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I don't know about you, but for me, this is a tough question: which griffons should I take?
The Battle Griffin is much tougher, can use "Deadly Dive" once, and its attack power constantly increases.
The Royal Griffin is much more agile, hits harder, and can use "Air Strike" an unlimited number of times.
So, what's your opinion?
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However, the Battle Gryphons return to their starting position after their attack, instead of staying in the middle of the battlefield, as if saying, "Go ahead, attack whoever you want." Looking at the stats of both types of gryphons, it's immediately clear that the Royal Gryphons are designed for attack, while the Battle Gryphons are designed for defense. I think the choice will depend more on the enemy race. For example, against demons, with their high attack power, the Battle Gryphons are a very good choice. Especially in combination with strong defense and readiness. Fortunately, it's not difficult for humans to increase readiness. They also look decent against orcs. However, if the enemy has chaos magic, which they can use to effectively attack the gryphons, or darkness with dispel, then there won't be much point. Royal Gryphons are, in my opinion, more versatile. Although they die quite quickly, they can still bring more benefit than the Battle Gryphons, which move 1.5 times slower. And the attack, which can seriously injure archers, or at least force them to move, is also a significant advantage.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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Major Whirlwind has already given you a very good answer... :smile12: I also recruit Royal Knights into the hero's army and buy Battle Mages at the Castle...
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- Информация... -вступление...

Твой друг назвал меня принцессой,
А ты сказал, скрывая страх:
Таких принцесс в старинных пьесах,
В конце, сжигали на кострах...
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The combat unit deals less damage, but it has a larger area of effect and its landing spot is predictable (by the way, this isn't a problem when attacking castles)... However, with the royal unit, you can create a powerful force with the support of other troops, if they survive... It has a small hit-and-run capability...))) And it has more hit points... I don't know how to choose, but logically, the combat unit seems better to me...
P.S. A random observation: if a catapult is hit by a pike unit, it doesn't attack. I don't know about other machines...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Combat strength is about one and a half times higher, and that's what makes it truly effective :smile01:. Attacking this killing machine is scary, especially in the second and subsequent rounds. Of course, if the number of griffons is proportional to the attacking stack. You need a special approach to deal with them (magic, creatures with retaliation, archers, etc.). It's still easier to deal with Royal Guards. And I like the special ability of the Royal Guards more. They can easily take down any Ents that are defending, and other tanks as well.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Combat griffons are better in any case. Especially when defending, hiding behind the walls of a castle gives them much more advantages than a royal griffin. They have solid armor and that increasing aggression. In short, a combat griffin, in my opinion, is a deadly weapon compared to a royal griffin. However, only a professional can truly appreciate its usefulness when playing with it.
Рок сотрёт в пыль своих врагов и сокрушит поток времени.

Некроманты рулили, рулят и будут рулить всегда.

Dirty Player - игнор.
In reply to Amko
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Night Nazgul;153774
By the way, if you equip combat units with Watchful and Vampirism, they become virtually invulnerable tanks.
Well, I don't know! But when combat griffons are directly exposed to ranged attacks, Vampirism doesn't help much, although it will eliminate many archers from the enemy side, or at least they will miss a turn!:smile19:
Вступление в клан"Lost Heroеs"






In reply to Mefisto
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Mefisto;153868
Well, I don't know! But when battle griffons are directly in the line of fire, even vampirism won't help much, although many archers will be eliminated from the enemy side, or they will at least miss a turn!:smile19:
You know, everyone suffers when they are directly in the line of fire, but the aforementioned griffin at least has a chance to recover by feeding on those same archers.
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Yeah... Battle griffons even struggle to break through the Ossirian defense on the duel server... And by the way, does it seem like the Royal griffons arrive sooner after taking off?
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Combined with the "Ready" ability, combat griffins become incredibly ferocious. Attacking them is pointless (unless there's no other option). I recently confirmed this myself. Unfortunately, the "Ready" ability only works once, meaning that in the first attack, the griffins counterattack twice, before and after the attack, and the second time, they counterattack once, after the attack. Nevertheless, I managed to eliminate 11 spectral dragons with 35 griffins using this method, losing only 3 griffins. I also noticed something else. Daughters of Earth have an ability that allows them to attack all slowed creatures without retaliation. So, they attack without retaliation even those who are defending with the "Ready" ability.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to HumanSt
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HumanSt;153871
You know, under direct arrow fire, everyone suffers, but at least the aforementioned griffin has a chance to replenish its losses by feasting on those same archers.
We'll see! I'll watch how griffins manage to attack twice in a battle against Elven Archers! They land once, and that's it! (and this applies to any griffin). You simply won't have time to take off a second time, or block the archers (Elven Archers)! One arrow, and all the griffins are gone.
Вступление в клан"Lost Heroеs"






In reply to Mefisto
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Mefisto;154453
Well, we'll see how griffons manage to attack twice in a battle against Elves! They only need to land once, and that's it! (and it applies to any griffon). You simply won't have time to take off a second time, or block the archers (Elven Archers)! One arrow, and all the griffons are gone.
You're exaggerating! You can't kill Royal or Battle Griffons with a single arrow, even with good luck.

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