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Knights of Tezoth

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#111
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You can create a character from there and be a capital Knight...

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#114
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AstralLein
Why does Revan constantly scam Asia? Either he doesn't run an exp in an Asian setting, or he makes the region non-playable...
So that players don't defile it with their perversions.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#115
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AstralLein
Sounds like an exp for the Lizardman. If he chooses his suzerain correctly, then maybe no one will bully or deceive him throughout the entire exp.
Well, in Alex's exp, the "slave owner" Voldemar didn't abuse his "status" and treated the slave quite "humanely." It's a good thing it ended quickly. Otherwise, some nonsense would have definitely happened. I'm sure that for you, a "kind boss" is a loser, not a boss... Well, for some reason that's how it seems to me, though I don't know why myself...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#116
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Convictions

Eidoism
An ethical-philosophical teaching based on the worldview of Eidos the Iron, it forms the foundation of the national mentality of Tezoth, as well as its legal system. Below are some of its main tenets:
- A person must be judged not by their words, origin, or views, but solely by their actions. 
- The moral calling of a person is to be better than they were yesterday.
- Everyone should strive to improve the general well-being, but not neglect their own well-being and that of their loved ones for its sake. 
- One must show mercy to the weak and strictness to the strong. 
- Truth is the core of the soul; lies are its rust. 
- Wisdom should prevail over emotions, but should not kill them either.
- In the event of great moral dilemmas, duty to family stands above duty to the kingdom. 
- A marital union is first and foremost a duty, and only secondarily a feeling. 

Conviction effect: +1 to learnability. 

Silian Principles
By following these rules, a person can achieve the mindset necessary for learning magic. The Silian Principles are taught at the capital's Academy of Magic, from which almost all wizards of the kingdom graduate. 
- A wizard must love the world, all the creatures that inhabit it, and every object that exists in it.
- Magic must not be used for harm or personal enrichment. 

Conviction effect: access to one school of magic (occupies a learnability slot) and three spells within it; casting spells costs 1 AP.


School of Restoration
- Restore Body: the caster or a target on an adjacent cell fully restores health and removes injury. 
- Restore Mind: the caster or a target on an adjacent cell fully restores spirit and removes negative effects. 
- Restore Item: returns a broken item to its previous state. 
- Restore Soul: returns a character who fell in battle (during combat or immediately after its end) to life on an adjacent cell, leaving no wounds or injuries. 
- Restore Time: refreshes the turn of a chosen target on an adjacent cell. 


School of Alteration
- Alter Weather: temporarily changes the weather conditions of the current location at the caster's discretion. 
- Switch: changes the status of a chosen castle or node to the opposite. 
- Bestow Indestructibility: for the duration of combat, a chosen item becomes indestructible. 
- Conversion: converts a chosen amount of spirit from any number of allies into health.
- Refraction of Light, Suppression of Sound: bestows a stealth effect on oneself or a target on an adjacent cell. 


School of Conjuration
- Familiar: the character can create a spirit assistant, which they can later summon to perform various tasks. 
- Let There Be Light: removes the stealth effect from all characters within 20 cells of the caster, including allies. 
- Conjure Item: the character receives a simple-quality item known to them. 
- Conjure Persona: briefly changes the target's appearance to another known one. 
- Prediction: the caster receives some information on a given topic — not necessarily useful, not necessarily clear. 


School of Movement
- Pathfinding: shows the direction to a chosen character or item. 
- Magic Channel: establishes a connection with one's own home or another location to move items from there into one's inventory.
- Haste: gives a chosen target +5 to SP until the end of combat. 
- Teleportation: the caster moves to another cell on the combat map. 
- Strategic Teleport: returns the caster to a city or another location where a beacon (magic pentagram) was previously set. Only one beacon can be active.

Raven of Dawn
Some souls that originated in this universe have unfinished business in the mortal world, and through this dark deity, they have the opportunity to achieve the fate that was taken from them. The Raven of Fate possesses five dimensions, which serve as its personal collection.

Palace of the Slain

In this dimension of blood and iron, the souls of warriors fallen in battle are gathered, doomed to eternal combat.

Valley of Sleep

Here lie those who ended their own life cycle by their own hands — they can think, see, and hear, but cannot move.

Lair of Bugs

Here, those who parted with life due to some stupidity or absurdity serve as dwellings and food for insects.

Endless Sky

Those who lived a boring life devoid of anything noteworthy are in a state of eternal falling.

Longing

A black hole at the boundaries of the universe where souls assembled from millions of fragments undergo indescribable torment.

Each player can use the service of the treacherous soul merchant only once: for this, they must express a desire to play this character and communicate with his priestess from Duskwing. This character's memory will be fragmented — memories of the past life and time spent in one of the five dimensions have no clear sequence, are fragmentary, blurred, inaccurate, and there is an obsessive awareness that they do not belong to this world. 

Spirit of Ceres
Although Ceres the Mysterious was not a responsible ruler, he nevertheless was and remains a hero for Tezoth's youth and beyond, representing an unyielding example to follow in the face of fate's challenges. 

Conviction effect: an additional action if the character acts alone, or the ability to put enemies to sleep by playing a musical instrument (range — 10 cells, costs 1 AP). 

Morality of Satanid
Despite the low popularity of the third Deus among the people (largely due to how the aristocrats demonized him), his ideas resonate in the hearts of many people in the modern world. They believe that during his reign, the grass was greener, women were more modest, men were braver, and generally the air was cleaner and the sky bluer. 

Conviction effect: +3 to all characteristics. 

Brilliance of Velhmetra
Many Tezoth women want to be like Velhmetra the Brilliant — beautiful and bright, so they can bask in luxury and attention. Many Tezoth men want a wife like Velhmetra the Brilliant — to stir the imagination and make every moment seem like a sweet dream. 

Conviction effect: the ability to take a second urban origin from one's region. 

Aconism
Aconians worship the brightest celestial body: the sun — Aconia. According to their worldview, it gives life to all inhabitants of this world, protects them from threats, and inspires new achievements.

Conviction effect: once per game, a player can "roll back" an undesirable event for their character; this action only affects the fate of the character themselves. 

Melancholy of Renavan
When the glass is half empty and you can't find anything to fill it with...

Conviction effect: protection from mental influences; can continue combat even with negative spirit. 

Koymajism
The short but bright life of Koymaji the Majestic left a strong impression in the memories of many people in the kingdom and gave rise to a special national worldview, according to which Tezoth is the best country in the history of the world and its interests must be defended in every way.

Conviction effect: access to the skills Weapon Mastery, One After Another, and In the Center of the Battlefield.


Weapon Mastery
The character can use any type of weapon without penalties. 


One After Another
When an enemy is defeated by the character, their turn is refreshed. 


In the Center of the Battlefield
When an enemy is defeated by the character, their health is restored and negative effects are removed. 

Followers of Kanamia
The central figure of this organized conviction is Kanamia, a foreigner who once guided Eidos the Iron on the path to unifying Tezoth. It is after her that the kingdom's capital received its name. Her followers (who, however, never met her personally) have set themselves the goal of protecting Tezoth from supernatural threats and echoes of the past. Among these are the atrocities of Ifilla, the technologies of the floating city, the overseas island of the undead, and much more. Many members of this organization travel across the continent, helping those in need and in trouble, distributing free medicine and provisions, and engaging in teaching activities. 

Conviction effect: access to the skills listed below. 


Return to Naturalness
Removes all negative and positive effects from the target, deals 250 units of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit power check. 


Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.


Protection of Integrity
In exchange for 1 AP, applies protection from injuries and diseases to the target; lasts until healing after combat. Range: 10. Repeated use grants enhanced (x2) resistance to negative effects. 


Continuation of the Mission
After three turns following a fall, the character returns to combat with 1 health point, provided there are allies on the map adhering to a different conviction. 


Resistance to the Supernatural
50% chance to resist a negative spell or curse. 


Mentor
This skill allows having up to three students. If the character is a student, they gain +1 to learnability. 

Children of Elvielfiria
[Sithia] The standard worldview of all Sithians. It is based on contempt for humans and a thirst for the love and recognition of their creator. 

Conviction effect: each target of human origin actually killed by the character increases their health by +10 or spirit power by +1.

Adept of Regret
For one reason or another, a character with this conviction harbors a great grudge against the entire world and dreams of its destruction. 

Conviction effect: if the character acts alone or together with their brethren and does not show aggression, Ifilla's monsters ignore them. 

Gafuchi
[Tisia] The first of the ancient Tisian worldviews, the essence of which is to free oneself from suffering by achieving a state called "gafuchi". Followers of this conviction hold the opinion that life, in its essence, is a sea of suffering, and to get rid of it, one must rid oneself of desires and attachments. 

Conviction effect: the character is unchanging — cannot receive positive or negative effects; characteristics do not increase but also do not decrease. 

Yuzulori
[Tisia] The second of the ancient Tisian worldviews, it represents a system of rules for creating and maintaining a harmonious and prosperous society. The name itself consists of two words from the Tisian language: "yuzu" means society, and "lori" means person, translated into Tezoth as "person and society" or "person in society." The main principles of this worldview can be summarized as follows:
- All people must be treated with respect and mercy where permissible.
- People must observe the rules of behavior established by their ancestors and strictly adhere to traditions. 
- A person should restrain themselves from selfish impulses and, in all their actions, adhere to the moral obligation to do what is right. 
- A worthy person must honor their ancestors and teachers; they must be able to distinguish good from evil and oppose the former in every way while helping the latter. 

Conviction effect: +2 to learnability, -8 to characteristics of choice. 

Alumiora
[Tisia] This worldview originated shortly after the emergence of the Crater of Regret, thanks to the speeches and treatises of Queen Ren, which came very timely in that dark time for the Tisians. Alumiora is the essence of each individual person, their core that allows them to remain themselves and live in harmony with the universe. To maintain a healthy Alumiora, living beings must maintain a balance between the dark and light energies that underlie it. For example, to abandon selfish struggle (seeking wealth, pleasures, recognition, etc.), but not to turn a blind eye to injustice (oppression of the weak, lies, etc.); similarly, a person should be gentle and yield where stubbornness and resistance are unnecessary, but defend justice in moments when the situation demands it. Another important way to preserve a healthy Alumiora is to reject artificiality and unite with nature — followers of this teaching deny the need for strict rituals and rules, believing that things like hierarchy are meaningless and that all people are brothers. 

Conviction effect: an additional turn in combat if the character acts not out of selfish interests.

Estellian Aesthetics
[Estellia] According to Estellians, beauty should be not only external but also internal, and love is its purest and strongest manifestation. Therefore, giving oneself entirely to one's chosen soulmate is equated with the highest good.

Conviction effect: you can create a second character (husband/wife) with this conviction; in that case, both receive +10 to characteristics for free distribution and +1 to learnability. 

TBA

 

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#117
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The second Lord's same way as the first one isn't being discussed as actively... That right there is proof of who the players prefer more.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#119
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kcfgogbfalgfl
The second Lord isn't being discussed as actively as the first one... That's proof of who the players prefer.
A dismal Haven fan, but we haven't looked at everyone yet, so it's too early to draw conclusions.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#120
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We need to make a prankster Knight who runs around in stealth and casts rain and blizzards inside the residents' houses, locks the front doors, and makes the windows indestructible

Whatever