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#16
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What can and should be disabled:
1. Hero classes
2. Creature experience and taxes
3. Chess clock
4. Ban on viewing and vision spells.
5. Modified hero skills.

1 - I support this
2 - I support this with both hands. I read reports from TE players, and I can't figure out how some battles are conducted. Then I remember about experience. When a pikeman levels up to the stats of an angel, or wyverns end up with 130 hits. Definitely against it. Heroes with experience are no longer heroes.
3 - for
4 - idk
5 - idk
What is better to keep:
1. Replacing scrolls with piles of gold.
2. Replacing cartographers with veils of darkness.
3. Replacing heal-forts with magic forest.
4. Bank
5. Choice of neutral city types (farewell, dear secondary towns)
6. Ban on sailing spells and artifacts.
7. Ban on the Angel Wings artifact.
8. Limitation on DD and Hit-and-run.
9. Built-up second-level dwellings at the start.
10. Advanced witch huts.

1 - would be quite good, otherwise by the end of the game so many unnecessary scrolls accumulate in ten identical copies.
2 - for
3 - for
4 - definitely against the bank
5 - ban the dear secondary towns
6 - for
7 - for
8 - for
9 - for
10 - for

Also "for" moving magic to its respective element, that is, as in regular SoD.

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