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Posts from The enemy is already starting to move while the effect hasn't ended yet!!! =(

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1 year ago
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Basically, I have this problem: the spell's effect hasn't finished yet, but the AI is already starting to fly forward with the angel. Does anyone know how to make it so that other creatures/heroes cannot move for the entire duration of the effect? I tried changing the Duration in the effect, but the result didn't change.



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1 year ago
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I think here everything is limited only by the time it takes to strike the creature; well, you get a dose of damage, and then you run and keep fighting. Even enemies emerge from the smoke caused by the shockwave.

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1 year ago
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I now suspect the same, and clarified that the Offset parameter in effects means the delay before playback. I guess I'll have to try to adjust the delay of a part of the effect so that I can also delay the timing of the hit. Because if I simply delay the hit time, the entire explosion effect will already be over, and the creature will only react to the hit at that moment, which doesn't look good.

We'll keep working on it.
In reply to Waterfall_13
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1 year ago
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Waterfall_13
I now suspect the same, I clarified that the Offset parameter in effects means the delay before playback. I guess I'll have to try to adjust the delay of part of the effect so that I can also delay the hit time. Because if I just delay the hit time, the entire explosion effect will already subside, and the creature will only react to the hit at that moment = it won't look good.

We'll keep working on it.
So, could we delay the explosion? Let the sphere and the imprint on the ground appear first, and then the explosion.

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