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Character Sheet Template
1. In-game Name
2. Race. Class
3. Appearance and age of the character
4. Starting items
5. Affiliation (empire, rebels)
6. Lore (as detailed as possible about your character: history, habits, appearance)
7. Starting town
Character sheets participating in the game (confirmed by the Magister will have a "Participant" signature at the top of the sheet. Forging signatures is punished according to the general rules for forging sheets, see below)
You can add a link to your character sheet in your signature like this. Add a line to the signature such as:
.
The link address to the message can be found by clicking its number in the upper right corner.
My Character Sheet
MAGISTER
1 Emperor Magnus
2 Elementalist Mage. Class: mage
3 Age - several thousand years. But looks 25. Tall human, nearly 2m in height. Green eyes. Face - Magnus from Heroes 4
4 Scepter, as any mage has. Golden robe. Holy cross.
Emperor's Amulet. Portal spell to the imperial palace. And from there one can travel to the Olympus of the gods. Other items are kept in the emperor's treasury. The key to which is lost :(
5 Empire
6 In the times of wonders, inspired by Lorkhan, I created Nirn, but when the rite was coming to an end, I realized that this would weaken the power of the Aedra (Anaedra), so I decided to teleport to interrupt the ritual, but it was too late. Part of my divine nature was lost. Part of it is all magic. The sun remained in TES - also a part of me.
Well, then I moved to Xyn, to Erathia. During a battle with Barbarians under the leadership of Tarnum, I was killed, but my divine nature manifested and I became immortal. This was followed by a part of life described in Might and Magic 7. Later I went on an expedition to the elemental planes. There I regained another part of my divine nature, the crown of elements, and parts for creating the Staff of Elements. Later, the day of reckoning occurred. In Axote, I decided to subject the world to myself so that there would be no Necromancers or demons etc. - a utopian world. But Sandro hindered this; he took control of Solimr's and Emilia's minds, wanting to portray me as an enemy of society. He almost succeeded when they decided to destroy me using the sword of gods; I fought Sandro, and it turns out he is Sithis. He cast a spell and I was transported to Ashan... I became the seventh dragon, but so that Sandro would not recognize me, I changed my appearance and took the name Sar-Elam. It turns out the entire pantheon of gods are the rulers of Xyn. Helo became Asha, and Kilgor became Urgas; this happened when the power of Armageddon's Blade converged with the power of the Ice Blade, the energy of the blades destroyed Xyn and swapped the rulers. That is, Jelu received the order of the ice blade, and Kilgor the chaos of Armageddon's Blade. Elemental dragons:
1 Light - Elrat - Catherine Ironheart
2 Darkness - Malassa - Alamar
3 Fire - Arkat - dwarf king in Might and Magic 7
4 Water - Shalassa - Pearl (Gem)
5 Air - Silat - Dragon
6 Earth - Silanna - Parson
7 Mind - Sar-Ilam - Magnus
But in the 600s, a teaching about Asha as a spider goddess appeared—Necromancers again. This was suspicious. It turns out Sandro subordinated Helo's mind and controls him himself, i.e., Asha. The 7th Eclipse happened thanks to a conspiracy between Asha-Helo, under Sandro's control, and Urgas. Gates from Sheol began to appear everywhere. Demons poured in by the hordes, the gods became strange—Sandro's doing again. I had to destroy Malassa, Arkat, Silat. I took their powers; other dragons also gave artifacts, with whose help I finally destroyed Sandro. The gates to Sheol were still open; I tried to crush the Chaos Dragon, but he remained alive. I united the countries of Ashan under a single administration by me and the god-advisors; the matriarchy in Eagle Shale was abolished. Afterward, I resurrected the fallen gods who had previously been under Urgas's influence. Asha (Helo) transferred part of his power to me to control the elements.
After the 7th Eclipse, Ashan was on the verge of destruction: Urgas's hordes, the dark messiah, Giovanni with Necromancers. The gods put their power into my creation of a new world; because of this, they lost their divine nature. They brought into the new world: dark elves, elves, mages, humans, dwarves, and several other races. Everything was fine. I was the ruler of the empire. I had my own dimension where other gods reside. But lately, things have become unstable. Demons in alliance with Necromancers managed to open gates to my world; with the help of Necromancers, they dug a tunnel from the portal to the orc island. The Brotherhood of Darkness appeared. They are assassins worshipping the god of death, but in reality, they worship Urgas. They received an order from Urgas to seize the empire. And they are achieving it. There have been several attempts on my life
Special Ability:
sense of elements + every 5 levels I receive an elemental disaster spell.
For every 10 levels, I get a 25% bypass of magic resistance
Level 11
Attack 1
Defense 1
Knowledge 15
Spellpower 10
Stamina: 11
235/235 HP
100/100 mana
170 silver coins
Skills
Artifact Master Apprentice. Can create level 1 mini-artifacts
Wizard's Mark
Skilled Summoning Magic
Master of Charms (for spells, summoning elementals, phoenixes spellpower increases by 4)
Banishment - banishes summoned creatures including demons with a strength of 25%+3%*level = 46%
Mist Veil: archers deal 10% less damage and attack also drops by 10%
Higher Education
only 1 unit is needed for the level
+1 to each characteristic for every 2 levels
scholar
allows heroes to teach each other spells.
wizard's reward
Spells
Light Magic
Healing
Heals 10 HP Cost 8
Dispel
With a certain probability removes positive magic effects from enemy heroes/monsters and negative magic effects from own.
probability 49 if my level is higher than the enemy's Cost 10
Dark Magic
Poison
Per post, poisoned creature loses 10 HP duration 2 posts Cost 8
Plague
Casts plague on an enemy stack. Stack takes damage=16+4*SP when its turn arrives. Spell is of the Earth type. 2 posts Damage 28
Chaos Magic
Magic Arrow
Damage 36. Cost 8
Ice Block
Damage 48 Cost 12
Summoning Magic
Magic Fist
Summons a magic fist that deals physical damage to a chosen enemy stack. This spell ignores magic resistance and one's defense from magic
Damage 24 Cost 10
Summon Wasp Swarm
Damage 16 paralyzes the enemy for 2 posts Cost 10
Field Magic
Call Ship. Cost 8
INVENTORY
Scepter - damage 10 units. 20 charges
Golden robe
Black robe
Palace pass
Kills: 2
Rank: emperor
Quests completed:
Activate Stonehenge in Heliocrat
Activate Stonehenge in Obscurnict
Activate Stonehenge in Agimont
Activate Stonehenge in Adenbront
Current quests:
Activate Stonehenge in the imperial palace
Failed tasks
Currently located:
at the walls of Arksakra
Music theme: Campaign-Academy
1. In-game Name
2. Race. Class
3. Appearance and age of the character
4. Starting items
5. Affiliation (empire, rebels)
6. Lore (as detailed as possible about your character: history, habits, appearance)
7. Starting town
Character sheets participating in the game (confirmed by the Magister will have a "Participant" signature at the top of the sheet. Forging signatures is punished according to the general rules for forging sheets, see below)
You can add a link to your character sheet in your signature like this. Add a line to the signature such as:
.
The link address to the message can be found by clicking its number in the upper right corner.
My Character Sheet
MAGISTER
1 Emperor Magnus
2 Elementalist Mage. Class: mage
3 Age - several thousand years. But looks 25. Tall human, nearly 2m in height. Green eyes. Face - Magnus from Heroes 4
4 Scepter, as any mage has. Golden robe. Holy cross.
Emperor's Amulet. Portal spell to the imperial palace. And from there one can travel to the Olympus of the gods. Other items are kept in the emperor's treasury. The key to which is lost :(
5 Empire
6 In the times of wonders, inspired by Lorkhan, I created Nirn, but when the rite was coming to an end, I realized that this would weaken the power of the Aedra (Anaedra), so I decided to teleport to interrupt the ritual, but it was too late. Part of my divine nature was lost. Part of it is all magic. The sun remained in TES - also a part of me.
Well, then I moved to Xyn, to Erathia. During a battle with Barbarians under the leadership of Tarnum, I was killed, but my divine nature manifested and I became immortal. This was followed by a part of life described in Might and Magic 7. Later I went on an expedition to the elemental planes. There I regained another part of my divine nature, the crown of elements, and parts for creating the Staff of Elements. Later, the day of reckoning occurred. In Axote, I decided to subject the world to myself so that there would be no Necromancers or demons etc. - a utopian world. But Sandro hindered this; he took control of Solimr's and Emilia's minds, wanting to portray me as an enemy of society. He almost succeeded when they decided to destroy me using the sword of gods; I fought Sandro, and it turns out he is Sithis. He cast a spell and I was transported to Ashan... I became the seventh dragon, but so that Sandro would not recognize me, I changed my appearance and took the name Sar-Elam. It turns out the entire pantheon of gods are the rulers of Xyn. Helo became Asha, and Kilgor became Urgas; this happened when the power of Armageddon's Blade converged with the power of the Ice Blade, the energy of the blades destroyed Xyn and swapped the rulers. That is, Jelu received the order of the ice blade, and Kilgor the chaos of Armageddon's Blade. Elemental dragons:
1 Light - Elrat - Catherine Ironheart
2 Darkness - Malassa - Alamar
3 Fire - Arkat - dwarf king in Might and Magic 7
4 Water - Shalassa - Pearl (Gem)
5 Air - Silat - Dragon
6 Earth - Silanna - Parson
7 Mind - Sar-Ilam - Magnus
But in the 600s, a teaching about Asha as a spider goddess appeared—Necromancers again. This was suspicious. It turns out Sandro subordinated Helo's mind and controls him himself, i.e., Asha. The 7th Eclipse happened thanks to a conspiracy between Asha-Helo, under Sandro's control, and Urgas. Gates from Sheol began to appear everywhere. Demons poured in by the hordes, the gods became strange—Sandro's doing again. I had to destroy Malassa, Arkat, Silat. I took their powers; other dragons also gave artifacts, with whose help I finally destroyed Sandro. The gates to Sheol were still open; I tried to crush the Chaos Dragon, but he remained alive. I united the countries of Ashan under a single administration by me and the god-advisors; the matriarchy in Eagle Shale was abolished. Afterward, I resurrected the fallen gods who had previously been under Urgas's influence. Asha (Helo) transferred part of his power to me to control the elements.
After the 7th Eclipse, Ashan was on the verge of destruction: Urgas's hordes, the dark messiah, Giovanni with Necromancers. The gods put their power into my creation of a new world; because of this, they lost their divine nature. They brought into the new world: dark elves, elves, mages, humans, dwarves, and several other races. Everything was fine. I was the ruler of the empire. I had my own dimension where other gods reside. But lately, things have become unstable. Demons in alliance with Necromancers managed to open gates to my world; with the help of Necromancers, they dug a tunnel from the portal to the orc island. The Brotherhood of Darkness appeared. They are assassins worshipping the god of death, but in reality, they worship Urgas. They received an order from Urgas to seize the empire. And they are achieving it. There have been several attempts on my life
Special Ability:
sense of elements + every 5 levels I receive an elemental disaster spell.
For every 10 levels, I get a 25% bypass of magic resistance
Level 11
Attack 1
Defense 1
Knowledge 15
Spellpower 10
Stamina: 11
235/235 HP
100/100 mana
170 silver coins
Skills
Artifact Master Apprentice. Can create level 1 mini-artifacts
Wizard's Mark
Skilled Summoning Magic
Master of Charms (for spells, summoning elementals, phoenixes spellpower increases by 4)
Banishment - banishes summoned creatures including demons with a strength of 25%+3%*level = 46%
Mist Veil: archers deal 10% less damage and attack also drops by 10%
Higher Education
only 1 unit is needed for the level
+1 to each characteristic for every 2 levels
scholar
allows heroes to teach each other spells.
wizard's reward
Spells
Light Magic
Healing
Heals 10 HP Cost 8
Dispel
With a certain probability removes positive magic effects from enemy heroes/monsters and negative magic effects from own.
probability 49 if my level is higher than the enemy's Cost 10
Dark Magic
Poison
Per post, poisoned creature loses 10 HP duration 2 posts Cost 8
Plague
Casts plague on an enemy stack. Stack takes damage=16+4*SP when its turn arrives. Spell is of the Earth type. 2 posts Damage 28
Chaos Magic
Magic Arrow
Damage 36. Cost 8
Ice Block
Damage 48 Cost 12
Summoning Magic
Magic Fist
Summons a magic fist that deals physical damage to a chosen enemy stack. This spell ignores magic resistance and one's defense from magic
Damage 24 Cost 10
Summon Wasp Swarm
Damage 16 paralyzes the enemy for 2 posts Cost 10
Field Magic
Call Ship. Cost 8
INVENTORY
Scepter - damage 10 units. 20 charges
Golden robe
Black robe
Palace pass
Kills: 2
Rank: emperor
Quests completed:
Activate Stonehenge in Heliocrat
Activate Stonehenge in Obscurnict
Activate Stonehenge in Agimont
Activate Stonehenge in Adenbront
Current quests:
Activate Stonehenge in the imperial palace
Failed tasks
Currently located:
at the walls of Arksakra
Music theme: Campaign-Academy