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I think here everything is limited only by the time it takes to strike the creature; well, you get a dose of damage, and then you run and keep fighting. Even enemies emerge from the smoke caused by the shockwave.
I now suspect the same, I clarified that the Offset parameter in effects means the delay before playback. I guess I'll have to try to adjust the delay of part of the effect so that I can also delay the hit time. Because if I just delay the hit time, the entire explosion effect will already subside, and the creature will only react to the hit at that moment = it won't look good.
We'll keep working on it.