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14 years ago
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This isn't exactly an article. Our portal is currently hosting a contest where anyone can share their impressions of the game. I want to post a rather interesting piece of work here. :)

Author: Pan (unfortunately, nothing is known except for the nickname)

First impressions of the game Heroes VI. Popular unrest. by Pan

Is the game terrible?

Impressions of the game Heroes 6 vary greatly within the player community. Fans of the 3rd and 5th installments, after playing the prologue for half an hour and not understanding the game's mechanics, happily jump into chats with exclamations like "Heroes 6 is garbage." This cry is immediately picked up by a crowd of trolls, spreading completely unfounded criticism. However, they struggle to answer what exactly is wrong with the game. "Something is off," they say. Understandably, because this is a completely different game. Yes, it's Heroes, but Heroes with its own unique twist.

A game for noobs

Many criticize the game, saying that it has become much simpler. Fewer resources, no randomness in leveling up. But at the same time, people completely overlook the huge number of new features! Either they haven't figured out the game's mechanics yet, or they consider it insignificant (and they're wrong). Take reputation, for example. It can radically change the course of the game and the leveling process. I'm not even talking about how much it changes the campaign.
What's the point of leveling up tears and using blood skills and spells? It's pointless. The opponent will definitely take advantage of reputation leveling, and their abilities will be significantly enhanced.

Reputation provides 8 unique hero classes for each race, each with its own skills.

Hero attacks are now not just a "finger poke." Each race has a unique ability during this "poke."

Much has been taken from Heroes 3. For example, it's great that they returned to the "human" initiative bar, where each unit takes a turn
in order (unless a special spell is cast on it).

Units have only one upgrade, but they have a lot of interesting abilities that improve the tactical aspect of the game.
I've heard this complaint: you always hit spirits. But they have become the main healers for the undead! And they can also deal
damage with death magic to all surrounding living units. Ghosts fly through obstacles and hit hard. And how they dance! :smile23:

Another interesting new feature is the main skill scale. How should you fight to fill the main skill scale faster?
There are ways. For example, an undead hero, when attacking a unit for 3 turns, "infects" it with its ability. If the unit dies, the
necromancy bar fills up very quickly. That is, it makes sense to finish off units or apply effects to those that will die from
your valiant troops.

Unique buildings have appeared in the castle, which can also greatly help in battle. Only few people have figured them out...

Esports

This "simplification" has a very positive effect on the development of Heroes as an esports discipline. The duel mode is also important, and it is very exciting. At the same time, the battle lasts about an hour, no more.

Let's take a closer look.

I try not to miss streams of the sixth Heroes and often see this situation. People come and immediately blurt out, "I have information,
that Heroes 6 sucks!" The streamer continues to play, explains the mechanics, shows the game. And the same people, after looking a little closer, already start asking questions: where is the best place to buy? How much does it cost?

A wonderful game!

This point of view is also very popular. At the same time, the number of "satisfied" people is growing every day.
Playing online, I ask my virtual opponents every day: How do you like Heroes?
And everyone 100% answers that the game is great.
And, if you remove the hysterical fans of the previous installments, then most people like it.

Stay with us, boy...

The game will definitely find its heroes, its fans, and its admirers. Everything is made solid and interesting. There will be tournaments, custom maps,
exciting online battles, add-ons with new races, and a continuation of the storyline...
And it's up to you to decide whether to join or not. ;)

Sincerely, portal heroesplanet.ru
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14 years ago
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Good article, please convey our gratitude to Pan.
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14 years ago
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The impressions of Heroes 6 vary greatly within the player community. Fans of the 3rd and 5th installments, after playing the prologue for half an hour and not understanding the game's mechanics, happily jump into chats with cries of "Heroes 6 is garbage." This outcry is immediately picked up by a crowd of trolls, spreading the infection of completely unfounded criticism. However, they struggle to answer what exactly is wrong with the game. "Something is off," they say. Of course. Because this is a completely different game. Yes, it's Heroes, but Heroes with its own unique twist.
I didn't read any further; the author is simply driven by emotions and cannot write objectively.
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Another point about a different game: I absolutely don't care that it's a completely different game. Its creators are using the "Heroes" brand – that's a fact. When this happens, fans expect the brand to deliver accordingly. No one is demanding something extraordinary; they just want at least an attempt to improve the old game series. Otherwise, if there is a clear departure from tradition (and I saw extremely little of this in H6, except for the ability for heroes to move without units, which I can't even name as a specific example right now), the game doesn't just become different. The game loses the characteristics of the series, meaning it's simply using a well-known brand to generate hype without intending to live up to it in any way. I would have less stringent requirements for any unknown game; I would say that even if it's not perfect, they made it from scratch, and what they have is already quite significant. But they already have the main aspects of a good game; the task is simply to try to make it no worse. At least try. But I didn't see that, unfortunately.
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14 years ago
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I enjoy every game in the series. Heroes 6 is no exception.
But everything is made very beautifully. It's a little annoying that now spells have to be learned for experience points instead of through a magic guild, but scrolls on the artifact market more or less compensate for this shortcoming. =)

Although the ability to rotate the camera on the map (with locking) as in the Fifth game could have been left in. =)
14 years ago
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I got into this game two days ago, and I'm eager to share my impressions. My first impression was one of confusion. The camera doesn't rotate, you can't end your turn by pressing Enter, the text is small, and the engine looks very much like the one from "Ion," in fact, it's very similar. I stubbornly completed the introductory campaign and... got hooked. It unexpectedly became interesting to play, and the upgrade, building, and combat systems unexpectedly became engaging. Although I'm not a newcomer to this series, it was quite challenging, even on the easy difficulty. I'll list the positive and negative impressions in order. Positive: the tactical significance of the terrain and troop placement in battles has increased, it has become significantly more difficult to capture castles (and forts), and there is undoubtedly the ability to rebuild buildings into buildings of your Faction, to gather troops in one (!) place from all fortresses and structures, and to teleport between fortresses and forts. Negative: the controls are not very convenient (at least I didn't find any hotkeys in the usual places), the graphics... leave much to be desired (even the cartoonish graphics of game 5 are more pleasing), the experience gain is incredibly slow (getting 500-1000-1500 experience from chests when you need tens or hundreds of thousands for a level-up is nonsense...), and there is no camera rotation with locking... But overall, the impressions are positive.
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14 years ago
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the game is nothing special:smile54:, but it gets boring quickly:smile35:. the game lacks non-linearity:smile50:. at least at the level of 1 beginning, 1 end, and a minimum of 10 ways to reach that end.
I didn't care about the 4 resources:smile01:.
the graphics are very cool. the only thing I didn't like in the graphics was the city screens:smile18:.
the animations of the creatures in idle mode are very funny:smile40:. the units are made with soul, no matter how much they are criticized.
the fact that there are few factions is a complete:smile18: :smile18: :smile18: :smile18: :smile18: :smile18:
I don't like the initiative:smile05:. it's more interesting in the fifth game:smile02:.
the skill tree is bad:( but you can live with it...
WELL, SOMETHING LIKE THAT... :rolleyes:
In reply to Sanctuary
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14 years ago
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Sanctuary

the graphics are really cool.

If you like watercolor, then probably yes.
In reply to Ivanhoj
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14 years ago
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Ivanhoj
If you like watercolor, then maybe yes.

Well, I wouldn't say it's watercolor. Not even close. It seemed very realistic to me.
And as for watercolor, we can remember Prince of Persia 4, also from Ubisoft - it's a great game, isn't it?
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14 years ago
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Who said that watercolor isn't realistic? Steve Hanks paints very realistically. It looks so lifelike, doesn't it? If you work at it properly. Although, it's a matter of taste, of course.
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14 years ago
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Ivanhoj
Who said that watercolor isn't realistic? Steve Hanks paints very realistically.
and also criticizes the graphics of Heroes 6.

Moderated: USE OF OFFENSIVE LANGUAGE in the message

criticizes
...
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14 years ago
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For those who are following closely: Steve meticulously draws every detail of his models, but doesn't put as much effort into the overall background. And what isn't very important in the picture (who would look closely at the background of a painting?) is unacceptable to me in dynamic computer graphics. It simply strains the eyes.
13 years ago
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I’m probably one of those who, as described at the very beginning, played for half an hour and came out exclaiming that the game is like a child’s surprise. Well, honestly, half an hour was enough. The graphics are so-so. The creatures, however, were quite appealing. I think you could port them into Heroes of Might and Magic V. The same goes for the Naga.
I immediately didn’t like the combat controls. And even more so, the lack of the ability to arrange troops myself. Maybe it’s in the options somewhere, but I didn’t see it. The leveling system, the building system, the animation inside the buildings – it’s all terrible.
You could write a lot… the overall conclusion: The game is significantly inferior to Might & Magic V. It only surpasses it graphically, but you can’t get far on graphics alone. This isn’t Heroes of Might and Magic. It’s a completely different game. Only the names are similar.
In reply to wildcat
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13 years ago
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wildcat

I immediately didn't like the battle control. And furthermore, the lack of the ability to arrange troops myself.
There is a skill called "Tactics" that allows you to arrange troops before the battle.
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12 years ago
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I'd like to add my two cents =)

First, I downloaded a pirated version to see what it was like. The graphics were unfamiliar, the units were strange, the hero progression was new, there were few resources, etc. Plus, there were constant glitches, crashes, and black screens. Overall, as a fan of the Heroes series, I was disappointed.

Then, I bought the licensed version (about a year later) and decided to figure it out! When I understood the game, the importance of the chosen path, and the awareness of the hero's abilities and class, I really liked the game. I can't say anything bad about it, except perhaps the crashes and black screens. Unfortunately, this happens periodically.

I really like the units; it's clear that they were made with talent and humor, as well as the heroes themselves. The Sanctuary faction simply charmed me with its music and units. The graphics are also nice, although that's not the main thing. And I was very pleased that they changed the cities. Also, the music is pleasant, calm, and unobtrusive. Enjoy the game!
In reply to Arwen
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12 years ago
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In 2011, I bought the Collector's Edition of Heroes 6. My computer had a weak graphics card, but I managed to play it a bit. I didn't master the Map Editor. I lacked the persistence. I quickly abandoned the game – it gathered dust for 2 years. However, this year (a month ago), I noticed the CG-6 on HP (organizer Sir bobchik a.k.a. loom). I updated to version 2.1.1 and started playing the suggested tournament map. I reached level 20 with the main hero, after about two in-game months. Then I decided to delve into the intricacies. I browsed the internet, HW, and realized that I could complete my CG under different conditions. After studying various aspects, I spent 13 in-game days on the map (the main hero reached level 20). In the process of exploring the game with different races, on different single-player maps and campaigns, I discovered many subtleties of strategy and combat tactics. I believe that Heroes 6 fits well into the Heroes of Might and Magic series and will provide players with many enjoyable hours of leisure (and it already has).

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