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Tournament reports for "Clash of Clans" in Heroes of Might and Magic 3.Auto-translated
From many, one – Witches Forrest (Necropolis build, Galtan +2100) def. Wishmaster (Conflux build) jebus WT Full 126
4 skeleton stacks and 4 wood stacks (3 minimum) allowed me to reach 117 in the center through a group of golds. I sacrificed a unit. There were units there, but not many, and there was also a bug – a castle in the mountains that couldn’t be taken. This slightly slowed down my development. I took a few mermaids, upgraded the vivarium. The opponent reached 125, and I attacked with parameters of 30. He retreated, and the next day he was defeated in the castle, losing 3 skeletons. Thanks for the game.
РП (Реальное папство!) *Автосейвы не беру и не даю.
Out of many, one — Witches Forrest (red necro Galthran +2100) def Wishmaster (Conflux moner) jebus WT Full 126
The draft was excellent — 6 external dwellings of Psychos, 2 Earth Elementals and 1 Birds, quite a few Beehives, 3 Griffin Conservatories (1+3+4) — but I managed to ruin it by losing the army on the first... As a result, I only took 3 external dwellings of Psychos and entered the center too late (double ГО griffin Wyverns and Phoenixes), took a tier 3 Dragon Utopia, but it didn't give any stat boosts (except for the Titan's Helm) despite Galthran's significant stat advantage. Thanks for the game!
4th round Vampires - Witches RomarioGrom (Rampart, Kyrre, Kyrre) def RiMpel2 (Dungeon, Shakhti, Shakhti) balance 124 on 1st day I messed up a bit and lost about 10 extra Centaurs (forgiven with this balance) gathered up and let's go, baby then Necropolis 117 I had to stand still with Kyrre to wait for reinforcements and break through the Monks for the Dwarf Cottage 1-6 in the Castle on 2nd from 3 markets at 0 bought the most important stuff: Dwarf Cottage (30 with GS), box (5k exp) for the eyes and sneaked to the Necro players, there I scattered some small units, sent the Centaurs and Unicorns for an upgrade and was already near the center, but the red player's game didn't work out :( even auto didn't seem to save them... Thank you for the game!
1 Tour Vampires - E pluribus unum RiMpel2 (Dungeon, Shakti, Shakti) def Mizrael (Castle, Catherine, Torosar) 136 cmka
We started a very long time ago, only just finished :(
On the first turn I take a Conflux secondary hero, 2 external dwellings of water elementals, put them in the Citadel, at home 1-3+portal. 2 Griffin Conservatories and a Golden Bow, the plan is clear. Then in the treasure zone a Sword of Tuol, I go to the snow secondary hero, there is a Griffin Conservatory and a portal to the treasure zone, from there to the secondary hero and I set my sights on ГО, but the opponent surrenders :(
1 Round Vampires - E pluribus unum RiMpel2 (Dungeon, Shakti, Shakti) def Mizrael (Castle, Katya, Torosar) 136 skirmishes
It happened. It gave a rare, nasty creature, and I somehow managed to level up the only tactic, but they gave only one useless thing (already in the 3rd week, they only gave armor and ranged attack), I barely managed to break through two cons, and the treasure was the only one in the snow. I ate the angel portal there, but there is no money at all to build them and go nowhere except the GO. I broke through from my side, and in the dungeon there are dragons, I went there out of desperation, and it was also a greyded stack. Thanks for the game.
It turned out to be a very tough game; I think the spectators were cringing at my sloppy play. I ended up without restorations, but the start was good — an external dwelling of birds, albeit with serious guards, and plenty of heroes. However, lack of skill and little experience with Conflux took their toll, and the timer ate up time fairly quickly. On 116 I messed up by attacking pea shooters for a bag of gold — I can't tell them apart well, and the bag turned out to be the biggest one, and the pea shooters were numerous — about 40. And the fairies, along with some of the air elementals and water elementals that I had been so carefully preserving, went poof... But Monere leveled up to 7th, scouted several passages, and took the central village. Then on the 2nd, the action began.. I attacked 88 storm elementals with 3 birds, 7 psychos, water elementals, and 1-stacks of fairies. And for some reason I didn't go into town to learn Curse for Mass Fire. I barely escaped, with one of the birds having only 5 health left. The box didn't disappoint — 15,000 exp. And right after that, another easier one for 10k. Then, being a fool, I took the external dwelling of birds and, now with 4 birds, psychos, and magma elementals, attacked a Ciele with zero stats against 42 gre medusas.. I barely escaped again, losing only 4 magma elementals and some fairies. Right then, Fiona captures the enemy's stronghold and leaves 20 zombies and single-stacks of skeletons, building a castle there. As it turned out, with the AI — even though we played without experience — I kicked myself for not buying 7 Evil Eyes along the way. After that, it got a bit easier, but the less difficult fights were still rushed. And then on 131, Red's army appears near the Dragon Utopia; Monere apparently had been hitting it, but through splitting, and he had 4 birds on hand. I had to use Taz, level 3, with just a shield +5 on the last tile, to block the Dragon Utopia. It turned out to be a 3-stack, and I had nothing to bribe with. At first I thought it'd just be a trade if he attacked, but up to 250 gremlins and over 20 magi with Mass Slow scared me — I risked cracking it. A lot was lost, including 7 psychos and 2 birds, but I got the Helm (and 2 other caps, not really needed). And during the opponent's entire turn, I was expecting that my dad, carelessly split into the village and unable to get out in time due to the timer, would be beaten.. I got lucky. Well, on my turn I caught up with Lord.
Thanks for the game.
PS By the way, Andrey, here's a clear example of the benefits of classes: large map, distant roads, and none of the heroes get Logistics. And with the scouting available on 2 heroes, the chances of catching something on speed are much higher.
Restarted unsuccessfully; took a rest when Shakti had three stacks, an artifact (dwarf shield), and fought off energy elementals in the refugee camp. Scouted two exits to the center (behind dragons and wizards and decided not to continue), which was a mistake :( on the respawn behind first-level guards there were four external dwellings of dragons, a book of earth behind golems, a book of air behind efreits, and a secondary Dungeon town. In general, it was an awesome setup. I was left with one rest from the first day; Oleg had already taken three for the first and decided to play because of many troglodyte external dwellings, but there was nothing else—a couple of "cans," no one to fight. Built a castle from levels 1-6, took minimum council, all secondary buildings. The opponent collapsed on the richest respawn with about five "cans"; if it weren't for the clan rules, we could have fought more. Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!! Но!... Слушай всех, прислушивайся к немногим, решай сам...
Confirmed. Well, Vistan was in the folders, albeit not very upgraded; Lorelei, as I said, rushed towards you out of desperation. There turned out to be only two passages — one with an Inferno village, I farmed a Naga Bank there for 4 and 3 mini Hives, and cleared the respawn for the first week. When I entered the underground in the middle of the second week and spotted a couple of your heroes ahead on the road with the scouting spell, I realized it was a loss.
Thanks for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
It happened. 3 times in a row it gave out some crap (the generator prepares the best stuff for tournaments ;)). After that, the layout seemed normal, but I lost to someone, I don't recall anymore.
On the first turn, I took an external dwelling of pegasi and got the Armorer skill. On the second turn, I revealed two Griffin Conservatories, an external dwelling of unicorns, elves, a couple of dendroid soldiers, and more pegasi. A promising start, but there were no more external dwellings on the respawn, while my opponent got as many as 4 bears generated. On day 115 of the general wipe, I went to kill 45 griffins, and immediately my elves' morale kicked in and covered me, but my opponent was hitting something more serious... I built dwellings 1-6 with the castle and +2 to dendroid soldier growth. On day 122, I took the max Griffin Conservatory without magic, and on day 123, another two angels. On day 131, I broke through the GO with 18 brown bears, an army of 8 angels, 53 grand elves, 16 war unicorns, 24 silver pegasus, and 18 dendroid soldiers. I ate a Pandora's Box and finally got Earth in slot 7. On day 132, I broke through the Thunderbirds; lightning bolts snipped at my unicorns and silver pegasus; I got experience and 20 minotaurs from the Pandora's Box, and on day 133 my opponent already came through a hundred cyclopes; I manage to eat a Dragon Utopia and attack on the next turn. Crag had many brown bears, but didn't have a spell book, so the fight wasn't difficult; the bears were beasts, they ground down the gold dragons in one round, but then everyone piled on them and tore their claws off.
Thanks for the game
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!! Но!... Слушай всех, прислушивайся к немногим, решай сам...
I planned out Inferno, Castle and Dungeon compositions for myself, but I got into such a time crunch that there was no way to use demons...
The initial scouting didn't inspire much confidence; I decided that if I could easily defeat the lizardmen, I would take some time to think things over. The Wyverns were defeated with difficulty, giving +1 to vision range, then another problem in the crypt. An external dwelling with cows and a shield +6 were found, which is very promising given the rusty dragons as heroes. By turn 117, I had cows in the castle and market stalls, and opened a portal in the dungeon. With a thin force, the dungeon and inferno held back the pressure from the host, and on turn 121, both Castle and Inferno fell. On turn 124, the GO breaks down with the loss of harpies; if it weren't for such an easy victory, I wouldn't have been too eager to move to the snow map. Inside, it turned out to be quite good - 2 Dragon Utopias, a couple of hives, a Helm of All, and a library (but I didn't get to the last two). In the first Dragon Utopia, the level 3 cows ignored their bonus, so many died. But immediately after, control was gained, along with stat boosts. The second one was smaller, and within three steps, a weak enemy with an army was revealed, and nearby there was also a folder. I break into the Dragon Utopia, jump around, find more loot at the fountain of mana, and GG.
It was an instructive game. Thanks to Roma, he opened my eyes a bit to WT, I realized I don't understand anything about the distribution of castle strength, learned to break out from scouting, also wanted to learn to hide troops in a reserve stack, but that is only given to tactical wars, and tactics were not provided. I should have started with wolf specialists, but I didn't set the hero and ended up with Gurni, so as not to waste time I played him. I was caught during the rush, had an army of 5 Angels, 6 Bears, etc. by 127, but it all went down the drain((.
PS I hope now the team E pluribus unum will meet us halfway and play the next game on SoD?!
Once again, I'm throwing away a winning setup on Jebus due to stupid mistakes... Time to put an end to this)
On the first turn, I spotted 4 external dwellings of bears: 2 behind free guards, 1 behind 5-9 spectral drakes, and 1 behind 20-49 ogres, +2 air elementals. I took one bear dwelling; I would have taken the second one easily, but for some reason, I attacked the ogres, of which there turned out to be 40+... The opponent also messed up, so we keep playing :)
On 121 with a huge amount of cash (traded at the external market), I upgrade gray wolves and successfully lose two in a cons-three encounter because there was no money left for replacements :smile40: On the second turn +5 angels, +20 vivs, +10K experience; I took all bear and bird dwellings. Naturally, I forget to buy the book (even with expert air), but I decide not to go back as I don't want to lose tempo, which isn't great anyway (maybe I'll buy it in the center :rolleyes:)
At the end of the second/beginning of the third turn 2 libraries, then a Dragon Utopia-two, where I also got decent stats. Another Pandora for 10K experience. Nothing for magic, but there is a cloak of denial. I hit ГО on 133, and on 134 an encounter with Kyrre; immediately blindness on the bears, and the rest couldn't do anything without mass haste.