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#9
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The relocation of spells across magic levels and spellbooks is being addressed in a different way; I'm still figuring out how.
This is already being done through game modification; there are no such options built into the game.
Which of the following is better to keep:
1. Replacing scrolls with piles of gold.
2. Replacing cartographers with shrouds.
3. Replacing hill forts with magical forests.
4 Bank
5. Choosing types of neutral towns (goodbye, familiar secondary towns)6. Banning seafaring spells and artifacts.
7. Banning the Angel Wings artifact.
8. Limiting damage-dealing and hit-and-run tactics.
9. Pre-built level 2 dwellings at the start.
10. Advanced witch huts.
I agree with all of this... except for the bank. What's the point of it? Borrowing money isn't fun... (even if it's 1000 gold, for example, before facing a Fortress; that 1000 gold could be very useful... IMHO, this should be disabled).
The issue of familiar secondary towns is debatable. Of course, it all depends on luck. Sometimes, familiar secondary towns add a special flavor to the game, so we need to think about it.
играю на уровне AI !!:smile32: ;)

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