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Posts from simultaneous turn mode

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16 years ago
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Does anyone know if there’s a mod that disables the automatic activation of turn-based mode in multiplayer when opponents enter each other’s territories?
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16 years ago
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and how are you going to play when it’s disconnected?
In reply to Квант
16 years ago
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Just like before. A good example of such a game is Age of Wonders.
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16 years ago
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there probably are
I'm curious myself :)
16 years ago
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drRain
Does anyone know if there's a mod that disables the turn-based mode in multiplayer when opposing players enter each other's territories?
There's a system where if two enemy heroes get closer than 2-1.5 full hero movement ranges along a path, turn-based mode is activated with the message "Player interests have intersected, so normal mode is activated."
15 years ago
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Hello everyone.
Today, I encountered a problem: my friend and I were playing Heroes (via Hamachi), and our turns were happening simultaneously, but after 6 months (in-game time),
a message appeared: "Heroes' areas of interest have overlapped; the game will now switch to turn-based mode." We received the same message on all maps (around the same time). Can you tell me if it's possible to disable turn-based mode or delay its activation, as it takes a very long time to wait for each other.
Thank you in advance.
In reply to 1Maximus1
15 years ago
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it is impossible to disable this because the game is turn-based by its very nature; even if you enable simultaneous turns, the game will eventually switch to turn-based mode, and there is nothing you can do about it.
15 years ago
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Hello everyone. I'm playing with a friend online, and we're setting "simultaneous turns" in the map creation settings. So, we develop our factions, don't reach each other, and the paths are blocked. But suddenly, a message appears: "player areas of interest have overlapped," and the game switches to turn-based mode. Please tell me what causes this and why the player areas overlap. How can I avoid this overlap?
In reply to Negative6666
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15 years ago
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This means that you are already close enough to each other, even though you don't realize it.
In reply to Negative6666
15 years ago
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And if I'm underground and he's on the surface, how is that possible?
In reply to Negative6666
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15 years ago
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It doesn't matter. The game doesn't look at the location, but at the minimum distance players need to travel to meet each other.
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14 years ago
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In simultaneous turn-based multiplayer, there’s a system that, when two heroes get within 2-1.5 full turns of each other, activates turn-based mode. Is it possible to reduce the distance at which this maximum proximity triggers? As far as I understand, it’s not possible to disable turn-based mode altogether…
In reply to Limburg1988
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14 years ago
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Of course, it's impossible to disable. Heroes is a turn-based strategy game. I don't think it's possible to reduce the distance either, because then a situation could occur where players collide with each other simultaneously, which would lead to complete confusion at the very least, and at worst, their game would crash and they would no longer be able to continue.
In reply to Limburg1988
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14 years ago
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I’ve always been curious about how simultaneous turns work. Do players make their moves at the same time, finish their turns whenever they want, and not wait for their opponents? But when turn-based mode is activated, what date will be used? After all, a month could have passed for one player, while only three weeks have passed for another :eek:!
In reply to Limburg1988
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14 years ago
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No, turns proceed simultaneously, and skipping a turn occurs when both players press the corresponding button.

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