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Closed alpha testing.

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#7
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Nameless Hero
I would like to suggest that you should not focus on increasing the number of skills and abilities, especially the number of hero classes. This has probably become tiresome for many (my assumption). Because there is no need to multiply what already exists without any real need. It is better to focus on the following:
1) Perks, and in particular: Cold Steel, Reflection, Magic Drain, and Dark Regeneration. They are extremely useless in the vanilla game (although the idea itself is quite good). I would like to see them strengthened.
2) The ability to have multiple summoned creatures in battle at the same time (elementals). Multi-summoning, as in Heroes 3.
3) The ability to continue the battle with summoned creatures after all non-summoned creatures have been defeated. Again, just like in Heroes 3.
4) Fixing the specializations of Sorgal and Talanar. Otherwise, they are completely useless.
1 - Dark Regeneration is indeed useless, and currently, it is needed to unlock stronger perks. Magic Drain is a very good perk; the Reflection branch is much more useful than the Dodge branch for some classes. Cold Steel and Grave Chill have been completely moved to the Chaos branch, but some enhancements or replacing Grave Chill with a skill that grants enhanced Stone Skin and Ring of Cold (which can be implemented with scripts) are possible.
3 - This is practically impossible.
Point 4 seems to be the easiest to implement
Модификация "New Era": 2%