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So, here are the latest news about the online browser game "Battle of Heroes" (Castle of Hero)!
Localization is nearing completion.
Here you can watch a video with the previous version of the localization: here.
We'll be grateful if you send us a link for the test.
We are waiting for PLUX :)
We are announcing the recruitment for the closed beta testing of the Russian version of the game, which will begin on October 12!
We accept applications via e-mail snail.game.russia@gmail.com or in this thread.
Please include the following information about yourself:
1) Name
2) E-mail
3) Where you learned about the recruitment for closed testing (for those who write to e-mail)
4) Which race you would prefer (humans/elves/necromancers/barbarians)
5) Why you want to participate in beta testing (briefly)
We will send you all additional information via e-mail directly before the start of the closed testing.
We really need your observations, opinions, and suggestions.
zabiyak
16 years ago
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Hello. I really want to participate in the Heroes testing! I sent an email, and just in case, I'm writing here too :) Feel free to contact me on ICQ: 398 849 100.
Great! There are more and more people. We're waiting for more!
The more people, the better we can balance the game.
Can I join?:)
1) VDV_forever 2)VDV_forever@bk.ru 3) --- 4) Necromancer 5) I would like to try myself in online play in the new project, especially since it's a Heroes project and I need to know it (in one way or another) anyway!
Questions: - What internet speed is required for normal gameplay? - Which browser is preferable to play in (I'm primarily interested in Opera)? - What PC requirements are you planning for?
Sincerely, VDV_forever
Alex_R
16 years ago
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It's just another series like Heroes of Might and Magic.
Got it :) 4 kb/s is more than enough. I think any internet connection at the moment will be sufficient for the game.
Thank you. Just in case, I took precautions and switched to 2048 Kbps:)
I'm waiting for the login and password;)
Added 24 minutes later Alex_R
This is just another series like Heroes.vm
I don't think so. "Heroes of War and Money" is already off-putting with its name. After playing it for half an hour, I understood a lot...:smile31: IMHO. I hope that "Power over the World" will be a completely different product.;)
Sincerely, VDV_forever
wt_744
16 years ago
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I sent an application via email, but I also decided to post here.
1) wt_744
2) wt_744@mail.ru
3) here
4) humans or elves
5) I love the Heroes of Might and Magic series and hope that this game will be at least somewhat similar to it. I haven't played online games (like Warcraft, Lineage, etc.) before, and I think that my subjective, but unbiased opinion (since I haven't experienced other online projects) will be useful to you.
Let's see and try it out:smile30:.....:smile33:....:smile32:
Oh, and my connection speed is 1024 kbps, and I use Opera, but I can also try other browsers.
My ICQ is 418935534.
I sent in an application via email, but I also decided to post here.
I'm already in the ranks!
Battle of Heroes
I decided to describe the game a bit, taking into account the questions I've been receiving.
The game will definitely be of interest to all fans of the HoMM series. But it won't leave other people indifferent either.
Developer: Snail Game Localization and support: Snail Game Russia Game type: browser-based MMORPG in the style of the legendary "Heroes" System requirements: Internet connection > 4 kb/s and a browser that supports JavaScript and Flash 10 (Internet Explorer, Firefox, Opera, Safari, etc.)
At the beginning of the game, you can choose the faction and race of your character:
== Order ==
- Humans -
- Elves -
== Chaos ==
- Necromancers -
- Barbarians -
You immediately enter your castle, and after completing the initial tutorial, everything is in your hands. You can choose a military path of development, or you can start by developing your castle. Choose: to be a loner and develop your kingdom, or join a guild and jointly protect the borders of your confederation.
There are 5 types of resources in the game. There are mines corresponding to each resource. You will have to capture and defend them. 1) Gold
2) Wood
3) Ore
4) Sulfur
5) Crystals
The number of mines, as well as castles that you can maintain, depends on the "Prestige" parameter (an indicator of your development in the game). You can increase Prestige by building buildings, fighting monsters and players, learning skills in the city, etc.
Resources and time are needed to acquire skills, build and upgrade buildings, and train an army.
Income is possible in many ways, for example:
1) In battles with monsters. Monsters and resources (for which you will also have to fight) are updated every 15-30 minutes (the monsters that are not touched will remain standing).
2) When visiting certain buildings. You can visit buildings once every 24 hours.
3) In battles in some buildings on the map.
4) By completing missions (daily, main, holiday) Missions are not related to castles or the map. You will always have a "Missions" button, both in the castle and on the map. This can be seen in some of the screenshots in this topic.
5) By robbing other people's castles (by winning the battle, of course) Each player has their main castle, where the game actually begins. I think that later it will be possible to change which of your castles will be the main one. We will find this out during testing. So, you cannot capture the main castle of a player, you can only rob it. But you can, of course, take additional castles, as well as mines.
6) And most importantly, by capturing mines, sawmills, etc. You can leave an army in them. Judging by the density of castles and mines, you will need to leave an army in important mines. This will also become clear during testing (by the way, we are waiting for you). The mine has a certain income per hour. Taking this income into account, this resource is added to the player's castle every minute. By the way, the income from the mine depends on the skills and stats of the fortress commander (any of your heroes can be the commander) and on the skills of your castle itself (there are such).
The player has a "Activity" parameter, which depends on "Prestige" (the level of development in the game). Each action of the hero "costs" a certain number of activity points. For example: Your heroes fought 5 monsters for, say, 15 minutes, and you have no activity points left. You will not be able to fight for some time. Within an hour, your activity will recover on its own. Activity is added gradually. That is, after 10 minutes you will be able to fight one more monster (the numbers are approximate). Activity can be increased by completing some missions.
Your heroes can become commanders of fortresses. The commander should not leave the castle. As soon as he leaves the castle, he automatically ceases to be the commander. By the way, if there is a commander in the castle at the moment the building is completed, the skill is learned, etc., he gains a lot of experience.
Heroes have "slots" (cells) for skills, there are five of them. You choose which skills he "carries with him". They can be changed in the castle. Skills do not seem to depend on the hero's level. But this is also a question for testing, and a topic for discussion.
If an opponent attacks your castle in your absence, the computer fights for you. There are no auto-battle settings yet. By the way, even when you are online, you will not influence the course of the battle in the classic HoMM way. This is due to the online nature of the game. At least 8 hours must pass after the declaration of war before the first attack.
By the way, even when you are online, you will not influence the course of the battle in the classic HoMM way. This is due to the online nature of the game. To be honest, this worried me at first, I like to control everything myself. And here I watched the computer play for me, but after playing for about 2 weeks, I started using the unit control options that are in the game (Attack / Wait / Retreat). And the loss of troops decreased by 2 times.
I remind you again that the recruitment for the closed testing of the game is ongoing (starts on October 12). We accept applications by e-mail snail.game.russia@gmail.com or in this topic. In your information, please indicate: 1) name 2) e-mail 3) where you learned about the recruitment for closed testing (for those who write by e-mail) 4) which race you would prefer (humans / elves / necromancers / barbarians) 5) why you want to participate in beta testing (briefly)
We will send you all additional information by e-mail directly before the start of closed testing.
We will be happy if you take part in the development of the project.
From the very beginning, during the tutorial, I encountered an unpleasant bug. The hero window moved along with the mouse in any direction. I had to close the window and restart the game. After restarting, the bug disappeared, but so did the tutorial. I had to learn all the basics of hero life manually. At first, I liked everything – building, hiring, and buying, but only until the battle. The task says I need to start a battle! But how do I start it!? It's written in a way that completely misled me. People in the chat also couldn't explain how to start a battle! Couldn't they just write: leave the Castle, click the corresponding button, and engage in battle with the desired object (monster)? In the end, after I managed to intuitively get outside, everything froze; the lag was terrible. IMO, it immediately kills the desire to continue playing. And that's despite the fact that I have a decent computer and a 2 Mbps internet connection. Well, never mind, let's move on. While waiting, I managed to complete one battle on autopilot, hooray! But after I entered the Castle and clicked on the exchange with heroes (troops), I couldn't find my second hero, even though he won the battle!? Where is he!? I couldn't find him. These are my first impressions of the game. I hope that the developers will be able to fix the unpleasant bugs and turn this product into the game that many are waiting for.
For now, I can't give an objective assessment of this game!
The hero window moved along with the mouse in any direction. I had to close the window and re-enter the game. After logging in again, the bug disappeared, but so did the tutorial. I had to learn all the basics of hero life manually.
Yes... This happens; sometimes, the windows don't load in time during the tutorial, which causes a cumulative bug. We will address this.
The task says you need to start a battle! But how do you start it!? It's written in a way that completely misled me. People in the chat also couldn't explain how to start a battle! Couldn't you just write: leave the Castle, click the corresponding button, and engage in battle with the desired object (monster)?
This is explained in the tutorial, but due to the bug, you didn't reach that point. :(
As a result, after I managed to intuitively get out, everything froze; the lag was terrible... IMO, it immediately kills the desire to continue playing. And that's despite the fact that my computer isn't weak, and my internet speed is 2 Mbps.
The first map load is always slow. Afterwards, the loading will be much faster. By the way, the server now is not the one that will be used after the closed beta. The server will be much more powerful.
Well, okay, let's move on. While waiting, I managed to complete one battle automatically, hooray! But after I entered the Castle and clicked on the exchange with heroes (troops), I couldn't find my second hero, even though he won the battle!? Where is he!?
Either he was dismissed, or he's on a mission, or (most likely) he's in the mine. The thing is that after capturing a mine, the hero remains there (to defend it); he can be recalled. If he's not there, please write to me by email.
Thank you for being with us during the beta.
wt_744
16 years ago
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I logged into the game on my first try, and the first annoyance was that hero names could only be entered in Russian (they later announced in the chat that it was fixed).
I completed the tutorial without any problems (I built everything and hired everyone), and I noticed that dividing troops for a hero is done using a slider or the "max" button, which, in my opinion, is not very convenient. It would be good to add arrows to adjust the number of troops being moved, and also in other windows where similar actions take place.
Loading... Even loading the windows in the Castle constantly freezes (I have to close them and reopen them). Is this a bug or just an oversight in the game engine? Although the map loads quickly, and my internet speed is around 1 Mbps.
I also noticed something else. After I killed the artifact guards, my hero returned to the Castle, but the artifact was not with him. Where should I look for it?
And the MAIN question for me: after a battle, is the hero always required to return to the Castle (except when he settles in a captured mine)? I captured a gold mine, and there's a level 2 artifact nearby with weak guards. It would be nice to pick it up on the way back and then return to the Castle with peace of mind. But instead, I have to go back again...
The tutorial went smoothly (I built everything and hired everyone), and I noticed that dividing troops is done using a slider or the "max" button, which I think is quite inconvenient. It would be better to add arrows to adjust the number of troops being moved, and also in other windows where similar actions take place.
Are you talking about left and right arrows?
Loading... Even loading the windows in the Castle constantly freezes (I have to close and reopen them). Is this a bug or just an oversight in the game engine? Although the map loads quickly, and my internet speed is around 1 Mbps.
Try clearing your browser cache and reloading the game.
I also noticed something else. After I killed the artifact guard, my hero returns to the Castle, but the artifact is not with him. Where can I find it?
In the hero's window, there are tabs for Artifacts and Skills. Everything is there.
And the MAIN question for me: after a battle, does the hero always have to return to the Castle (except when he settles in a captured mine)? I captured a gold mine, and there's a level 2 artifact nearby with weak guards. I'd like to grab it on the way back and then go to the Castle with peace of mind. But instead, I have to go back again...
Yes, you'll have to go back from the Castle. There's a competitive element here, a race to see who gets to the Artifact first. There aren't many people playing right now, so it's not that noticeable yet.