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= Small mods that change the visuals =

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#314
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vova2112
There's more to it – understanding how to do it, because there's a reason why there are still settings like LowerMargin and UpperMargin in the files. First, you need to look (in the "Shared" files) at what coordinates and with what sizes the "windows" and textures already exist in the game (you can move them slightly). After determining what is where and how it is arranged, you need to set the size and position the necessary "texture, window, or text element" within the boundaries that do not overlap existing "textures, windows, and text elements" (sometimes they are hidden until a certain time). In general, this can be described at length and tediously, so further, briefly: you need to set the size of "HeroText" (based on the resolution of 1024x768), since it is located at the bottom, set VerAllign = EPA_HIGH_END, set an offset in "Position" along the Y axis with a "-" sign, set "HorAllign" = EPA_MARGIN, and also set offsets along the X axis in LowerMargin and UpperMargin, and you will be HAPPY.
Thank you. Now the text is on a wide format up to the button, but happiness has not yet arrived.
Normally, the position on "y" is indicated as "-62". Now the text line is exactly at this level. When a second line appears/the text wraps when the window is compressed, the text is placed above the first line, and not as before - below.

Added 1 hour 59 minutes ago
Happiness has finally arrived.
Thank you again, vova2112.
I am attaching the mod and a screenshot below and re-uploading it in comments #222 and #251 because the text is displayed incorrectly there.
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