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The Programmer's Life Cycle
Stage One: Birth (0 years)
By appearance (interface), these individuals are virtually indistinguishable from all others. Consult experts for identification.
Stage Two: Childhood (1 - 7 years)
At this stage, one of the primary signs of a programmer can already be noticed — speaking very stupid things with a knowing look, and insisting on their point under any conditions.
Stage Three: Adolescence (7 - 14 years)
At this stage, our subject usually reaches a computer. Of course, there are particularly pronounced individuals who reach such a device during the second stage, but... unfortunately, they are extremely rare, which makes their identification very difficult.
Having gotten hold of the device, the child (if, indeed, such a creature can be called that) begins to torture it mercilessly, often without noticing: "How come my game/program/page isn't loading — wipe the system for good!" It should be noted that earlier versions had slightly different tendencies — for example, rewriting drivers, but in the process of evolution, these tendencies fade away.
Stage Four: Youth (15 - 20 years)
At this stage, computer dependency becomes incurable. The need for beer-based brain stimulation progresses. Some deviations are found, however: for instance, alcohol-stimulation and coffee-stimulation, but as the individual develops a sense of self-preservation and herd mentality, most switch to Beer. There are unique specimens who find the mere fact of having a computer sufficient, but they are extremely rare and only hinder classification.
Brain automation also progresses — this primary sign is easily tracked by answers to questions: responses usually
- do not come immediately
- are absolutely precise
- are absolutely useless
At this stage, the mastery of the species' native language occurs — machine code. Ancestral memory and their closest friend and companion — the computer — play a leading role in this.
To achieve this, many individuals even sacrifice part of their precious time by enrolling in universities. There, as a result of various mysteries with incomprehensible names (Could a normal person grasp things like "FUNKAN", "TERVER", not to mention "DISKRE" and "LAAG"? Even the words themselves inspire horror!), the initiation into Programmers takes place. They are even given a special piece of paper testifying to this!
There are, however, specimens who learn everything on their own or with the help of gurus — these are easily identified by behavior and appearance:
- small red darting eyes (often behind glasses)
- shaggy hair (long hair is often found, as there is no time for a haircut), color undetermined (last washed before the arithmometer was created)
- constantly mumbling something incomprehensible (commonly known words are very rare; mostly "beer" (the reason is clear), "soap" (perhaps it's itching badly and they want to wash), "mom" (thank God, they still remember their parents) and some other rarer ones)
- shy, poorly oriented in any terrain (this is easy to understand if you remember that their usual habitat is a desk with a computer)
- nondescript clothing (often jeans — dirt and creases are less noticeable on them), and can be distinguished from a scarecrow only by the aforementioned signs
Stage Five: Adult Specimen (>20 years)
At this stage, another characteristic feature of programmers clearly manifests — a tendency to cluster. Characteristic traits of such a cluster (group):
- noise level is independent of the number of specimens in the group
- amount of beer consumed is directly proportional to the square of participants (sometimes an exponential dependence can be noticed)
- if there is no computer at the clustering site, strong nervousness among participants is evident
At this stage, the Turing test (subject — programmer, tester — normal person) in the vast majority of cases ends in favor of the computer.
The main way to identify a programmer is to seat them at a computer. If the object of study begins to explain something to you with a knowing look, then before you is a representative of the species "Common Lamer". However, if the subject begins to tremble slightly at the sight of the computer, then, letting out a short cry commenting on the system (usually either "Suxx" or "Rulezz"), gallops toward the device, instantly sticks to the monitor and immediately establishes two-way optical communication with the computer, you can safely assert that before you is a programmer.
Determining the subspecies is a more delicate matter:
- if the subject first dives into system settings, letting out short cries and shrieks about every line, it is quite possible that before you is a sysadmin.
- if the subject urges to open the system unit, but after each of your remarks jerks their hands back and looks at you with a devoted, apologetic gaze, then before you is a hardware specialist
- if the subject repeatedly urges to comment on the appearance and interface of the system/programs/applications/wallpapers/curtains, then before you is an application programmer
- suggest that the subject arrange their workspace at the computer. If a total lack of taste is noted, it can be asserted that before you is a web designer
Added after 49 seconds
100 THINGS I WILL DO WHEN I BECOME AN EVIL OVERLORD
1. My Legions of Death will have helmets with transparent plexiglass visors, not ones that cover the entire face.
2. Ventilation shafts will be too small to crawl through.
3. My noble brother, whose throne I usurped, will be immediately killed, rather than secretly imprisoned in a deserted cell of my Dungeon.
4. For my enemies, execution is quite sufficient.
5. The artifact that is the source of my power will not be stored in the Mountains of Despair beyond the River of Fire, guarded by Dragons of Eternity. It will lie in my safe. The same applies to the item that is my weak point.
6. I will not gloat over the position of my enemies before killing them.
7. When I capture my enemy and he says: "Listen, before you kill me, tell me what you've planned?", I will answer "No" and shoot him. No, better yet, I'll shoot him and say "No".
8. After I kidnap the beautiful princess, we will immediately marry in a modest civil ceremony, not in a grand spectacle three weeks later, for which the final phase of my plans would be postponed.
9. I will not create self-destruct mechanisms without extreme necessity. If such a necessity arises, it will not be a big red button labeled "DANGER! DO NOT PRESS!". Such a label will be on a button that activates a machine gun aimed at the presser. Similarly, an "ON/OFF" switch will not be so specifically marked.
10. I will not hold negotiations with enemies in the inner sanctum of my Fortress. A small hotel somewhere on the outskirts of my domains is quite sufficient.
11. I will be careful with my superiority. I will not prove it by leaving clues to victory in the form of riddles or by leaving the weakest opponents alive to show that they are unable to retaliate.
12. One of my advisors will be a five-year-old child. Any errors in my plans that he notices will be immediately corrected.
13. The bodies of my defeated opponents will be burned, or several magazines will be fired into them; they will not be left to die at the foot of a cliff. All announcements of their death, as well as corresponding celebrations, will be postponed until the aforementioned procedures are completed.
14. The hero will not be allowed a last kiss, a last cigarette, or any other form of last request.
15. I will never use a device with a digital countdown. If I find that such a thing is inevitable, it will be set to 117 while the hero is still just forming his plans.
16. I will never utter the phrase: "Before I kill you, I would like to know one thing..."
17. If I take advisors, I will occasionally listen to their advice.
18. I will not have a son. Although his weak attempts to seize power would fail, it would distract attention at a critical moment in time.
19. I will not have a daughter. She would be as beautiful as she is evil, but the moment she looks at the hero — she will betray her own father.
20. Despite the effect, I will not laugh maniacally. It's very easy to miss some important moment that a more attentive and calm person would easily notice.
21. I will hire a talented couturier to design uniforms for my Legions of Death, so there is no cheap clothing in which they look like Nazi stormtroopers, Roman infantry, or wild Mongol hordes. All of them were defeated, and I don't want such vibes in my army.
22. No matter how much power I have over unlimited energy, I will not create a force field larger than my head.
23. I will keep a special reserve of the simplest types of weapons and train my warriors in their use. Then, if enemies destroy the energy source and conventional weapons become useless, my troops will not be defeated by a bunch of savages with spears and stones.
24. I will soberly assess my strengths and weak points. Although this will reduce the pleasure, I won't have to scream: "This cannot be! I AM INVINCIBLE!" (as is known, death is inevitable after that).
25. No matter how tempting it may be, I will not build any completely indestructible machines that have one practically inaccessible weak point.
26. No matter how attractive some rebels are, there will always be someone just as attractive who doesn't dream of killing me. One should think twice before inviting a prisoner into my bedroom.
27. I will never build something important in only one copy. All important systems will have backup control panels and power sources. For the same reason, I will always have two sets of fully charged weapons with me.
28. My pet monster will sit in a secure cage from which it cannot escape and over which I cannot trip.
29. I will dress in bright and light tones to confuse enemies.
30. All mumbling sorcerers, clumsy landowners, voiceless bards, and cowardly thieves in the land will be put to death. My enemies will undoubtedly abandon their plans if they have no one to laugh at along the way.
31. All naive and busty waitresses in taverns will be replaced by grumpy ones who are sated with life, so that the hero has no unexpected reinforcement or romantic story.
32. I will not fly into a rage and kill the messenger bringing bad news just to show what a villain I am. Good messengers are hard to find.
33. I don't need high-ranking women in my organization to wear all sorts of flashy clothes. Morale is better if clothing is ordinary. Also, black leather costumes should be saved for official occasions.
34. I will not turn into a snake. That never helps.
35. I will not grow a goatee. In the old days it looked devilish; now it reminds one of some disgruntled intellectual.
36. I will not put people from the same squad in one cell or prison block. If they are very important persons, the only key to their cell will be with me, and there will be no copies for all the jailers.
37. If one of my reliable people reports that my Legions of Death lost a battle, I will believe him. After all, he is a reliable person.
38. If an enemy I just killed has young relatives or offspring, I will find and kill them too immediately, rather than waiting until old age for them to grow up and accumulate anger.
39. If I truly need to enter battle, I will absolutely not go ahead of my army. Also, I will not look for a worthy opponent among the enemies.
40. I will not act chivalrously. If I have an irresistible superweapon, I will use it as early and often as possible, rather than waiting until the last minute.
41. As soon as my power is secure, I will destroy those stupid time machines.
42. When I catch the hero, I will also catch his dog, monkey, parrot, or other small cute animal capable of untying ropes or bringing keys if it remains free.
43. I will have a healthy skepticism when I catch a pretty rebel and she claims that she is admired by my power and appearance, and that she would gladly betray her friends if I include her in my plans.
44. I will hire only those bounty hunters who work for money. Those who work for pleasure often do all sorts of stupid things, like giving the victim a chance to escape.
45. I will have a clear idea of who is responsible for what in my organization. For example, if one of my generals suffers a defeat, I won't raise a pistol, point it at him, say "this is the price of a mistake," then suddenly turn and shoot some low-level lackey.
46. If an advisor tells me "Monseigneur, he is just a man. What can one man do?", I will answer "This!" and kill the advisor.
47. If I learn that a green youth has begun his hunt for me, I will destroy him while he is a green youth, rather than waiting until he grows up.
48. I will care for any beast that I control via magic or technology with love and attention. Then, if I lose my power over it, it will not immediately seek revenge.
49. If I learn of the location of some artifact capable of destroying me, I will not send all my troops after it. I'll send them after something else, and quietly place a purchase ad in the local newspaper myself.
50. My main computers will have a special operating system that will be completely incompatible with standard IBM or Apple laptops.
51. If one of my Dungeon guards begins to express concern regarding the conditions in the princess's cell, I will immediately transfer him to guard a deserted place.
52. I will hire a team of professional architects and experts who will inspect my Castle for any secret passages or abandoned tunnels that I am unaware of.
53. If the beautiful princess captured by me says: "I will never marry you! Never, do you hear, NEVER!!!", I will answer: "Well, okay..." and kill her.
54. I will not make a deal with a demon just to later break it out of principle.
55. Ugly mutants and paranormal beings will take their place in my Legions of Death. But before sending them on secret missions or reconnaissance, I will try to find someone who looks more ordinary while having the same skills and abilities.
56. My Legions of Death will train in accurate shooting. Anyone unable to learn to hit a human-sized target from ten meters will be used as a target instead.
57. Before using any captured device, I will carefully read the instructions.
58. If an escape becomes necessary, I will not stop, strike a dramatic pose, and utter clever phrases.
59. I will never build a computer smarter than myself.
60. My five-year-old advisor will also try to decrypt any ciphers I intend to use. If he does it in 30 seconds, the cipher will not be used. The same applies to passwords.
61. If my advisors ask: "Why are you risking everything for this crazy plan?", I will not start the operation until I have an answer that satisfies them.
62. I will design the passages in the Fortress so that there are no niches or ledges behind which one can hide from shots.
63. Trash will be burned, not pressed. And the incinerators will work constantly, so there is no such nonsense as tunnels accessible to all through which flames regularly rush.
64. I will have a professional psychiatrist who will treat me for any unusual phobias and non-standard behavior that could hinder my plans.
65. If I have a computer system with public terminals, on the maps of my complex there will be a place explicitly marked "General Headquarters". The Execution Room will be located in this place. The real headquarters will be marked "Sewage Drain".
66. Digital locks will be equipped with fingerprint scanners. Anyone who tries to enter a code they've spied will trigger an alarm.
67. No matter how many short circuits there are in the system, my security will consider any malfunction of same-cameras as an alarm.
68. I will reward anyone who ever saved my life. This is necessary to inspire others to similar feats. However, the reward will be given only once. If he wants me to reward him again, let him save my life again.
69. All private midwives will be expelled from the country. All children will be born in state hospitals. Orphans will be placed in shelters, not abandoned in the forest where they might be raised by wild beasts.
70. When my guards begin to search for intruders in the Fortress, they will always walk at least in pairs. They will be trained so that upon the mysterious disappearance of one, the second will immediately raise an alarm and call for reinforcements, rather than looking around in surprise.
71. If I decide to test a lieutenant's loyalty, I will have a squad of shooters ready in case he/she fails the test.
72. If all the heroes are standing together next to some strange device and begin to threaten me, I will use conventional weapons rather than applying my invincible superweapon against them.
73. I will not agree to release the heroes if they win in a Competitive event, even if my advisors claim that they cannot win it.
74. When I create a multimedia presentation of my plan, made so that even my five-year-old advisor can understand it, I will not label the disc "Project Overlord" and leave it lying on my desk.
75. I will order to attack the hero with the entire army, rather than waiting until he fights one or two warriors.
76. If the hero ends up on the roof of my Castle, I will not try to throw him down. Also, I will not fight him on the edge of a cliff. (A fight in the middle of a rope bridge over lava is also not in my plans).
77. If I temporarily go insane and offer the hero the post of my trusted lieutenant, I will remain sane enough to offer it when my previous trusted one is beyond earshot.
78. I will not order my Legions of Death: "And he must be taken alive!" I will order: "And try to take him alive if such an opportunity arises."
79. If my Doomsday Weapon happens to have a switch, I will order that switch to be melted down into commemorative medals.
80. If my weakest squad cannot destroy the hero, I will send my best squad there, rather than sending increasingly stronger squads as the hero advances toward the Fortress.
81. When I am fighting a hero on the roof of a moving wagon, disarm him and prepare to finish him off, and he quickly looks behind my back and falls flat on his face, I will also fall flat on my face rather than turning around to see what he saw there.
82. I will not shoot at enemies if they are standing in front of the main support of a heavy, dangerous, unstable construction.
83. If I dine with the hero, slip poison into his glass and step away for some reason, upon returning I will order new drinks for both of us so as not to guess whether he swapped the glasses or not.
84. I will not have prisoners of one gender guarded by representatives of the other gender.
85. I will not use a plan in which the last step is very complicated, such as "Connect 12 Power Stones on the sacred altar and activate the medallion at the moment of a total eclipse". Rather, it will be something like "Press a button".
86. I will ensure that my Doomsday Weapon is in working order and well-grounded.
87. My containers with dangerous chemicals will be closed when not needed. And I will not build bridges over them.
88. If a group of my henchmen fails a mission, I will not scold them and send the same group on that mission again.
89. After I capture the hero's superweapon, I will not immediately dismiss the troops and weaken security, thinking that whoever has the superweapon is invincible. By the way, I just took it from the hero!
90. I will design the General Headquarters so that the door is visible from every workstation.
91. I will not ignore a messenger by making him wait for my entertainment to end. Perhaps he has brought important news.
92. If I speak with the hero over the phone, I will not intimidate him. On the contrary, I will say that his persistence and tenacity have given me a new vision of the meaninglessness of my path to evil, and that if he leaves me alone for a few months of meditation, I will surely return to the righteous path. (Heroes are extremely gullible in this sense).
93. If I plan a double execution — the hero and some low-level lackey who betrayed me — I will ensure the hero is executed first.
94. When escorting prisoners, my security will not allow them to stop and pick up some trinket out of romantic impulses.
95. In my Dungeon, there will be a team of qualified medics and their bodyguards. Thus, if a prisoner feels ill and his neighbor calls for help, the guard will call the medics rather than opening the cell and entering to look.
96. The door mechanism will be designed so that destroying the control panel from the outside seals the door, while doing so from the inside opens it, not vice versa.
97. In my Dungeon cells, there will be no objects with mirrored surfaces, nor anything from which ropes could be made.
98. If an attractive young couple comes to my country, I will watch them closely. If they are tender toward each other and happy, I will ignore them. But if it turns out that circumstances have united them against their will and that they spend most of their time arguing and criticizing each other, except for moments when they save each other's lives (and only then do hints of warm relations arise), I will immediately demand their execution.
99. Any important files will be at least 1.45 megabytes in size.
100. Finally, if I want to put my victims into a state of permanent trance, I will give them unlimited Internet access.
Added after 11 hours 26 minutes
Vovochka asks his mother:
-- Mom, is it true that God feeds us?
-- Generally, yes.
-- And storks bring children?
-- Of course.
-- And Father Frost gives presents?
-- Yes.
-- Then tell me please, why are we keeping Dad.
Vovochka's older brother shaves every morning, gets in the car and leaves..
Vovochka decided to find out what was going on and hid in the car under the back seat since morning.
Vovochka's brother drives to town, picks up a girl, takes her into the forest and asks:
"Will you give yourself to me?", the girl says: "No!", then he tells her: "Well then walk home".
and drives away...
The next morning Vovochka shaves, gets on his bike and goes to a classmate,
puts her on the frame and takes her to the park. Asks her: "Will you give yourself to me?!".
she answers: "I will!". Vovochka thinks for a long time and says: "Here's the bike, go on, and I'll walk home...".
- Vovochka, name 5 African animals.
- 2 monkeys and 3 elephants.
Vovochka arrived in the village..
His joyful grandfather meets him: "Oh, Vovochka, are you a faggot?"
- You're the one who's a FAGGOT, grandpa.
Added after 1 minute
Teacher.
"Children, we have learned sentences with the adverbs 'apparently' and 'since'.
Now let someone give us examples."
Masha: "Apparently, it won't rain today since the sky is clear."
Teacher: "Well done, Mashenka!".
Vovochka: "Grandmother took a newspaper and went into the bushes."
Teacher: "And where are 'apparently' and 'since' here?".
Vovochka: "Apparently to sh!t, since she can't read!".
Added after 38 seconds
During the break, Vovochka addresses a classmate:
- Natasha! Can I use you as a woman?
- Idiot!
- Our ball rolled into the women's restroom, not what you think.