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The AI is as awful as the game itself. A simple example: the Nagas have a tier 2 unit, "Frost Spirits" or something like that. The spirits have an active ability that creates a puddle, which deals VERY high damage with each cell passed through. So, if you pass through 2 cells, about half of the unit dies in a roughly equal army, and if you pass through 4 cells (diagonally), the entire unit dies, even if they are "Elite" tier 3 creatures. The AI doesn't see this puddle and walks right through it diagonally, stupidly killing its entire army. /facepalm
Also, the auto-battles are annoying because of the AI's stupidity (it manages to lose units for no reason), and because it spends half of its mana pool on a level 30 hero, who has a mana pool of over 1k+. What can be spent on mana when the battle is won without any losses, without using spells? It's an unfathomable mystery, even for the developers themselves.
Also, the auto-battles are annoying because of the AI's stupidity (it manages to lose units for no reason), and because it spends half of its mana pool on a level 30 hero, who has a mana pool of over 1k+. What can be spent on mana when the battle is won without any losses, without using spells? It's an unfathomable mystery, even for the developers themselves.