. They are armed with sharp scythes. Pit Lords are capable of moving through the Fire Dimension.
6. Hell Horse - Nightmare .
Nightmares are corrupted horses and unicorns of Eofol, AvLi, and Erathia. Krigan commanders usually ride them, but sometimes use them in battle without riders.
/upgr. 7. (nightmare+pitlord) Hell Rider – Hell Cavalier
These riders sow chaos and death in the enemy ranks. Some of them even know how to move through the Fire Plane and appear in the most unexpected places.
7. Demon – Horned Demon.
Demons - creatures of the Fire Plane possess grotesque faces, large hooves on their feet, and as weapons – horns on their heads and large spiked paws.
alt. 7. Red Dragon – Blood Dragon
Red dragons have lived in the Lands of Giants since ancient times. When the Krigan came, some of them succumbed to their corruption and began serving the Hive.
8. Devil – Archdevil – King of Devils.
These giants resemble their relatives – the demons. However, they possess truly enormous strength and height, armed with a huge glowing sledgehammer that turns enemies
into charred mash upon impact. They move while existing simultaneously in this world and the fire dimension, which allows them to burn all creatures they rush past.
Deyja. Necropolis.
Alignment: Darkness.
Homeland: Rocky Valleys – Steppe.
Reaper – Black Knight – Grim Cavalier – Champion of Dark
Reaper – Black Knight – Grim Cavalier – Champion of Dark
Class Skills:
Wail of Sorrow.
When attacking, the character emits a terrible wail that casts the target into despair – i.e., removes 1 unit of morale and lowers stats. With each class tier, the character increases the effect of the wail
(-1 unit of morale and greater reduction of target stats for each tier).
Schadenfreude.
The character receives bonuses when fighting enemies with low morale.
Available combat, magic, and other skills:
Sword Master, Shield Master, Blunt Weapon Master.
Master of leather, chainmail, and plate armor.
School Master (the first 3 – only weakening and damaging spells): Spirit, Mind, Body, Darkness (each starting from the 3rd class tier).
Bodybuilding Master.
Priority Stats:
Attack, Stamina.
Necromancer – Demilich – Lich – Power Lich – Archlich.
Necromancer – Demilich – Half-Lich – Power Lich – Archlich.
Class Abilities:
Ritual of Eternal Night.
If the character is not undead, then at the second tier – they receive 50% resistance to mind magic, vulnerability to light magic, and a reduction in health. Upon reaching the third
class tier – the character becomes undead and receives immunity to mind magic, greater vulnerability to light magic, and more severe health weakening.
Soul Stone.
Every necromancer carries this stone (permanently occupies 1 extra slot). It increases the character's mana by 1% and allows them to replenish mana using the "Soul Absorption"
spell, which pulls enemy souls into the stone. These souls can be used to restore mana.
Phylactery.
Given to the character at the 2nd class tier. Increases mana reserve by 4%, permanently occupies 1 extra slot.[/u]
1. Skeleton – Skeleton Warrior.
Main troops of Deyja. Armed with axes and shields./
/upgr. 3rd lvl. Skeleton Sniper – Fallen Skirmisher
Snipers are armed with maces and bows, veterans – maces and crossbows.
/Field - Fighter Ghost - Warrior Ghost
2. Zombie – Higher Zombie
Armed with sickles, they curse enemies.
/Field - Wounded - Bandaged
alt. 2. Ghoul – Vourdalak.
Clinging claws and speed are the weapons of this half-vampire./
/Field - Renegade - Traitor
3. Mummy - Royal Mummy
/Field - Scavenger - Vulture
/5.upgr - Griffin - Paokai
4. Ghost – Wraith.
A creature existing between the world of the living and the world of the dead receives less damage, but also deals only half of its own damage.
/Field - Fallen - Corpse
5. Necromancer's Apprentice - Junior Necromancer
/Field - Dark Mage - Half-Lich
They summon zombies and raise undead. They hit hard with sharp heels.
6. Necromancer - Lich
/Field - Rotten Dead - Plague Zombie
alt. 6. Black Knight – Death Knight.
Black knights are zombie warriors riding their zombie horses, armed with shotels. Death Knights ride skeleton horses and are much faster. Their weapons can deal
one-and-a-half times damage.
/Field - Novice - Butcher
7. Bone Dragon - Zombie Dragon
/Field - Ragged Dragon - Half-Undead Dragon
alt. 7. Vampire – Nosferatu.
Vampires suck blood and turn into bats when flying. Nosferatu can also turn into mist, which allows them to reduce incoming damage by half; however, the effectiveness
of the damage they deal is reduced by half. In mist form, nosferatu can fly. In normal form – vampires and nosferatu constantly levitate, which does not
allow them to fly high, but protects them from traps set on the ground. They have a rapier in each hand.
/Field - Dark Knight - Dark Paladin
8. Skeleton Wyrm - Dracolich
/Field - Ghost Lord - Banshee
Steelgear. Forge.
1. Penal Soldier - Policeman
Penal soldiers are demoted soldiers of Steelgear. Policemen – humans and elves – maintain order on the streets of Steelgear. They are armed with stun-batons.
/upgr. 5. Captain-Commissar – General-Commissar./
Commissars lead troops into battle. Armed with sabers and blasters.
alt. 1. Gibberling – Mechanic.
Gibberlings are relatives of gremlins living in the deserts of Deyja. They formed an alliance with Steelgear due to a desire for access to unusual technologies. Armed with mortars.
2. Drone – Overseer.
Living dead with implants patrol cities in search of spies and fugitives.
3. Bomber – Bloodletter.
Some of the best scouts on Antagrich. Dressed in cloaks, wearing night-vision goggles on their faces. They wear grappling bracelets on their arms, which not only allow them to scale
city walls but also cut enemies. They also possess invisibility mana-stones, allowing them to become invisible for a while. They throw stunning bombs.
4. Technowarrior – Technoknight.
These goblins, humans, and undead are the elite infantry of Steelgear. They are armed with serrated swords and shields.
5. Dragoons – Light Dragoons.
Motorcyclists armed with double-sided scythes.
alt. 5. Guard Minotaur - Flyer
Flying
6. Archer – Guardsman.
Humans, undead, elves, and goblins armed with long rifles and wearing special enhancing technological armor. These units were created to oppose the Sylvan Guard.
alt. 6. Glider – Accelerated Glider.
Hovering platforms with attached blaster guns./
/upgr. 7. (glider+bomber)
Elite units capable of destroying slow enemy units in an instant.
7. Titan Slayer – Artillerist.
Giants armed with shoulder cannons.
alt. 7. Technomancer – Cyberlich.
The Technomancer is armed with a staff. The Cyberlich has implants that enhance remote damage and its range.
8. Plasmashooter - Airship – Juggernaut.
A machine flying in the air, controlled by a pilot. On its "back" it has a mana tank connected to the left wing with a built-in cannon that hits targets with chain lightning.
Added after 36 minutes
Bracada. Academy.
Alignment: Light.
Homeland: Cold Lands – Snow.
Sorcerer – Alchemist– Magi – Archmagi – Vizier.
Sorcerer – Alchiemist– Magi – Archmagi – Vizier.
Class Skills:
Counterspell.
With a small probability, reflects a damaging or cursing spell aimed at oneself or an ally back to the one who cast it. With each
class promotion, the probability of reflecting the spell increases.
Redirection of Blessings.
The character can redirect a positive effect applied by an enemy to another character. If the effect is applied to a character with magic immunity, then this
effect disappears. Upon class promotion – the character transfers a larger portion of the spell's positive effects.
Available combat, magic, and other skills:
Staff Master, Advanced in dagger proficiency. Can use other weapons but cannot excel in studying them.
Apprentice in wearing leather armor.
Master of Spirit, Body, Mind, Water, Fire, Air, Earth, Light.
Expert Alchemist, Item Identification Master, Teaching Master.
Priority Stats:
Intelligence, Knowledge.
1. Gremlins – Master Gremlins.
Personal assistants to mages, decent mechanics.
2. Halflings – Hobbits.
Refugees from Eofol who joined the Bracadans.
3. Stone Golem – Obsidian Golem
Golems are guards of mage cities and some of the most perfect mechanical creatures of Antagrich./
/6. upgr. Gold Golem – Diamond Golem.
These golems are among the toughest. In factories, they take months to manufacture.
4. Snow Leopard - Snow Tiger
These creatures inhabit the mountains of Bracada. They were tamed by halflings.
/upgr. 5. (halfling+leopard). Fighter – Fighter Commander.
Halflings riding war boars are capable of creating quite a few problems for enemy infantry.
5. Sorcerer – Mage.
The wizards of Bracada are some of the best light mages on the continent.
alt. 5. Alchemist – Scholar.
These ladies are armed with khandas, dressed in dresses, cloaks, and combat armor. Scholars have stronger armor and a helmet with a mask on their head. They throw freezing mixtures and repair technology.
6. Lamassu – Sphinx
Creations of mages. Lamassu prefer cunning over ordinary combat and often confuse their enemies with unexpected questions.
7. Naga – Royal Naga.
alt. 7. Rakshasa – Raja Rakshas.
Rakshasas are multi-armed tiger-people from the Air Dimension – armed with brass knuckles and capable of tearing apart many of the mages' enemies.
Nagas settled in Bracada long ago. They formed an alliance with the mages and often fight on their side.
8. Giant – Titan – Thunderer.
Giants are armed with gladii but can also throw lightning at enemies. Thunderers are armed with lightning-swords that can incinerate an enemy in melee combat.
8, alternative - Steel Dragon - Mechanical Dragon - Golem Dragon
Васинька к нам прийди,всех сожри!:D