Skip to content

Closed alpha testing.

#6
Auto-translated
I would like to suggest that you shouldn't focus your efforts on increasing the number of skills and abilities, especially for hero classes. This has probably become tiresome for many players (my assumption). Because there's no need to multiply what already exists without any real necessity. It's better to focus on the following:
1) Perks, especially: Cold Steel, Reflection, Magic Drain, and Dark Regeneration. They are extremely useless in the vanilla game (even though the idea itself is quite good). I would like to see them strengthened.
2) The ability to have multiple summoned creatures in battle at the same time (elementals). Multi-summoning, like in the third game.
3) The ability to continue the battle with summoned creatures after all non-summoned creatures have died. Again, just like in the third game.
4) Fixing the specializations of Sorgal and Talanar. Otherwise, they are completely useless.