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Posts from Neutrals, who are they?

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Which neutral unit do you like the most?
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18 years ago
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Every player has at some point fought against or controlled neutral units. Everyone has their own impressions, please share them in this thread. There are 10 types of neutral units in total:
1. Fire Elementals
2. Water Elementals
3. Earth Elementals
4. Air Elementals
5. Wolves
6. Yetis
7. Mummies
8. Manticores
9. Death Knights
10. Phoenixes
Black Knights and Firebirds can be excluded as they are simply weaker forms of Death Knights and Phoenixes.
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18 years ago
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I like Phoenixes and Death Knights! They are strong neutral creatures! But Manticores are just random.
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18 years ago
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I like these:
1. Phoenixes - it's obvious, they're powerful, fast, and have immunity to fire.
2. Mummies - I like their appearance. ;)
3. Wolves - because of their support ability...
4. Fire Elementals - they would be even better if they had more immunity to fire, but they're still a great unit.
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18 years ago
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Phoenixes are good for respawning and high initiative, Death Knights are good for eliminating a large number of enemy units, and Mummies are good for their ability to resurrect. As for Yetis, I think they were added to the poll unnecessarily – they are not documented anywhere and were removed from the game (although they remained in the resource files) in patch 2.1.
18 years ago
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Phoenixes – no comment. Wolves – a very strong unit, IMHO. In the campaign for VS, wolves join either through a script or a bug. And I personally fought with them for quite a while; not only are they tough, but they are also very strong. Moreover, the summoned stack is not considered a recruited one. If the "original" stack is completely destroyed, and the summoned one remains intact, the number of wolves will not change after the battle. The most respectable elementals are the fire peppers. For their ranged attack and multiple shots... Knights – also strong mounts. The developers skillfully place them in campaigns, for example, when they give you a hundred dragons in VS. Although, in general, all neutral creatures are remarkable and are among the strongest creatures at their level (except perhaps for some elementals). PS Are there really weak versions of phoenixes and death knights in the game? I didn't know...
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;171832
Phoenixes – no comment.
Wolves are a very strong unit, IMHO. In the Campaigns, during the VS for Freya, either by script or by bug, wolves join your army. And I personally fought with them for quite a long time; they are not only tough, but also very strong. Moreover, the reinforcement stack is not considered summoned. If the "original" stack is completely destroyed, but the summoned one remains intact, the number of wolves will not change after the battle.

The most respectable elementals are the fire elementals. For their ranged attack and many shots...

Knights are also strong units. The developers skillfully place them in the Campaigns, for example, when they give you a hundred dragons in the VS. :)

Although, in general, all neutral creatures are noteworthy and are among the strongest creatures at their level (except perhaps not for all elementals).

PS Are there really weak versions of phoenixes and death knights in the game? I didn't know...
There are indeed weak versions of phoenixes and knights in the game, but as far as I know, they are not found in the game. And to control them, you naturally need certain patches (everyone already knows about the patch for the undead with knights, but few know about the patch with phoenixes and birds that replace angels and archangels, or green dragons and emerald dragons; I'm not sure). And I only saw it once somewhere on the internet (I'm sure I saw it) and didn't download it.

Added 6 minutes later
Night Nazgul;171799
Phoenixes for their respawn ability and high initiative, death knights for their ability to destroy a large number of enemy units, mummies for their ability to resurrect. And I added yetis to the poll for no reason – they are not documented anywhere and were removed from the game (although they remained in the resources) in patch 2.1.
I think they were removed from the game for no reason; they are cool units, it's just a pity that they look like wolves. And I added them just because many people probably have never seen them:rolleyes:
18 years ago
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In this installment, phoenixes have become weaker; I really don't know what their stats are in the hero's army...
They bother me with their initiative and speed, plus they regenerate. Of course, it also depends on the quantity.

I really like Dark Knights; for some reason, I've always liked them, which is why I played as Necromancers in the third installment.
And in this installment, they were removed from the castle, which is very disappointing. :((
My favorite warriors.

Manticoras don't really appeal to me at all. I don't recognize them. In the third installment, they were decent warriors.

Elementals are just average.

I haven't used the others enough to say anything about them.
In reply to Flames
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18 years ago
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I like neutral creatures, especially phoenixes, death knights, water elementals, and manticores. They look good and are cool:smile47:.
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18 years ago
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Death Knights, perhaps... I was really hoping they would bring them back as an alternative to the Death Harbingers; it was one of my favorite units from Heroes of Might and Magic III.
In reply to HumanSt
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18 years ago
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Wolves – how can you not love your fellow creatures?:D :D For summoning wolves, for which you can get even more experience... Only if there are many wolves, it will be very painful, so I don't always put myself in that position.
Manticores – just a beautiful unit, but I don’t have much to say about them because I haven’t played with them.
Phoenixes – no comment! Resurrection, the biggest initiative in the game, is simply terrifying.
Death Knights – specifically they, and not Black Knights; Black Knights do not have half damage.
And I generally don't know how to make fire birds! You can only place Black Knights in the editor, as well as Yetis; there is even a special feature in the editor with a whole lot of cool things (read this topic), but I didn't see them there either!
The Elementals turned out to be somehow bad; I don't like them.
Mummies are also bad, but until they start messing around with resurrection.
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18 years ago
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favorites: Knights, Wolves - it's not very original here (and Wolves were nerfed in later versions; in the first "Hammers of Fate," they were overpowered :P), and, characteristically, the Air Elemental. I like him). He has high initiative, flies far, has retaliatory attacks, and has a cool appearance. And the animation is great; finally, you can actually see that it's an Air Elemental - all flowing and so on.
I'm judging based on style, not strength).

P.S. The developers also went wild with the Mummies). Terrible speed, but good initiative :)

Added after 50 seconds
And I've never even heard of the Yeti oO
In reply to Loken
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18 years ago
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The coolest ones are the Mummies! Because they have the Rise Dead and Confusion spells in their spellbook at the Expert level!!!
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18 years ago
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I'm looking here and wondering if you could provide a link to the Death Knights in Necropolis... It's kind of interesting.

Added 1 minute later
I can also provide links to other patches.
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18 years ago
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Death Knights and Phoenixes are IMO the strongest; the rest, except for Wolves, aren't that powerful.
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18 years ago
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Water creatures are quite good. With a large number of them, using the Ice Ring spell will be effective. Here's how: :smile33:

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