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Posts from Rock of Grimheim

5.0 (4 ratings)
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1 year ago
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Title: "Rock of Grimheim" Map name: "Fate of Grimheim" Map type: scenario Size: 176x176 (large) Dungeon: yes Number of players: 6 Main heroes: Khornac, Giovanni Map version: 1.0 Required: game version 3.1 Map author: AstralLein Idea author: AstralLein Last update: 01/22/2025 Prequel: "Dark Sides" Forbidden spells: vampirism, armageddon, astral gate, evasion Difficulty: high Description: By order of Elyss, the Holy Unicorn Empire is attacking Grimheim. Its ambitious warlords crave glory and recognition. For them, they are ready to bring the dwarves to their knees. However, King Valentine and his allies are holding back the enemy's onslaught. Perhaps, the great Andrias will have to take the course of the war into his own hands. But not everyone is ready to accept the plan of the angels. In long-forgotten dungeons, another force is preparing to change the fate of Grimheim. From the author: Many players are returning, and the plot of "Dark Sides" continues! Before you is a story-driven scenario for a new faction based on Inferno, for the Hell Forge, developed by fktifzobr@mail.ru and refined in terms of balance by me. Try your hand at being the supreme priest of the Chaos dwarves, who have not only the power of the infernal gates but also powerful magic at their disposal. As always, unusual moments and additional quests await you around every corner. Including new units, objects, and artifacts. The scenario consists of several stages, each of which will try to test your strength. And to make it even more fun, you will have to fight on two fronts, because in addition to the new faction, you will also control one old one. But not only are the enemies strong, but so are you! All the possibilities for creating powerful heroes are available on this map. So go ahead and fight for the glory of Urgash! The new Hell Forge faction combines the gates and high attack of Inferno with the good magical characteristics of the dwarves. The wheel remains unchanged, but you will have to play with an emphasis on magic. The Chaos dwarf troops have very powerful abilities and broad tactical possibilities. The map is a pure mod! Install only on a clean version of the game! It conflicts with most other maps-mods, especially with my other maps! Installation and removal: the map comes with a modified RTF mod pack and music. To install, simply unzip the downloaded file into the game folder. To remove, you need to remove not only the map, but also the RTF_Inferno_V2 file from the data folder. The music itself does not replace anything, and you can leave it. It should also be noted that the map will not run without the mod, and the mod itself is different from the one in the usual RTF, which can be downloaded here. Versions v0.1 alpha — The first and unsuccessful version of the map (thoroughly tested by Gerter) v0.2 beta — Refined version of the map (thoroughly tested by Gerter) v1.0 — Balance fixes — Script and bug fixes — Several new scripts v1.1 (01/22/2025) — The development of the turquoise player has been reworked — A minor flaw has been fixed, which allowed activating the script at the end of the game that prevents approaching Thor-Hral — The health and damage of celestial warriors have been slightly reduced — For legionnaires, "Magnetism" has been replaced with "Enchanted Armor," and the immunity to mind has been removed, as it is included in this ability — Axel's build has been strengthened — The guard of the Relic of Light has been weakened — Some minor text corrections — The chance for Hell Forge heroes to gain the defense skill has been increased, but the game mechanics require sacrifices, so the low chance of gaining the Light Magic skill has been removed — All Hell Forge units have been given descriptions with hints about what they are for Strengthening of Hell Forge units. After this, I will no longer accept the statement that they are weak. Simple arithmetic says the opposite: — Incendiaries: +2 health. Incinerators: +2 health and +1 damage. Flamethrowers: +1 health — Chaos Priests and Ash Lords: +1 to minimum damage — Strengthening of the possessed: their value and the experience received for them have been increased. Ordinary possessed and outcast: +5 health. Greater possessed: +5 health and the ability "Destruction" has been replaced with the ability "Shield Wall" — Embodiments of Flame: "Magma Shield" has been added. Lords of Flame: "Magma Shield" has been removed, and the ability "Enchanted Armor" has been added I thank Gerter for his help with particularly difficult scripts; fktifzobr@mail.ru, Zakhar, Roman RRR, Hannik, and the NCF, NHF, and NAF mod teams for the models and icons used; and once again, Gerter for testing the first versions of the map, as well as many map makers and modders whose works I drew inspiration from . I welcome constructive criticism and feedback. I wish you a pleasant game! Link: Google Drive Screenshots:
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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1 year ago
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Excellent, and thank you! The beginning is truly epic and feels like an interactive movie. The Dungeon looks great. Everything is well-organized. There are some minor nuances – just polishing: the description (screenshot 1) could be adjusted to avoid breaking the lore of the scenario, and the "a" should be changed to "i" in the description (screenshot 2). Overall, it's fantastic. The game hints at playing with 2 schools: Summoning and Light, although for the Dungeon, I would take Chaos or Darkness instead, plus a Phoenix for a confident start (the neutrals are very aggressive, and you need to attack the Dungeon first, and there aren't many creatures to recruit). So, the most important question for the author is: is there a mentor?
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Всегда играю на Г.
1 year ago
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Well, we've been waiting for it!
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1 year ago
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Zobr will definitely change the description of the racial skill someday, and I will definitely write a story for each unit, explaining what it does. And thanks for pointing out the typo; I hadn't noticed it before.

A Mentor is available, but there's only one, and he becomes available not very early in the game. It's after defeating the Dungeon faction, and not just them.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
1 year ago
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And is Nature magic really necessary? Maybe Chaos would be better?
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1 year ago
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It's necessary, it's necessary. But nothing prevents you from leveling up Chaos as a secondary school. It has a high chance of appearing, and there's a unique enhancement in the city that provides a 50% damage bonus for Fire magic. You can also create 80 spells on the map, taking into account a unit with the Channel skill. Unfortunately, this wouldn't be as effective in Dungeon. On the other hand, you can simply transfer Chaos to a mentor and take Darkness later. So, you can try a build with Chaos.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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1 year ago
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Judging by the beginning, the map is amazing. And this is already a quadrilogy... essentially a campaign, just implemented through scenarios.
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1 year ago
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Игрок4444
Judging by the beginning, the map is amazing. And this is already a quadrilogy... essentially a campaign, just implemented as scenarios.
Exactly. A contender for scenario/map of the year. Although the faction is not that great. They are neither good mages nor good fighters. They are weak. Archers/Incinerators are completely useless, and without an upgrade, they need to be placed in the first row. In a normal game, real/true dwarves on runes would bury them in the first few turns, and not just dwarves.
Всегда играю на Г.
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1 year ago
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After playing this map, I can say that it incorporates the best elements from the three previous maps: it features territorial skirmishes like in "The Price of Loyalty," constant enemy pressure like in "Path of the Necromancer," and the desired pace from "Shades of Darkness," but that's not all! The implementation of the Hell Forge is excellent; the unit upgrades are significantly different from each other, giving you a wide range of strategic choices. The old faction hasn't been neglected either: the quest with Nosferatu is great, especially its final part, and the other minor quests nicely complement the gameplay.

The scenario won't let you get bored, not only with its plot (which is quite extensive), but also with its difficulty, as some battles will make you sweat even more than in "Shades of Darkness."
A good scenario, thank you Astrall for another magnificent map! (I can't believe I finished it).

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