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17 years ago
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Introduction. Ahem. I've repeatedly heard from players that the rating on ХВ is biased. In the poll in the TOP-10 thread, only 15% of players voted for selection into the TOP via the existing rating. Personally, to me, this rating is simply an excellent statistics table.

Proposal. I propose introducing an alternative rating; I already suggested changing the rating system six months ago, but my soul just won't rest :D Now I am asking at least to introduce an alternative. It will be calculated from games played in the "Online game reports and their confirmations" threads and from tournament games. This rating will be "lifetime." That is, there will be no seasonal reset, and seasonal winners will not be determined by it.

Description. Such a rating is used, as I've heard, in many games, and was definitely used for calculating one game I played some time ago. It used to be an e-sport, even one of the WCG disciplines, and now tens of thousands of players all over the globe play it. This is to say that this is perhaps the best, most objective rating, because such a same would not use nonsense; this system has been in use for at least 12 years. I can also judge objectivity as a player whose rate was calculated using this system.

Calculation Formula. Well, first of all, the calculator for this system is here - /attachments/10414/>
From K0Lb@zzeR
Good day.
Well, let's start digging into the file: (R11 - This is the first cell, first column)
r1tot = 1;
R1 = (R11 + R12 + R13 + R14)/r1tot;
// if R2 won
f2 = Math.max(Math.min((R2-R1)/400,1),-1);
// if R1 won
f1 = Math.max(Math.min((R1-R2)/400,1),-1);
WP1 = Math.max(16 * ( 1 + f1), 1);
WP2 = Math.max(16 * ( 1 + f2), 1);
LP1 = Math.min(16 * (-1 + f1), -1);
LP2 = Math.min(16 * (-1 + f2), -1);

document.forms[1].cN11a.value = R11 + WP2 / r1tot;
document.forms[1].cN11b.value = R11 + LP2 / r1tot;

So that's the fancy formula there... I cut this out... if calculating for a pair... but if as a team... then it's even more complex...
I couldn't find a description in Russian, so you can just try this program yourself to understand the basic principles.
Situation - StickyFingaz - rating 896, Pavel Dubrovin - rating 1112. I enter these numbers into the rating calculation form - I get that in case of my win, my rating will be 921, Pavel's - 1087; if Pavel wins - Sticky 887, Pavel 1119. That is, if a strong player (Pavel) defeats a weak one (me), his rating does not increase much (by 7 points). But if I somehow miraculously defeat Pavel - my rate will grow quite a bit (by 24).
After the game, both players' ratings change by the same number of points. The maximum number of points that can be deducted in case of loss is 32, the minimum number of points added after a win is 1.

Players will have an initial rating of 1600. After each game, the rate is calculated and published on the forum (presumably I will update it once every 1-2 days).

Questions.
1) Is this actually a good system?
- Yes
2) Who will calculate it?
- I will
3) Why do we need another rating?
- Because this rating is more objective. If you don't like it - you can just not look at it.

Conclusion. I want to know - do you want this? If at least 20 people vote YES - then this venture makes sense. If not - we delete this fruit of my inflamed mind from the forum.

Subject + questions...
1 LeBron 1850
2 bRitvo4kA 1800
3 Aldegir 1791
4 Pit for LM 1763
5 Alex_R 1763
6 vitalic 1760
7 Pavel Dubrovin 1728
8 invisible 1721
9 FireToSky 1715
10 Wic 1700
11 Mizrael 1688
12 Vigo 1681
13 Lider1 1680
14 Kluka 1670
15 Neoandy 1659
16 besha 1652
17 SpiriTT 1650
18 Wlk777 1648
19 Outlaw 1646
20 AZ 1644
21 Babek 1643
22 Paladin@heroes.by 1643
23 Djede 1637
24 NumOne 1636
25 Napalm 1628
26 but4er 1628
27 KobRa_SPb 1625
28 ewgeniy 1624
29 Captain 1624
30 Oelm 1618
31 TaKo 1617
32 Forrest 1616
33 Stinger 1615
34 Ivan Dydyka 1613
35 ForceIMM 1613
36 Knyaz 1607
37 Loi 1605
38 Esaul 1605
39 smoke_mk 1602
40 Kreg Xek 1602
41 Denis-HoMM 1599
42 Lord Jorik 1598
43 titimo11 1596
44 Madox 1592
45 A.S. 1592
46 Loinz 1591
47 FAVorite 1590
48 CTALIN 1590
49 Decontaminator 1589
50 wt_744 1588
51 Tixiy_omut 1588
52 Scorp 1588
53 kien 1588
54 wariator 1587
55 Vavashik 1587
56 Ominous 1587
57 Gr1zl1 1587
58 Felix 1586
59 Radost 1586
60 Joachim 1586
61 WhiteLizard 1585
62 Ru 1585
63 PReDS 1585
64 Maggot 1585
65 Lost Paradise 1585
66 Gynnar 1585
67 Gendalf78 1585
68 Gamer-Kirill 1585
69 Deemer 1585
70 Argonavt 1585
71 Alone 1585
72 Sherosia 1584
73 Miha_Kregov 1584
74 Kalif 1584
75 DeathMaster 1584
76 DastiX 1584
77 CelestialArchangell 1584
78 Javdet 1583
79 Dragon20000 1583
80 BlackSerge 1583
81 Rhox 1579
82 SEM-56 1578
83 DioNIX 1578
84 RAPER 1577
85 Dirty_Player 1575
86 DuHo 1574
87 Marajan 1573
88 cyb 1573
89 Sadomazzo 1571
90 Monstro_aka_h3 1570
91 Dreamcatcher 1570
92 ODEON 1569
93 vbn 1564
94 Zluqa OMG 1562
95 Cheban 1561
96 Stizko 1555
97 Blacpoint 1555
98 El Magnifico Sonic 1552
99 Zmeyinstakill 1551
100 Psyche_7 1548
101 SashaDi 1543
102 Alessandro-1977 1541
103 Tiazhelyy sluchay 1535
104 redwhait 1532
105 Maggot 1527
106 Volland 1513
107 drunkenstein 1507
108 StickyFingaz 1496
109 Ahivog 1486
110 Zloy_romantik 1475
111 KostyaN 1462
112 Hermit 1454
113 Kash 1452

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17 years ago
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1). Maybe just replace the rating? Or let there be 2 for now. 2). Interesting idea, although I couldn't handle the math. 3). Why not make it a double bonus in tournament games? That is, a tournament victory would count as 2 (I actually wrote about this before). 4). Also, if people don't play in the tournament or withdraw from it, you can simply deduct rating points, even if not many. And don't make a distinction between a valid reason or not. 5). I still think that the rating shouldn't be for life, but at most for 2-3 seasons. The football Euro ranking system uses exactly this system.
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17 years ago
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1). Couldn't it just replace the rating? Or maybe let there be two for now.
Last time, it wasn't possible to change it, so now I'm only aiming for the second, alternative option. Besides, it's difficult to find seasonal winners using this system; let the existing system determine the seasonal winners.
3). Why not make it a double bonus in tournament play? So, a tournament victory would count as two (I've already written about this).
The same applies – this is left to the existing rating system. The alternative system only considers pure skill, without bonuses for tournaments and the number of games played.
4). Also, if people don't play in the tournament or withdraw from it, you could simply deduct rating points, even if it's not a large amount. And don't make a distinction between a valid reason or not.
No, players who don't care about tournaments might also not care about their rating.
In reply to StickyFingaz
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17 years ago
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3). And why not make a double bonus in tournament games? So, a tournament victory would be worth twice as much (I've already written about this).
This would also depend on the existing ranking system. In the alternative ranking, only pure skill is taken into account, without bonuses for tournaments and the number of games played. Then, at the top, there will be people who are "experts at playing against beginners." And, for example, a strong player who wins a tournament will not be able to reach their level. Regarding ignoring tournaments, I remain of the same opinion, because what you wrote is essentially not an objection; they can ignore everything anyway. But they won't be in the top of the ranking. P.S. Suggestion: to avoid pointless chatter: Sticky, since you've taken on all this, here's an idea: create several lists/tables with different options (including mine:)) and then decide which option is the most adequate through a vote. I think this is the goal of the alternative ranking, right? And we can try to deal with the 4-minute time limit. Either play on easy mode or on the Test Environment.
In reply to Oelm
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17 years ago
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Oelm

3). Why not make a double bonus in tournament games? I mean, a tournament victory would count as 2 wins (I've already written about this).

Oelm, wouldn't you suffer from this yourself? They've already imposed a 4-minute time limit in tournaments:mad:!...
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17 years ago
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For example, a strong player who wins a tournament will still not reach their level.
Players who only win against beginners, i.e., players with a much lower rating, will receive far fewer points under this system than players who play against opponents of equal skill.

Added 50 minutes later
With 4 minutes, you can try to compete. Or play on Light, or on Test Environment.
Guys, let's do it! Let's all switch to Test Environment and Test Environment Light. It will be easier to live! But we need to do it all at once, and that's the problem.
Sticky, since you've taken on all this, here's an idea: create several lists-tables with different options (including mine), and then decide which option is the most adequate through a vote. I think this is the goal of the alternative rating, right?
If 20 players vote FOR it, I'll do it and consider all the options.
In reply to StickyFingaz
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17 years ago
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StickyFingaz
Players who only win against beginners, i.e., players with a much lower rating, will receive far fewer points in this system than players who play against opponents of equal skill.

This is definitely correct!

If it's not too much trouble to calculate, it would be interesting to see the results.

And then we can use them as a basis for further adjustments.

***

Regarding the TE-lite, I'm all for it! But I play with these settings http://slil.ru/26549525 (experience is disabled, tax is also disabled, slow on the first island, etc.), and it works fine.

I think the problem lies in the game settings and the inability to agree on them. This is the main issue for me! :smile51: :smile51: :smile51:

There is also the problem of installation. Many people don't want to install it, they're too lazy to bother, to try things out.

And the third reason: "I like the classic version." I enjoy clicking the mouse a million times back and forth, transferring troops to heroes!!! And that's it. You can't argue with that. It's the classic version, after all. So let them use SOD, what can you say...
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17 years ago
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For an alternative rating, replacing it, in my opinion, is not necessary. We can simply observe both, and over time, it will become intuitively clear which one is more adequate – and then we can decide about the replacement...
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17 years ago
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1777 bRitvo4kA
1775 Aldegir
1699 Pit - in sake of LM
1697 Alex_R
1668 Mizrael
1661 LeBron
1654 vitalic
1652 Злой_романтик
1651 smoke_mk
1641 Invisible
1639 Дубровин Павел
1630 Paladin@heroes.by
1630 Lider1
1627 Loi
1623 Vigo
1622 besha
1621 Oelm
1617 ТаКо
1615 but4er
1614 Kluka
1602 Kreg Xek
1601 Князь
1601 Vavashik
1601 SEM-56
1599 Denis-HoMM
1598 SpiriTT
1597 NumOne
1597 AZ
1592 drunkenstein
1590 Outlaw
1589 Деконтаминатор
1588 Tixiy_omut
1588 kien
1587 Zmeyinstakill
1587 vbn
1587 El Magnifico Sonic
1587 Captain
1586 Тяжелый случай
1586 RAPER
1586 Psyche_7
1585 WhiteLizard
1585 Stizko
1585 PReDS
1585 Marajan
1585 Lost Paradise
1585 Gynnar
1585 Deemer
1585 Alessandro-1977
1584 Sherosia
1584 DeathMaster
1584 DastiX
1583 Бабэк
1583 BlackSerge
1574 Hermit
1574 DuHo
1573 cyb
1572 Javdet
1571 Sadomazzo
1571 Cheban
1562 Zluqa OMG
1532 Volland
1524 КостяN
1515 Ahivog
1496 Wlk777
1483 Kash


Here, I took into account all the games from the thread about the winter seasonal games (I might have missed 4-5 games, don't be too harsh, there have been a lot of games in the meantime). I didn't have enough time for the rest; I'll finish it later, with and without the bonus for Tournaments.
What can I say here? The table clearly depends less on the number of games played than on the current rating. For each game won against players with a rating of <1550, Britvochka and Aldegir will receive only 6-7 points, but with the first loss against ~1630, they will lose as much as 22-23 points (winning against a player with approximately the same rating brings 16 points). And the longer this situation continues, the less beneficial it will be for top players to play against lower-ranked players. For example, with a rating of 1850, winning against a player of 1450 will bring only 1 point. And the further we go, the greater the difference between the top and bottom of the table will become. If you want to move up, play against players of similar skill. This is where we will see the true skill =) Look - Britvochka played, in my opinion, about 40 matches, Pit - about 10, and the difference is only 70 points, because Pit played against stronger players.
Actually, I was worried when I was making this table, but now I can say with complete relief - this system works, and it is ideal for future prospects.

P.S. 9 votes are missing =)
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17 years ago
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If this formula wasn't your invention, but was well-considered by specialists and is actually used in WCG, then I would certainly agree that it is more objective. Regarding tournaments, I believe that a victory in a tournament game should be counted the same as in a regular game, as there is no significant difference. If you were to provide a detailed record for each player, showing who they won against, with which castle, and when, you would be highly valued :smile02: In general, it's interesting to know what formulas are used to calculate rankings in sports; I don't think this is a new question, so why reinvent the wheel? We should adopt and implement it:smile33: If this ranking is used to determine the winner of the season, then it should be reset each season. But if it is intended to determine a player's skill level, then it really shouldn't be reset, as skill needs to be assessed with a large sample size. Regarding skill, I believe that it can increase rapidly in newcomers, while in experienced players, it grows very slowly or fluctuates around a certain level; in short, it's analogous to the level of heroes
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17 years ago
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Wouldn't it turn out that players with a high rating would refuse to play against low-rated players? After all, if a strong player aims to achieve a high position in the ranking, it simply won't be beneficial for him to play against a weak opponent, because he will receive fewer points in case of victory than if he played and won against an equal or stronger opponent.
In reply to wt_744
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17 years ago
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wt_744
Wouldn't it turn out that players with a high rating would refuse to play against low-rated players? After all, if he (a strong player) wants to take a high place in the ranking, it will simply be disadvantageous for him to play against a weak opponent, because he will receive fewer points in case of victory than if he played and won against an equal or stronger opponent.

Yes, and if he loses, he won't confirm it and will say: "I strongly suspect that you are a cheater:smile29: !!!":D :D :D Fortunately, we have such players too...
In reply to КостяN
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17 years ago
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Voted "yes" because I'm always for something new :). The main thing is that it displays bonuses for winning tournaments.
Regarding tournaments, I believe that winning a tournament game should be counted the same as winning a regular game, as there is no significant difference.
Yeah, there's absolutely no difference))). Either crush newbies or reach the final and then win. Because only weaklings make it to the final :D If points won't be awarded for tournaments, then my vote can immediately be downvoted.
The most important thing, IMHO, is this: Sticky, will you be constantly counting all of this?! Because it's not something you count once or twice. If you commit to it, it's for life :D
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17 years ago
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The top-ranked players will make it to the finals, and you'll get more points for defeating them. Why give bonus points? If there was a significant reward, like money, for winning the tournament, there would be some motivation, but as it is, it doesn't matter, in my opinion. He promised to update it in 2 days, which is a good initiative, because ss-d hasn't updated the ranking for almost a month.
In reply to bRitvo4kA
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17 years ago
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As far as I know, bonus points are awarded (in ranked games, and accordingly, Stiky means the same) for prize-winning places, depending on the number of participants. Or am I misunderstanding something?
because ss-d hasn't updated the rating for half a month now =(
SS-D also has other life needs: wife, children, work. And it's pointless to update the rating every day. Just thank him for the time he's already spent on it, because it does get tedious after a while.

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