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Posts from AllCampaignsRemastered - Updated mod for all Campaigns

4.5 (2 ratings)
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8 months ago
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After completing the original Campaigns on old versions, I thought about playing through them in ToE. Of course, I had heard that there were many bugs, but I didn't think it was quite so bad. Comparing videos from the original and the mod, I saw many bugs: incorrect lighting, broken animations, sound bugs, non-functional side quests, broken scripts, etc., etc. Therefore, I present to you AllCampaignsRemastered.

- All in-game cutscenes have been fixed (each scene was compared with the original)

- All incorrect lighting in cutscenes has been fixed
- All scripts in missions have been fixed; now missions work as originally intended (C1M5, C4M3, C5M1, C5M3, A1C2M2)
- All side quests have been fixed
- Battles with enemy heroes have been strengthened
- All scenarios from the original and Hammers of Fate have been added (you can delete old scenarios if you had them in the Maps folder)
- Artifact carry-over to subsequent missions has been added (Only set artifacts are carried over; the list of portable artifacts is the same as in ToE)
- Resolution of all in-game cutscenes fixed to 1920х1080 Mod author Mооnst@r
- Resolution of all loading screens fixed to 1920х1080 Mod author Mооnst@r
- Resolution of all cutscenes fixed to 1920х1080 (Death of Nicholas, etc.)
- Map resolution for Ashan's Tear fixed to 1920х1080
- All cut scenes that were removed have been added back
- Restores missing paths to Dungeon in the original Campaigns and scenarios, as well as Hammers of Fate, when playing on Tribes of the East. Mod author Mооnst@r
- Fixed the position of the magic wall in the final mission "Zehir's Hope", Mage campaign. Mod author Mооnst@r
- Fixed Shadia's appearance and Faedan's missing animation in the final cutscene of the "Alliance" mission, Mage campaign. Mod author Mооnst@r
- Lighting corrected in the "Higher Vampire" mission, Ranger campaign. Mod author Mооnst@r
- Added (fixed) a script in the final Necromancer mission against Godric; now the second army appears correctly. The battle against Godric will now be more difficult.
- The battle against Markel will now be slightly more difficult.
- Fixed the font for campaign names and slightly shifted their icons in the campaign selection screen

I also thought about removing the third tier in old campaigns, but while playing them on the original, I felt a lack of unit variety compared to ToE; therefore, I believe gameplay variety > lore, especially since old versions exist for that purpose.
Every change was tested and reviewed, but there may still be bugs, so please write to me if you find any!
Link to the archive on Google Drive - https://drive.google.com/file/d/1-66_zp2cyDPgZVj_afV744wVqLZOuSj6/view
Russian voice-overs for cutscenes have been added to the archive (Place them in the game folder/music/CS)
Installation: place h5u files in the UserMODs folder, RU_Movies (Russian voice-over for scenes) in music/CS
"If you installed the updated mod and see no changes, you need to restart the mission/campaign because old data was saved in that save file"
Full list of changes is in the attachments.

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8 months ago
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Rommy, a lot of work has been done. I looked at
Author
- Fixed the resolution of the map "Tears of Ashi" to 1920x1080
, and I thought the stained glass really became x1080. These black frames are not just for show; they hide the adventure map so that the player doesn't immediately guess where the "tear" is hidden. And, perhaps, the campaign name "HEROES V" should be translated to "ГЕРОИ V". One is in English, and the other two are in Russian.
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8 months ago
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- Fixed resolution for all castle scenes to 1920x1080
This is how it looks on my end:


There's a mod like this: here; you can use it if needed.
Attachments 1
1 file attached • Total size: 484.6 KB
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8 months ago
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Mооnst@r
Rommy, great work. I looked at it, and it really does seem like the stained glass has been improved for x1080. These black frames aren't just for show; they hide the adventure map so that the player doesn't immediately guess where the "tear" is buried. And, perhaps, the campaign name "HEROES V" should be translated to "ГЕРОИ V". One in English, and the other two in Russian.

Unfortunately, there's no other way to do it, otherwise there will be black bars. And I think many people find it annoying to search for the tear on the map, squinting at the huge map; they just want to find it quickly. But if someone makes it in full size, I'll be happy.

I also wanted to insert the intro and outro videos (the one that plays after defeating the Overlord with Isabelle and Godric in the church). I searched a bit, but either I couldn't find out how to insert them, or they are somewhere encoded in the game engine.
And also, I wanted to add Russian voiceovers to the videos in the mod itself, and I even changed the playback path to them (so that they wouldn't be placed in the game folder, but in the mod), but it didn't work either. If anyone knows how, please let me know.



Added 3 minutes ago
Mооnst@r
It shows like this for me


There is such a mod, if you need it, you can use it.

I meant the videos (Nicholas's death, etc.). And I've pinned your mod; it's the base.



Added 12 minutes ago
Mооnst@r
And, perhaps, the campaign name "HEROES V" should be translated to "ГЕРОИ V". One in English, and the other two in Russian.
The original just doesn't have a name in Russian; I was even thinking of making everything in English, because the Russian and English translations differ greatly in meaning.

Added 30 minutes ago
I can add your Dialogue&PWLscreen(AllCampaigns)HD mod to the remaster if you don't mind, because it's hard to find. I myself accidentally found it by spamming a bunch of search queries on how to fix the black bars in Google
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8 months ago
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No objections, of course. As I mentioned above, feel free to use them if you need to. Just keep in mind that the images are cropped in pwl. Is that what you want? It's not really an improvement. Take whatever you need.
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8 months ago
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Mооnst@r
No objections, of course. As I mentioned earlier, feel free to use them if you need to. However, the images are cropped in pwl. Is that necessary? It doesn't really feel like an improvement. Take whatever you need.

I'm not quite sure what you mean by "cropped." Is it the image at the bottom of the mission loading screen that's slightly cropped? That's a minor issue compared to the proper wildskin fix for the dialogues and loading screen.
I've seen tons of messages from people asking how to fix those black bars, so you really deserve respect for this.

In reply to Rommy
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8 months ago
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Rommy
I didn't quite understand what you meant by "cropped." Are you referring to the image at the bottom of the mission loading screen being slightly cropped?
Yes, the pwl files were cropped there so that they would stretch and display correctly on a 1920x1080 resolution. I explained everything in the post.

P.S. What mod did you use for all the campaigns?
In reply to Mооnst@r
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8 months ago
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Mооnst@r
Yes, the pwl files were trimmed there to allow for stretching and correct display on 1920x1080. I wrote everything about it in the post.

P.S. What mod did you use for all the campaigns?

Some random one from the internet (which already had Russian voice acting), but definitely not from this forum.

In reply to Rommy
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8 months ago
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Rommy
I also wanted to add Russian voiceovers to the videos within the mod itself and even changed the playback path for them (so that they wouldn't be placed in the game folder, but rather within the mod), but it didn't work. If anyone knows how to do it, please let me know.
It seems like it's not reading .ogg files from the archive.
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8 months ago
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They overtook me. Now I'm thinking of abandoning my work on AllCampaignMod.h5u. What's the point of bothering if someone has already done what you wanted, but faster?

Added 20 minutes later
But in general, Rommy, you're great! You've done a great job, something that other modders in our Heroes community have thought about and tried to do.

For my large project - NVS, I also wanted to fix the bugs and flaws of the basic AllCampaignMod.h5u, while removing alt-grades where they are not lore-based. And also, I wanted to add objects from Lords of the Realm to the adventure maps, missions, and single-player scenarios of the original game and the first expansion pack. I wanted to put artwork on the mission loading screens, created by my wife and brother, which are based on the game's lore and campaign storylines. I was working on this and organizing testing of NVS 3.0 with this prototype to identify and collect all the bugs for further elimination.

I would be glad if you would allow me to do this based on your version, Rommy. I will credit you as the author (or co-author, if you wish) and mention it in the document that I want to attach to the mod files when I finish working on NVS 3.0.

I rarely appear on the forum, but I read it and find something useful for my research. And unfortunately, I don't always have the time, energy, and inspiration to work on my project.
In reply to Narron
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8 months ago
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Narron
They overtook me. Now I'm thinking of abandoning my work on AllCampaignMod.h5u. What's the point of bothering if someone has already done what you wanted to do, but faster?

Added 20 minutes later
But in general, Rommy, you're doing great! You've done a lot of work on something that other modders in our Heroes community have thought about and tried to do.

For my big project, NVS, I also wanted to fix the bugs and flaws in the basic AllCampaignMod.h5u, while removing alt-upgrades where they are not lore-consistent. I also wanted to add objects from Lords of the Realm to the adventure maps and single-player scenarios of the original game and the first expansion. I wanted to put artwork on the mission loading screens, created by my wife and brother, which are based on the game's lore and campaign storylines. I was working on this and organizing testing of NVS 3.0 with this prototype to identify and collect all the bugs for further elimination.

I would be glad if you would allow me to do this based on your version, Rommy. I will credit you as the author (or co-author, if you wish) and mention it in the document that I want to attach to the mod files when I finish working on NVS 3.0.

I rarely appear on the forum, but I read it and find something useful for my research. And unfortunately, I don't always have the time, energy, or inspiration to work on my project.

Hello, thank you! Yes, of course, feel free to use it; anyone can use it, and good luck with your mod!

In reply to Rommy
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8 months ago
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Rommy

 

Hello, thank you! Yes, of course, feel free to use it; anyone can use it, and good luck with your mod!


I am very grateful to you for that, colleague! Could you also tell me if you fixed any glitches and bugs in the original scenarios and scenarios from the Hammers of Fate?
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8 months ago
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Narron

I am very grateful to you for this, colleague! Please tell me, did you also fix the flaws and bugs in the original scenarios and scenarios from the Hammers of Fate?

Not yet, but I saw a couple of bugs there too. I think they can also be added to the mod, it will become a full pack of past expansions.

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8 months ago
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The Ranger campaign, the "Greater Vampire" mission – in the first video, the sound of galloping hooves is looped. Rommy, do you know how to fix it?
In reply to Mооnst@r
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8 months ago
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Mооnst@r
In the Ranger campaign, during the "Greater Vampire" mission, the sound of galloping hooves is looped in the first video. Rommy, do you know how to fix this?
Moonst@r, and in the other missions, has the endless sound of galloping hooves and footsteps disappeared?

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