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Clarified: not with the game, but with the map.
All maps can be opened in an archiver.
Example
Good-1b(hard).h5m\Maps\SingleMissions\Good-1b(hard)
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SetRegionBlocked("Block1", true, PLAYER_3);
Clarified: not with the game, but with the map
All maps can be opened in an archiver
Example
Good-1b(hard).h5m\Maps\SingleMissions\Good-1b(hard)
I don't have a SingleMissions folder; all the maps are just in one folder.
P.S. Where is the map.xdb file located (or do I need to open my map)?
There used to be a list of scripts here. Look for it. It explains how to properly write variables.
Your script definitely lacks a comma after true.
Because true and PLAYER_3 are different things, and there should be a comma between them.
You need to open your map file in an archiver. There will be folders, and in one of them, you'll find map.xdb.
Any archiver that can open zip files.
There was a list of scripts somewhere here. Look for it. It explains how to properly write variables.
Your script definitely lacks a comma after "true."
Because "true" and "PLAYER_3" are different things, and there should be a comma between them.
Any archiver that opens zip files.
Tatz, I did everything and thought it was all working, but instead of the image in the upper left corner, there are many white squares, and the image itself is missing - a black screen.
I fixed it, but even in the regular editor, I see that there's something unclear in my script.
SetRegionBlocked ("Block", nil, 1);
Yes, the properties say: file type "DDS" (.dds)
Added after 1 minute
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Does the FORMAT match the description in the xdb file? TF_DXT1
Are the height and width divisible by 4?