Cost: 8 equipment, 1.6 gold per turn.
Warrior of Kerves
+5 to body and +5 to mind, +1 to trainability.
Attributes
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55)
Health: 150 (225)
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (6)
MP: 3
Initiative: 10
Charisma: 10
Critical Damage Chance: +10
Trainability: 1
Inventory Capacity: 10
Skills
Dragonkin
+2 to AP, flight, +50% to health, +50% to melee damage, immunity to diseases and poison, health threshold for injuries must exceed -100% health instead of -50%, unarmed attacks deal a static 100 damage, -2 to trainability.
Punishing Lightning
Deals 25 damage to all enemies on the map, applies paralysis. Cost: 1 MP.
Bow
The character can use a bow.
Armor Wearing
The character can wear heavy armor.
Injuries
Madness
The character has gone insane and sometimes performs actions beyond the player's control.
Equipment
Right hand: Bow, Damage: 65, range: 10.
Left hand: Quiver of arrows 20/20
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of critical hits against you, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Hands: Gloves, +3% to accuracy.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Quiver of arrows 20/20
Other 2:
Other 3:
Inventory
-