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Please treat this topic seriously. It is well known that the question of which is better – TE or SOD – has caused many pointless arguments. I propose that we once again constructively focus on the essence of the differences, without delving into interpersonal conflicts.
So, I would highlight two types of differences:
1) Global – new features that have no analogues in SOD, adding completely new nuances to the game. For example, hero classes, creature experience, chess clocks.
2) Local – useful features that improve the game: disabling native secondary skills, prompting when receiving a skill in a hut, disabling artifacts, transferring an army with one button, etc.
And for a long time, the idea has been circulating to develop a special settings system for TE, which would bring the game as close as possible to SOD. If this idea can be implemented, the judges will be relieved of a huge headache when developing the rules, and players, even those patriotically inclined towards SOD, will be able to play easily and with a smile.
Therefore, before developing such a system, I want to ask whether it is needed. Please answer two main questions:
1) Would you like to play TE that is close to SOD?
2) If so, what problems might arise with installing TE (nowhere to get it, no bandwidth to download it, etc.)
I hope for your understanding.