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Skills Dragonkin +2 to AP, flight, +50% to health, +50% to melee damage, immunity to diseases and poison, health threshold for injuries must exceed -100% health instead of -50%, unarmed attacks deal a static 100 damage, -2 to trainability. Punishing Lightning Deals 25 damage to all enemies on the map, applies paralysis. Cost: 1 MP. Bow The character can use a bow. Armor Wearing The character can wear heavy armor.
Injuries Madness The character has gone insane and sometimes performs actions beyond the player's control.
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: Quiver of arrows 20/20 Body: Heavy armor, +25 to defense. Requires the armor wearing skill. Head: Steel helmet with visor, -5% chance of critical hits against you, +5 to defense. Requires the armor wearing skill. Legs: Plate boots, +1 to AP, +5 to defense. Requires the armor wearing skill. Hands: Gloves, +3% to accuracy. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: Quiver of arrows 20/20 Other 2: Other 3:
Skills Gracefulness +1% to evasion for each point of aesthetics. Evolutionary Spiral The character's body gains tentacles that can be used as additional limbs, as well as for negating the effects of injuries. They can retract and remain under the skin, thereby not revealing this feature of their host. Weapon Mastery The character can use any type of weapon without penalties. Armor Wearing The character can wear heavy armor.
Injuries (rolled 5, didn't roll for template characters due to the spiral)
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: Axe, Damage: 100 Body: Heavy armor, +25 to defense. Requires the armor wearing skill. Head: Steel helmet with visor, -5% chance of critical hits against you, +5 to defense. Requires the armor wearing skill. Legs: Plate boots, +1 to AP, +5 to defense. Requires the armor wearing skill. Hands: Gloves, +3% to accuracy. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: Quiver of arrows 20/20 Other 2: Quiver of arrows 20/20 Other 3:
-- I wish that this day's visit had but a single purpose -- to send a couple of modest works to press... Alas! Days of turmoil are upon Kanamia's threshold, and in these days the blight sprouts in the hearts of men throughout our land. And so I must ask: have there appeared any mischievous writings that men of darkness might have brought to the doorstep, and is there any place of secret struggle waged quietly through the lines of books? I would fain know what books breathe with nowadays, perhaps I shall uncover something hidden among the lines.
- With crimson blood and wood ash, my lord may test the people's true temper in this historic hour. The woman presents the guest with a book bound in black leather, on the front of which was written "Tezothborn" in scarlet letters. - An ancient work by Spline Deus, it has found great demand among the younger generation.
-- What a man knows not, he cannot lose, -- Ambrose chuckled in response to the words about "testing the temper." -- Strange it is, and even unhealthy -- he was a ruler from a quiet era, his words are quite unnecessary to us in our storm-laden age, as if... Ambrose estimates how long it would take to skim through the text.
- "The visible rests upon illusion, and the form is deceitful while the essence remains hidden," -- apparently, the interlocutor's response to Ambrose's comment was a quote from the very book they were discussing. The knight may acquaint himself with its (the book's, not the interlocutor's) contents on his faction's turn.
-- Do we deem the simple oft absurd, and white appears to us as black? These words are dangerous in an age of turmoil. They can be turned to great ill, and until I study the work in detail, you shall not publish it further! -- Ambrose concluded resolutely, striking the floor with the butt of his spear, but a moment later he softened slightly. -- Yet I wish you no ruin, and so that the printing may continue, I am prepared to offer a couple of manuscripts in turn. Perhaps my biography, or sirventes full of valor, or a genre a-la "fantasy in verse" that might distract the people of the capital and other lands from dark and barren thoughts for a time.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
Skills Kama This skill provides no effect, but from a roleplay perspective, one can be certain that a character with it on their list of abilities is an expert in the art of bedroom mastery and curtain health. I Was Just Passing By The character gains the ability to not take responsibility for team actions, as well as the option to leave combat at any moment. Armor Wearing The character can wear heavy armor. School of Restoration - Restore Body: the caster or a target on an adjacent tile has all health restored, and a wound is removed. - Restore Soul: brings back to life a character who fell in battle (during combat or immediately after its end) on an adjacent tile, leaving no wounds or injuries. - Restore Time: refreshes the turn of a chosen target on an adjacent tile.
Injuries Speech Problems The character pronounces words poorly. Clumsiness 30% chance to mix up the target of one's action. One-Eyed Accuracy -10%, evasion -20%. One-Eyed Accuracy -10%, evasion -20%.
Equipment Right hand: Left hand: Body: Heavy armor, +25 to defense. Requires the armor wearing skill. Head: Steel helmet with visor, -5% chance of critical hits against you, +5 to defense. Requires the armor wearing skill. Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill. Hands: Gauntlets, +3% to accuracy. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: Other 2: Other 3: