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Posts from Closed alpha testing.

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9 months ago
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Recruiting for the closed alpha testing of the The Dragons' Wrath mod.
 
Requirements:
-Activity
-Having a clean version of 3.1
-Not distributing the mod's materials
-Having Discord! A group will be created there for the testers.

Estimated testing time - 60 days.

Number of available slots - 10.

Contact via private message on Discord: temnyrizar.

The slots are filled. Recruitment is closed.
Модификация "New Era": 2%
In reply to }{0TT@6bI4
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9 months ago
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I won't write a million characters; I'll keep it short and clear.

The mod INCLUDES:
16 new classes
New random map generator templates
320 new heroes
Changes to the specializations of existing heroes

WILL INCLUDE:
New creatures
Heroes with new specializations (no time for them yet)
Minor changes
Changes to the skill wheel
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9 months ago
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temnyrizar, are you digging around in the executable file?
In reply to Nameless Hero
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9 months ago
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Nameless Hero
temnyrizar, are you digging around in the executable file?

Not so intensely right now, but soon I'll try to increase the number of skills and abilities.
Модификация "New Era": 2%
9 months ago
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I would like to suggest that you shouldn't focus your efforts on increasing the number of skills and abilities, especially for hero classes. This has probably become tiresome for many players (my assumption). Because there's no need to multiply what already exists without any real necessity. It's better to focus on the following:
1) Perks, especially: Cold Steel, Reflection, Magic Drain, and Dark Regeneration. They are extremely useless in the vanilla game (even though the idea itself is quite good). I would like to see them strengthened.
2) The ability to have multiple summoned creatures in battle at the same time (elementals). Multi-summoning, like in the third game.
3) The ability to continue the battle with summoned creatures after all non-summoned creatures have died. Again, just like in the third game.
4) Fixing the specializations of Sorgal and Talanar. Otherwise, they are completely useless.
In reply to Nameless Hero
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9 months ago
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Nameless Hero
I would like to suggest that you should not focus on increasing the number of skills and abilities, especially the number of hero classes. This has probably become tiresome for many (my assumption). Because there is no need to multiply what already exists without any real need. It is better to focus on the following:
1) Perks, and in particular: Cold Steel, Reflection, Magic Drain, and Dark Regeneration. They are extremely useless in the vanilla game (although the idea itself is quite good). I would like to see them strengthened.
2) The ability to have multiple summoned creatures in battle at the same time (elementals). Multi-summoning, as in Heroes 3.
3) The ability to continue the battle with summoned creatures after all non-summoned creatures have been defeated. Again, just like in Heroes 3.
4) Fixing the specializations of Sorgal and Talanar. Otherwise, they are completely useless.
1 - Dark Regeneration is indeed useless, and currently, it is needed to unlock stronger perks. Magic Drain is a very good perk; the Reflection branch is much more useful than the Dodge branch for some classes. Cold Steel and Grave Chill have been completely moved to the Chaos branch, but some enhancements or replacing Grave Chill with a skill that grants enhanced Stone Skin and Ring of Cold (which can be implemented with scripts) are possible.
3 - This is practically impossible.
Point 4 seems to be the easiest to implement
Модификация "New Era": 2%
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9 months ago
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Quantity doesn't replace quality, unfortunately. There was a mod on the forum by a user named Goose that added 240 heroes...
It's unlikely that all these heroes will have interesting and powerful specializations, otherwise there would be no point in maining them. So, there will be diversity, but it won't be used ;)

Are the specializations of all heroes unique?

С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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9 months ago
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Added 10 minutes ago
}{0TT@6bI4

Quantity does not replace quality, unfortunately. I was on the forum for a mod by a user named Goose, which added 240 heroes...
It is unlikely that all these heroes will have interesting and strong specializations, otherwise there would be no point in playing them. So, there is diversity, but it is not being used

Are all the heroes' specializations unique?

You can always remove something if you run out of ideas for certain Factions. Each Faction has 4 heroes who specialize in attack/defense/magic/knowledge. The rest of the specializations are unique - for example, Bertrand receives one zealot every day (but he should be given something else). The morale of Duncan's creatures never drops, and at levels 6, 10, and 16, he receives artifacts from the "Lionheart" set.
Модификация "New Era": 2%
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9 months ago
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Hmm, I just noticed the name of the mod..."Dragon's Wrath"...so, does that mean you also need new dragons? ))))))
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9 months ago
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"New" is not the right word, as these will be Elrath, Silanna, Shalassa, Illat, Malassa, Ashah, Arkat, Sar-Ilam, and Urgash.

Added 1 minute ago
The set is complete. Thank you to everyone who participated. In 2-3 months, we will begin open alpha testing.
Модификация "New Era": 2%
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9 months ago
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9 dragons??? Wow... I don't really know the game's lore that well, but that's cool... is this in addition to the ones that already exist - black, skeletal, lava, and green?
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9 months ago
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The mod was initially intended to be just a story-driven one, but then I was inspired, and after that, I decided to create a large mod that combines new creatures, heroes with new specializations, new skills, and abilities, and so on. All these dragons will not appear in the Grand Strategy Campaign; they are part of a new story.
Модификация "New Era": 2%

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