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Posts from "Escape to Salvation" - "Magnificent Retreat" [Campaign 4, Mission 4]

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18 years ago
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I think it would be helpful to move on to the structure that is already recommended on the forum. I'm sharing my experience of completing the final battle. Before freeing the dark witches from the dungeon, it would be a good idea to use the services of mercenaries; otherwise, you won't be able to avoid significant losses. I searched the entire map until I discovered that the "house by the road" is the same hut where you receive the quest to find 55,000 gold. You need to return to it and pick up the archers in one and the orcs in the other. With the witches, it's easy to storm the Dark Elf Castle. When the flying saucer with the Martian arrives, you can take the troops that have accumulated in the captured Dark Elf Castle, add the freed witches and black dragons to them, equip the Martian with extra artifacts, including the Tome of Light Magic, and send him to storm first. Although his level doesn't increase beyond the second, his stats are high enough to last 5-6 turns and Divine Retribution will eliminate half of the succubi. Besides, he is a necromancer! After this assault, it will be easier for Zehir. I easily defeated Biara with his own faction's troops (with artifacts, of course), without phantoms or mind control. It is important to have time to transfer the Martian to K'tharr within a week; otherwise, he will attack Zehir again with four titans, losing all his artifacts and army. P.S. When I played the mission on "Veteran" difficulty, I noticed that the monster squad in front of the castle, which is given as help to Zehir, doubles in size in a month if you don't take it immediately, from 120 to 228. At the same time, Biara does not receive reinforcements. In general, Zehir needs a squad of 4 with 120 units to win, but 228 archangels can eliminate all the succubi at once. Of the spells, Phantom and Divine Retribution are the most effective. I didn't use Mind Control because I didn't want to spoil the effect of the set of dwarven armor with the Tome of Darkness Magic: before the battle, they cast Stone Skin and Dodge (general spells). Willy and Frida coped with the enemy just as easily as before on "Veteran" difficulty (don't forget to provide Frida with artifacts and spells in advance), but there were problems with the orcs. It is not possible to stop them; as soon as I hover the cursor over the icon, a sand timer appears, and then Kujin immediately enters the battle. Moreover, if Kujin loses, the computer counts it as a defeat, even if Gotai wins. I had to turn on auto-battle; in auto-battle, Kujin won the game, using not only Horde's Fury but also Frightful Roar. I didn't think of using the second roar myself.
18 years ago
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What Martian are you talking about? I just finished the game and didn't encounter any Martians! =)
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18 years ago
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It appears when passively waiting, if you skip several turns. If you manage to capture a Castle right away, the item will not appear.
In reply to Ivanhoj
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18 years ago
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Ivanhoe;126539
He appears when you passively wait, if you skip several turns. If you manage to take a Castle right away, the plate won't appear.
I also finished Tribes of the East 3 days ago. The plate and the alien didn't appear for me either, which is a shame. I'll have to take another look.:rolleyes:
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18 years ago
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The plate appears only when passively waiting. That is, you sit, drink tea, watch TV, and press the "end turn" button. After three or four weeks, the plate appears. If you have nothing to do, it can be a bit boring, of course. Yes, here's something else. When Zephyr visited Wulfsten, he found an artifact in the dungeon that equalizes the base stats of opponents. I foolishly left it with the dwarves. But I could have used it to bring anyone up to Biara's level...
In reply to Ivanhoj
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18 years ago
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Ivanhoe;126823
The plate appears only when you passively wait. That is, you sit, drink tea, watch TV, and press the "end turn" button. After three or four weeks, the plate appears. If you have nothing to do, it can be a bit boring, of course.
Yes, here's something else. When Zephyr visited Wulfsten, he found an artifact in the dungeon that equalizes the basic characteristics of opponents. I foolishly left it with the dwarves. But I could have used it to bring anyone up to Biara's level...

How did you manage to get into the dungeon? After all, you can't go in there!:smile18:
In reply to Sandroser
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18 years ago
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Sandroser;127104
How did you manage to get into the Dungeon? You're not supposed to go there!:smile18:
You can freely enter the Dungeon near Wolfenstein. (This is from a previous mission.)
And in the last mission, the entrance is not blocked to all Dungeons. The one where the captive witches are held is accessible. Take out the guards and go in!:smile06:
18 years ago
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Could you please tell me if there’s a way to stop Wolfenstein when he automatically attacks the red Castle after Zehir captures all three mines? If so, how can I do it? I’ve tried clicking on the icons of both heroes, but nothing happens; the game still switches to the battle mode. And I don’t have a chance there. :(
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18 years ago
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It seems that the only way to stop Wolfenstein is on a high-performance computer. That is, not with the minimum system requirements, but with a processor and RAM that allow you to click on an icon and a location on the map without any lag.
But there are good chances of winning!
In the third mission, Zehir needs to give Wolfenstein the Ring of Sar-Issa, and even better, the entire Sar-Issa set.
This will allow Wolfenstein to cast spells faster and at a lower cost.
Before capturing the third mine, you need to make sure you have enough resources for rune magic. If you don't have enough crystals and gems, you need to buy them at the factory for gold (Zehir will have plenty of gold). First, I used the runes of incorporeality (the dwarves can engage the enemy with almost no losses). Then, the rune of battle rage - all nearby units attack without a counterattack. Then you can simply resurrect them with the corresponding rune. The rune of energy allows you to increase the speed of any creature indefinitely. With the rune of exorcism, the dwarves can remove enchantments on their own. And Willie helps with spells.
The temptresses charm the priests, and they begin to defend them; use antimagic in time.
In reply to Ivanhoj
18 years ago
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The thing is, I didn't give the artifacts to Wolfenstein in mission 3. I didn't realize it. I'll have to replay it; the saves have already been overwritten. By the way, I finally managed to stop the gnome! I kept clicking on his icon, and it worked. I got him out of the dungeon, gave him everything Zehir needed, but... now he can't enter the dungeon; it's quite a nuisance. Two enemy heroes are wandering around on the surface, and they have eternity ahead of them. :) So, I'll have to replay the third mission.
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18 years ago
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I haven't tried it myself, but I read that the program considers all quests to be completed if Zehir defeats Biara, regardless of whether Wolfenstein participated in the battle or not.
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18 years ago
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Can anyone tell me if they've changed the hero upgrades (for Wolfsten and Frida)? I'm particularly interested in Frida. Wolfsten won and ended up with a handful of Jarls. But Frida can't win at all; she either doesn't finish off the horses or the cave demons. She fought 5 times. And her luck is in the negative. I had to replay from the second mission, luckily I had a save from when Zehir had already performed the ritual. I collected the red creatures on the map and removed all her diplomacy and defense skills, replacing them with luck, dark magic, and war machines.
And for Wolfsten, towards the end of the 3rd mission, I removed logistics and replaced it with luck.

Has anyone managed to win without changing the default hero skills? And also, what artifacts are best to leave for Wolfsten? In the 3rd mission, I have a complete set of dwarven artifacts and I've almost collected the dragon ones. I don't know what to equip them with.
18 years ago
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I completed Friday without any problems; the only difficulty was with the Gnome, but after mastering runic magic, I defeated them, remaining with a quarter of my army. The main thing is to attack the real guardians of the castle, not the summoned creatures.
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18 years ago
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I managed to win against the gnome on my first try, although I lost almost my entire army. But I understand that he won't fight Biara, so it doesn't really matter. However, I'm having trouble with Frida. But I re-leveled her, gave her Divine Vengeance, fully upgraded Dark Magic (with Berserker and Mind Control) + bought Vampirism and Luck (because I almost always had bad luck in attacks). All that's left is to replay the 3rd mission and see what happens.
18 years ago
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So, for Frida, divine retribution triggers automatically with any spell of light magic... Isn't that right? It's her main skill.

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