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Posts from AI in Might & Magic: Heroes VI

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#1
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I've encountered a problem: while playing Heroes 6, I tested all the factions and all the heroes, but I constantly face a very frustrating issue – namely, the inevitable defeat of my main hero by the AI's main hero! Let me explain: when the game is nearing its end (meaning when the entire map is revealed and you're simply trying to catch each other), I have a hero, let's say, at level 25, while my opponent often has a hero a couple of levels weaker than mine. However, when we clash in battle, it turns out that he's a mage, and I'm a warrior, so our stats are different. I have 35 attack power, but I deal ridiculously low damage to his units. In turn, the AI hero, with only 10 attack power, deals incredibly high damage to me, damage that I can only dream of dealing even in a battle against neutral creatures! Does anyone know how to deal with this? Please advise!
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#2
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I highly doubt that the issue is with the AI. Most likely, the computer simply amassed a larger army than you did, which is why it's dealing more damage. Also, there are skills that influence this. And the hero's stats hardly affect the stats of the troops anymore.

Yes, the AI in Heroes 6 isn't very smart either. Moreover, in the beta, the computer acted more intelligently. In the release, the AI somehow ignores the central "citadel" tower for archers (in the beta, it placed archers there). Also, the AI, when you block centaurs, instead of moving back and attacking (centaurs can move and attack in one turn), it simply skips its turn by pressing "Wait":rolleyes:.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#3
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Not quite, Champion. In some beta version (around 1.4, I think), they prevented him from placing archers in the tower at the beginning of the battle. But he doesn't have the brains to do it during the battle.
 

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#4
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Why was it banned :eek:? Players already have an advantage over the AI...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#6
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The AI is as awful as the game itself. A simple example: the Nagas have a tier 2 unit, "Frost Spirits" or something like that. The spirits have an active ability that creates a puddle, which deals VERY high damage with each cell passed through. So, if you pass through 2 cells, about half of the unit dies in a roughly equal army, and if you pass through 4 cells (diagonally), the entire unit dies, even if they are "Elite" tier 3 creatures. The AI doesn't see this puddle and walks right through it diagonally, stupidly killing its entire army. /facepalm
Also, the auto-battles are annoying because of the AI's stupidity (it manages to lose units for no reason), and because it spends half of its mana pool on a level 30 hero, who has a mana pool of over 1k+. What can be spent on mana when the battle is won without any losses, without using spells? It's an unfathomable mystery, even for the developers themselves.
In reply to Djadame
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#7
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Djadame
The AI is as repulsive as the game itself. A simple example: the Naga have a Tier 2 unit, "Frost Spirits" or something like that. The Spirits have an active ability that creates a puddle, which deals VERY high damage when passing through each cell of this puddle. So, if you pass through 2 cells, about half of the army dies in a roughly equal battle; if you pass through 4 cells (diagonally), the entire army dies. The AI doesn't see this puddle and walks through it diagonally, stupidly killing its entire army. /facepalm
Also, the auto-battles are annoying because of the AI's stupidity (it manages to lose units for no reason) and because it spends half of the mana pool of a level 30 hero, whose mana pool is far over 1k+.
You can disable the use of magic in auto-battles in the settings. :)

Added 2 minutes later
And the puddle thing is absolutely true; it was the same in the beta. In fact, in Heroes 5, there were also some funny things, for example, when fighting against Archmages, and you fly away with a Griffin (it's the only unit), the Archmages start throwing Fireballs at each other :D At least, that's what happened to me.
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
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#8
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Well, I was really annoyed by the illogical way the AI caused losses. HOW can you lose troops when you have 2 units of priestesses in your army, whose healing waves completely resurrect any of your units every turn? And yet, the AI manages to do it =[br][/br]With Necropolis, yes, necromancy (especially level 4) + mass vampirism = a game with virtually no losses, by the way. However, the dispelling spirits of the humans are a problem with this playstyle; you have to counter them with petrification or time stop on the first turn.
#9
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I specifically registered to clarify something. I'm a big fan of the Heroes series, especially 3 and 3.5. And I've noticed something. The AI is cheating. That is, on the first turn, it builds 3 bases. This gives it an advantage that carries over, and it uses this to gain resources for building and expanding. I've done this by setting up a friend and watching what he does. I gave him Warriors of Light. And here's what happens on the first turn: the hero gets Warriors (meaning he built a Barracks – he has enough money), then Monks appear – interesting, where did they come from? But that's not all, he builds a new hero, which is another building and costs money. As a result, 2 heroes and one with 3 units, and that's just the first turn. After that, it's simple: he deliberately goes to the crystal mine and wipes out the guard. Then, after a few turns, he captures all the adjacent bases and replenishes his Warriors. After seeing this, I realized why I was losing, and I'm calm knowing that I'm not some noob who has forgotten how to play. The programmers, as always, are incompetent... In short, the AI is terrible. Quick battles seem to be fairer; the AI seems to try to keep the armies balanced. Regarding the aforementioned ice woman:)) well, I wouldn't say that the AI is actively pursuing her. I've seen it several times where it avoids her, even going vertically downwards instead of straight through the field. The Necromancers are very disappointing because they don't replenish. I think they've become useless without that ability. The Water and Light factions seem very strong, and I especially liked the Kensei, who attack three times – that's cool. The skills are also messed up. If you play as a Mage, you run out of mana. If you play as a Warrior, you only have skills or passives, and everything is free (you can even use scrolls). Before, magic was essential, but now you can just play as a Warrior, shout some buffs, and that's it. I don't know, you can criticize me, but the fact remains that they didn't turn out very well.
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#10
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So, are you saying that the AI has been given unfair advantages again? That explains why I was losing even in easy mode...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#11
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So, are you saying that the AI has been given unfair advantages again? That explains why I was losing even in easy mode...
Of course, the computer always cheats. It's a substitute for human intelligence.
Although, in this case, it's really too strong.
#13
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I agree that the computer has always had an advantage, but not to the extent that it can build as much as it wants and spend money everywhere, and you should also look at the battles on auto-combat – its units don't die at all. So, if you play 1-on-1, it will come to you in one day and wipe you out. Of course, it doesn't fight very intelligently. But development is still the main thing. It won't always be possible to win with fewer units and lower parameters (attack, defense), and in most cases, you won't win at all. I played Generals, and it cheats there too. You come to it at the beginning of the game and destroy everything it has, and it builds builders one after another, even though it's already out of money. Of course, you can defeat it there because you know how it plays and simply play poorly against it in advance. Here, it plays perfectly for development. Getting a crystal mine in the early game is great. And at the same time, calmly building a base, despite the lack of money, is even better.
In reply to Андартан
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#14
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Andartan

although here he is really too strong.

It's not that the AI is strong, it's just that you haven't learned how to play well yet.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#15
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Lider1
It's not that the AI is strong; it's just that you haven't learned how to play well yet.
Strong words. I would gladly watch a game on an 8-player map against 1 AI, 1v1, since everyone is a pro. I used to win against the strongest AI in 3.58 and get an Archangel. It was difficult and very tedious, but I managed. But it's not the same here. There, the hero gives a greater advantage than here. Here, the maximum level of 30 is also quite small. And it's not that powerful either. If in 3.5 you can gather 50 power, here you can gather 30 or a little more at most. And there are very few resources lying around on the map. In Heroes 1, 2, 3, and 4, there were always resources lying around, and enough to start playing even against the strongest player. But what's the point of playing without money, and where everything is guarded by monsters that can't be killed with a starting army? Of course, 50 power means a long game, etc., but in a long game in Heroes 6, the one with more castles will win, simply coming and buying everything they can. You'll have equal power and defense. But it's not always going to be an advantage for a long game. I won't hide the fact that I won in Heroes 6, but only once or twice out of many games. But mostly, he wins because he comes in the first month and that's it. Since you're a pro, can you win against his army and then level up your hero to level 20 in a fast game on an 8-player map? I'm interested in large maps. If so, record a video, and I'll gladly watch it, to see your tactics and game settings. It would be an informative video. :cool:
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#16
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BigZee. That's not what I meant.

I'm saying, play them for about 3 years, and you'll be surprised at what you used to find strong in them. )) When you've studied the game and fully understand the AI's actions. Of course, when you pick up the disc for the first time, it seems like it's really strong... But later, with experience, you realize how basic your understanding was when you thought that. For example, like with the third game, where the AI is very simple, but at first, it seemed incredibly strong.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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