Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
The release date of the expansion pack is approaching.
Another advantage of TE is that it can be downgraded to SOD :) since most of the new features are optional.
What can and should be disabled:
1. Hero classes
2. Creature experience and taxes
3. Chess clocks
4. Ban on spells of viewing and clairvoyance.
5. Modified hero skills.
What is better to leave:
1. Replacing scrolls with piles of gold.
2. Replacing cartographers with veils of darkness.
3. Replacing hill forts with magical forests.
4. Bank
5. Choice of neutral city types (goodbye to familiar secondary cities)
6. Ban on seafaring spells and artifacts.
7. Ban on the Angel Wings artifact.
8. Limitation on DD and Hit-and-Run.
9. Built-up dwellings of the second level at the start.
10. Advanced witch huts.
Moving spells across magic levels and books is fixed in another way; I'm still figuring out how.
These are the main points; if I forgot anything, I'll add it later.