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The relocation of spells across magic levels and spellbooks is being addressed in a different way; I'm still figuring out how.
Which of the following is better to keep:
1. Replacing scrolls with piles of gold.
2. Replacing cartographers with shrouds.
3. Replacing hill forts with magical forests.
4 Bank
5. Choosing types of neutral towns (goodbye, familiar secondary towns)6. Banning seafaring spells and artifacts.
7. Banning the Angel Wings artifact.
8. Limiting damage-dealing and hit-and-run tactics.
9. Pre-built level 2 dwellings at the start.
10. Advanced witch huts.
The issue of familiar secondary towns is debatable. Of course, it all depends on luck. Sometimes, familiar secondary towns add a special flavor to the game, so we need to think about it.

играю на уровне AI !!:smile32: ;)