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I specifically registered to clarify something. I'm a big fan of the Heroes series, especially 3 and 3.5. And I've noticed something. The AI is cheating. That is, on the first turn, it builds 3 bases. This gives it an advantage that carries over, and it uses this to gain resources for building and expanding. I've done this by setting up a friend and watching what he does. I gave him Warriors of Light. And here's what happens on the first turn: the hero gets Warriors (meaning he built a Barracks – he has enough money), then Monks appear – interesting, where did they come from? But that's not all, he builds a new hero, which is another building and costs money. As a result, 2 heroes and one with 3 units, and that's just the first turn. After that, it's simple: he deliberately goes to the crystal mine and wipes out the guard. Then, after a few turns, he captures all the adjacent bases and replenishes his Warriors. After seeing this, I realized why I was losing, and I'm calm knowing that I'm not some noob who has forgotten how to play. The programmers, as always, are incompetent... In short, the AI is terrible. Quick battles seem to be fairer; the AI seems to try to keep the armies balanced. Regarding the aforementioned ice woman:)) well, I wouldn't say that the AI is actively pursuing her. I've seen it several times where it avoids her, even going vertically downwards instead of straight through the field. The Necromancers are very disappointing because they don't replenish. I think they've become useless without that ability. The Water and Light factions seem very strong, and I especially liked the Kensei, who attack three times – that's cool. The skills are also messed up. If you play as a Mage, you run out of mana. If you play as a Warrior, you only have skills or passives, and everything is free (you can even use scrolls). Before, magic was essential, but now you can just play as a Warrior, shout some buffs, and that's it. I don't know, you can criticize me, but the fact remains that they didn't turn out very well.